joey45 Posted January 29, 2014 Posted January 29, 2014 (edited) Will have a looksie. EDIT: I wonder why ED hasn't put it active ingame? Edited January 29, 2014 by joey45 The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
SVKSniper Posted January 29, 2014 Posted January 29, 2014 Hi, unpack this file to ..DCS\Mods\tech than you can find the FARP at Structures in the Mission Editor. Place it only on flat areas. The other way is to edit these three files: db_precountries.lua db_units_ground.lua StructTable.sht But with every DCS update it will be replaced with the default files. I think but in db_units_ground you definition fortifications... and if you create class=heliport you must definition in db_unit_misc.... Only what i definition in db_unit_ground is my other object....lamps, walls etc.... Support my work
SVKSniper Posted February 16, 2014 Posted February 16, 2014 Hi all....I tried a little test with new farp, and here is the result......;) Support my work
joey45 Posted February 16, 2014 Posted February 16, 2014 How did you get it as a FARP??? The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
SVKSniper Posted February 17, 2014 Posted February 17, 2014 Joey and all....here is my situation...i edit this file: StructureTable, db_unit_misc, db_precountries, db_categories, unitclasses and server lua... If i load i see correct flag for heliport in editor(see my screen). BUT here is first problem: 1.) i cann´t takeoff from this farp... 2.) if i load in game i see ed farp model but no my new farp model I think we need all info what lua files must editing(now i see 7 or 8 luas wherre i see farp or heliport)..... Any idea.....?? Support my work
joey45 Posted February 17, 2014 Posted February 17, 2014 I can only use my FARP/FOB as a structure... But here is the thing. only the A-10C and P-51D can use the runway..... apart from Helicopters. all other planes stop dead as soon as the front wheels touch the ramp.... The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
SVKSniper Posted February 17, 2014 Posted February 17, 2014 Joey i send you PM... and for all: before how i editing lua i see this error in log... cann´t open object [FARP] table.... and Helipad+new static object have not ATC comunicator... Support my work
Aginor Posted August 4, 2015 Posted August 4, 2015 (edited) Just stumbled upon this because I am flying a lot of SAR Huey these days. Was this mod (or anything like it) ever finished? I could live without the ATC, but I would like to have a hospital with a helipad. Could be similar to the oil rig and ships Upuaut created, just a big grey building with a helipad on top, like the european hospital from Cities:Skylines. I attached a screenshot. Edited August 4, 2015 by Aginor DCSW weapons cheat sheet speed cheat sheet
secret8440 Posted November 1, 2015 Author Posted November 1, 2015 hey guys... sorry about the delay. I still dont a have a clue on how to add new heliports any idea how we can do it? I think i will make some models and use it just as a "vehicle" i dont even remember if we can land on it. So... i will start again making some 3d stuff.
chromium Posted November 1, 2015 Posted November 1, 2015 I tried some time ago without success. I may suggest you to write to ED a PM and hope for an answer. For sure any idea to create new FARP would be great. IMHO the best solution would be to create a "point" farp model that given vehicle availability could provide FARP capability whitout even the need of a specific model (than you may place a static object as hospital above the "point"). I tried in multiple ways but AFAIK the refuel & rearm option won't work due to the lack of "contact" between the 3D model and the helos wheels (something that was called "contactor" or similar, I don't know). Author of DSMC, mod to enable scenario persistency and save updated miz file Stable version & site: https://dsmcfordcs.wordpress.com/ Openbeta: https://github.com/Chromium18/DSMC The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.
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