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Posted

Hi,

 

Has anyone any information on the best way to create cockpit textures?

 

I am hoping that someone can point me in the direction of a suitable tutorial, I have GIMP but can move to another program if needed.

 

I can create the cockpit model however, I really need to be able to make decent textures as the model is at best, only half the story.

 

TIA

Dave

 

 

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Posted

The best way creating Textures is Photoshop. Max texture size is 2048x2048.

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Posted

There are a lot of guides here and you will find a lot of stuff if you use the search function. I admit it is a lot of reading, but it's worth.

 

http://forums.eagle.ru/showthread.php?t=88855&highlight=reflecting+texture

 

http://en.wiki.eagle.ru/wiki/Editing_and_modding

 

http://forums.eagle.ru/forumdisplay.php?f=90

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Posted (edited)
How sure are you? I have used 4096 before.

 

I thought I read that this is the max size. I even checked out the A-10C, Huey and KA-50 textures. They're all 2048x2048 :book:

Nevertheless, to me, 2048x2048 is ok. one must think of the people who doesn't have a high performance PC. You would have loading times till kingdom come.

Edited by The_Fragger

2D/3D Artist

MILTECH-5 /PD

Lead 3D Artist - TrueGrit Virtual Technologies

[sIGPIC][/sIGPIC]

 

BO-105 PAH1A1/VBH / HKP-9A / BO-105 CBS-5 KLH

Eurofighter Typhoon

https://www.facebook.com/PolyDynamicsDCS/

 

 

 

 

Windows 10 (x64)

 

3x Corsair SSD GT 250 GB

Mainboard: Asus STRIX Z390-F

CPU: Intel Core I9-9900K @ 3.60GHz

RAM: 64 Gb

Graphics: MSI GForce GTX 980 TI 4GB

 

HOTAS Warthog

Hofmann Simpad Rudders

Oculus Rift / Oculus Touch

 

 

Heavy Metal is the law ! :punk:

 

 

Posted
I thought I read that this is the max size. I even checked out the A-10C, Huey and KA-50 textures. They're all 2048x2048 :book:

Nevertheless, to me, 2048x2048 is ok. one must think of the people who doesn't have a high performance PC. You would have loading times till kingdom come.

 

Ah yes. 2048 is probably the best balance between quality and performance, however 2048 is not the maximum the Simulator can handle

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Posted (edited)

Variable texel size is recommended. Some smaller objects which you want to have seperate should have their texture sizes correspond to their size. It's basically a pixels per distance metric. Most of my textures are at 2048, with only a few at 4096.

 

When you're working with 500-1000 layers eventually in a PSD, 4096 is prohibitively slow (even on for example an i7, 16GB ram, PS CS6).

 

The process of texturing a cockpit is a complex and multi-faceted process. You need skills in UV mapping, baking and normal diffuse texture painting.

 

The absolute best advice I can give you is to start off in a "general" approach, and try and texture some normal objects. For example a barrel, a box, some game props, a wall, etc. An excellent resource for future endeavours in the world of 3D art would be to head over to Polycount: http://www.polycount.com

 

For HQ texturework, you need to have a solid foundation and develop your painterly skills in Photoshop, and study just as any artist would. Study real life materials, how they weather, how they react to light, how once object influences another, etc.

 

I wish I could help more, but it's unfortunately more of a "Go forth and just do it". :)

Edited by Cobra847

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