ddocg Posted December 3, 2013 Posted December 3, 2013 Hi, Has anyone any information on the best way to create cockpit textures? I am hoping that someone can point me in the direction of a suitable tutorial, I have GIMP but can move to another program if needed. I can create the cockpit model however, I really need to be able to make decent textures as the model is at best, only half the story. TIA Dave Intel Core i7 4770K i30 cooler Win 7 Pro 64bit Kingston SSDNOW V300 SATA III 240GB OS Drive Kingston SSDNOW V300 SATA III 120GB DCSW Dedicated Drive ASUS Radeon R9 290 ASUS Z87-K Corsair 16GB DDR3 Vengeance Jet Black 1600mhz Corsair AX860i PSU Thermaltake Chaser A71 Case Acer S271HL 27 inch monitor 1No 8" lilliput touch screen, running uMFCD TM HOTAS Cougar with TUSBA TM Cougar Stick Simped F16 C with RUSBA Track IR5
The_Fragger Posted December 5, 2013 Posted December 5, 2013 The best way creating Textures is Photoshop. Max texture size is 2048x2048. 2D/3D Artist MILTECH-5 /PD Lead 3D Artist - TrueGrit Virtual Technologies [sIGPIC][/sIGPIC] BO-105 PAH1A1/VBH / HKP-9A / BO-105 CBS-5 KLH Eurofighter Typhoon https://www.facebook.com/PolyDynamicsDCS/ Windows 10 (x64) 3x Corsair SSD GT 250 GB Mainboard: Asus STRIX Z390-F CPU: Intel Core I9-9900K @ 3.60GHz RAM: 64 Gb Graphics: MSI GForce GTX 980 TI 4GB HOTAS Warthog Hofmann Simpad Rudders Oculus Rift / Oculus Touch Heavy Metal is the law ! :punk:
Butcher59 Posted December 6, 2013 Posted December 6, 2013 There are a lot of guides here and you will find a lot of stuff if you use the search function. I admit it is a lot of reading, but it's worth. http://forums.eagle.ru/showthread.php?t=88855&highlight=reflecting+texture http://en.wiki.eagle.ru/wiki/Editing_and_modding http://forums.eagle.ru/forumdisplay.php?f=90 CPU: Intel i7-5820K 3,3GHz Motherboard: ASUS X99-A Grafik Card: NVIDIA Geforce GTX1080 Ti 337.50 RAM: 32GB PIMAX 5k+ BE Hotas Warthog with Simped Pedals WIN 10 64bit DirctX 11.0
luckybob9 Posted December 6, 2013 Posted December 6, 2013 Max texture size is 2048x2048. How sure are you? I have used 4096 before. Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
The_Fragger Posted December 10, 2013 Posted December 10, 2013 (edited) How sure are you? I have used 4096 before. I thought I read that this is the max size. I even checked out the A-10C, Huey and KA-50 textures. They're all 2048x2048 :book: Nevertheless, to me, 2048x2048 is ok. one must think of the people who doesn't have a high performance PC. You would have loading times till kingdom come. Edited December 10, 2013 by The_Fragger 2D/3D Artist MILTECH-5 /PD Lead 3D Artist - TrueGrit Virtual Technologies [sIGPIC][/sIGPIC] BO-105 PAH1A1/VBH / HKP-9A / BO-105 CBS-5 KLH Eurofighter Typhoon https://www.facebook.com/PolyDynamicsDCS/ Windows 10 (x64) 3x Corsair SSD GT 250 GB Mainboard: Asus STRIX Z390-F CPU: Intel Core I9-9900K @ 3.60GHz RAM: 64 Gb Graphics: MSI GForce GTX 980 TI 4GB HOTAS Warthog Hofmann Simpad Rudders Oculus Rift / Oculus Touch Heavy Metal is the law ! :punk:
luckybob9 Posted December 10, 2013 Posted December 10, 2013 I thought I read that this is the max size. I even checked out the A-10C, Huey and KA-50 textures. They're all 2048x2048 :book: Nevertheless, to me, 2048x2048 is ok. one must think of the people who doesn't have a high performance PC. You would have loading times till kingdom come. Ah yes. 2048 is probably the best balance between quality and performance, however 2048 is not the maximum the Simulator can handle Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
Cobra847 Posted December 10, 2013 Posted December 10, 2013 (edited) Variable texel size is recommended. Some smaller objects which you want to have seperate should have their texture sizes correspond to their size. It's basically a pixels per distance metric. Most of my textures are at 2048, with only a few at 4096. When you're working with 500-1000 layers eventually in a PSD, 4096 is prohibitively slow (even on for example an i7, 16GB ram, PS CS6). The process of texturing a cockpit is a complex and multi-faceted process. You need skills in UV mapping, baking and normal diffuse texture painting. The absolute best advice I can give you is to start off in a "general" approach, and try and texture some normal objects. For example a barrel, a box, some game props, a wall, etc. An excellent resource for future endeavours in the world of 3D art would be to head over to Polycount: http://www.polycount.com For HQ texturework, you need to have a solid foundation and develop your painterly skills in Photoshop, and study just as any artist would. Study real life materials, how they weather, how they react to light, how once object influences another, etc. I wish I could help more, but it's unfortunately more of a "Go forth and just do it". :) Edited December 10, 2013 by Cobra847 Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/
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