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Tell me about it haha in vr your on the edge of your seat with suspense
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Approach the boom at the same height of your pilot POV after 'clear pre contact' message received from the tanker. Once the boom moves to point at the refueling door, change reference to the reference lights/deviation lights. Align first the up/down deviation lights to its middle/neutral. Approach slowly until the longitudinal lights gets into the middle/neutral position. Always reference the yellow painted line bellow the tanker to center the aircraft. Tiny inputs on throttle at a time while giving time for the consequences of each input to take place. From what I can tell from memory. AAR is fun. Pleasurable. Enriching... and still is over simplified at the current state. Once you 'get it' it becomes second nature. A little zoom command can help, even though the lights are overly dim. Sadly. Put it is possible.
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Tom Kazansky started following A2A Refueling....
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...and if the contact were a contact.
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Bananabrai started following Extend Southern Germany and Cold War Germany - map icon
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Was wondering since the release, who's idea the map icon was. It's mostly a US and USSR flag icon. The german flags are pretty tiny...
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Download link: <https://github.com/OpenKneeboard/Fresh-Start/releases/latest> For most people, uninstalling OpenKneeboard from add/remove programs is sufficient; there's a few cases where it isn't: the uninstaller intentionally does not delete your settings; if you want to start with fresh settings, this tool can help you (or you can just delete the settings files yourself) Microsoft limitations prevent OpenKneeboard installers/uninstallers from banning or repairing some edge cases, such as installing certain older versions after newer versions without uninstalling newer versions first If multiple versions were installed simultaneously (e.g. via the above edge case), Microsoft limitations sometimes prevented installs/upgrades from cleanly removing all previous versions instead of just one previous version This tool cleans them all up. In short, use this if: you tried or used to use OpenKneeboard and want to kill it with fire you want a complete fresh start of OpenKneeboard, deleting your previous settings you're having problems, and have been using OpenKneeboard for a long time; e.g. some of the issues it can repair only occur if you've had a 2021 version of OpenKneeboard installed, then installed a 2025 version, then installed a 2021 or 2022 version again
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It would help if the lights weren't almost invisible.
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Ill keep trying haha
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Dear Christian, The icon files are stored in the DCS folder in C:\Program Files\Eagle Dynamics\DCS World\DemoMods\aircraft. The Icon files for those modules were removed by Eagle Dynamics since the last update. Luckily I had a backup from my drive with the previous version of DCS with those Icon files and I copied them to my actual DCS folder. That solved it and the icons show up now like before.
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That’s what the director lights are for… just like you don’t look at the basket… don’t look at the boom, it’s not your responsibility…
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If you’re not pedalling away like you’re riding a bike, you’re not doing it right. Especially with high-powered tail-dragger props, on take-off and landing. Never flown a war-bird, but the F4U responses to control inputs are very believable to me. However, the lack of feedback through control feel, I think makes flying a PC sim more difficult than flying the real thing - I certainly find that to be so. By that I mean that the way the sim responds to control input seems realistic, but your only cues as to what is happening is what you see on your monitor or through your VR headset. In real flying, besides what you see out the window, you feel what’s happening through your hands, feet and backside (and the sound of the slipstream), which means you can respond more intuitively to all the yawing around you get when making frequent power adjustments as you endeavour to maintain the correct speed and rate of descent on approach. And this is all the more pronounced the slower you are flying. Carrier landings are effectively short-field ones. Whether force-feedback helps I can’t comment, I’ve never tried it.
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So? We are not discussing cross-title compatibility. Do decade old AC DLCs work with the latest patch of that specific game? Evo and Competizione are different sims. DCS 3.0 is another iteration of DCS, not a new sim. Nobody expects a new title to carry over all content from the old one, particularly if there are major tech changes across them. However, within a title, the expectation that the DLCs will continue working forever is there. Yeah, MS did cut some features like DOS, 16-bit stuff, and most recently WMR, which left everyone who used it (sadly not enough people to reverse the decision) quite miffled. Those are exceptions, though.
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That sounds alot easier than done lol, difference is i actually cant see the boom v's the fuel filler hole on the f16 so cant get a visual of how far away i am from the boom.
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Was there. Was pretty cool. YES!
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speed-of-heat started following A2A Refueling....
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If can refuel the hornet, the only difference is the diector lights focus on them stabilise one at a time
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Yes they quite possibly would've all been maintained for 3.0 in the alternate reality where RB and ED never fell out. Although whether a publisher can eventually say 'enough is enough and we're sunsetting this 7-8 year old module now' I don't know. DLC being maintained in perpetuity isn't a thing on any other game i've ever played, and whilst I certainly expect a decent run out of DCS modules I don't expect them to work on the latest core DCS product forever. And longevity of modules on DCS is actually remarkably good e.g. the Harrier has been around since late 2017 and the original FF A-10 even longer. We're only at risk of losing the RB Four due to extraordinary circumstances. However the only people who can do that maintenance work to get the modules beyond 2.9.x are no longer working on DCS. So what are ED meant to do? Limit any enhancements to core DCS to those that won't break the 4 modules that DCS have no control over?
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Reading this makes me think you might've liked the original FM because it represented what you wrote: Throttle up, need to counter torque with right rudder, then also trim rudder again to adjust for new airspeed, same with throttling down - counter with left rudder and adjust lateral trim for new speed.. The new FM still does this to a degree, but not nearly as much as it did before.. It's not quite "on rails" neither though, imho. Bottom line i liked the old one better but can live with the new one if needed (minus that cockpit shake, probably).
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georgeFRos started following CJS Super Hornet Community Mod v2.4 - Official Thread
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georgeFRos joined the community
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Yes there are compromises, much like there are if you choose to keep using Windows XP. And whilst Microsoft has tried to maintain backwards compatibility, there is always a point where enough is enough and they cut stuff loose. e.g. try opening a 16 bit Windows exe on Windows 11. Yeah I play AC. I have the original, I have Competizione and I also have Evo. All have their own DLC that isn't cross-title compatible even though there is significant overlap. I don't quite buy into the 'DLCs are much cheaper' slant. Some are cheaper because they're a damn sight less complex than a FF DCS module. If we're talking about DLC for other titles that is of a remotely comparable 'study level' depth then i've paid more for some MSFS titles (e.g. PMDG aircraft used to be eye-wateringly expensive but also very good) than I ever have for a DCS module (and i've bought quite a few of those at launch price). 'Long term' in MSFS is about half a dozen years. The RB Harrier in DCS has been around for 7.
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Das klingt sehr nach einer Doppelbelegung bei den analogen Achsen. Überprüfe mal im Spiel die analogen Steuerungseinstellungen. Dann ist noch die Frage ob du den Cursor digital, oder analog bewegst. Sollte nur die korrekte analoge Achse belegt sein, dann musst du mal schauen, ob die Achse einen Drift hat (Sieht man auch in den Einstellungen). Dann könnte man die Totzone dieser Achse erhöhen (ebenfalls in den Steuerungseinstelllungen im Spiel möglich).
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No i can't but that doesn't automatically mean it's ok, does it? Without this dispute these 4 modules were supposed to contiune working as intended like all the other content will in 3.0. And one of the modules which could be unusable in 3.0 is not even close to be finished. If you think that's normal and ok.... good for you.
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It ain't over till the fat lady sings.
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NMSF joined the community
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In first case, at least, Ugra Media is involved in quite a few modules.
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IL2, ATS and ETS2, but there are no 3rd parties I think. What comes to XP12 and MSFS2024, it is up to 3rd party. Many developers gave update free. DCS is still expectional for this. I usually want to calculate cost per played hour. That is how you get low price tag for your spouse.
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They were working on a P-40 at one point, though I didn't know they actually put up preorders for it (there definitely was a "box cover" for the store). Except that the procedure to do that is obtuse and locks out of other products. You can't fly a Hawk next to an F-4, for instance. There's a reason XP machines aren't common, after all. They're adequate in some roles, particularly controlling old but perfectly functional hardware, but they are inferior to a modern PC in many ways. Windows' real strength is my second point, its dedication to backwards compatibility. ...every MMO, along with any long term sim platform? The things you mention are games, and even then, I haven't heard of a game that makes a major update break its older DLCs. Their DLCs are also much cheaper, and the "major release" is a proper new product, even if it's not all that different from the old one. In fact, until the licenses give out, you can buy the older versions, too (sometimes the oldies are better than the latest one). With car games in particular, things are different due to licensing terms common in that genre. Car manufacturers typically license their vehicles for a limited time, and when that term is up, the game is outright pulled off sale. Of course, this isn't always the case, as good old AC shows (still up on Steam after all those years!).