It's ridiculous to compare a civil flightsim with a combat one.
MSFS focusses on the 'procedural simmer' where LockOn focusses on the 'combat simmer', make no mistake, two very different type of flightsim experiences.
If you are a MSFS AND Lockon fan I'd understand if you like to see more 'procedural' stuff implemented in the combat sims, but 'combat simmers' don't have to support that view at all.
Of course it would be nice to have fully functioning TACANs all over a given map and of course it would be nice to have more realistic ATC or full blown accurate cockpits complete with every procedure and non-normal and abnormal checklists, but the focus of LockOn, or any combatsim for that matter, is not on procedural stuff. It's action oriented and I rather see more accurate representation of combat related stuff in combatsims instead of being able to track a TACAN for example.
Realistic Wingmen comms and tactics, realistic FAC comms, ability to plan and communicate with all forces on a mission, SAM reaction times and yes, one thing that I do miss: emergency procedures in case of being hit.
IL-2 is more of a rival to LockOn than MSFS, if any.
Two different era's are again two different gameplay styles and therefore won't fit the bill for every combat simmer either way.
Cheers.
EDIT And the crybabies screaming IL-2 1946 is 'starwars' and killing the series are full of it. You still have the same content as their so beloved game v4.05, so what exactly is the problem here? If you don't like the protoypes then don't use em.