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Showing content with the highest reputation on 01/28/07 in all areas

  1. Is ModMan 6 out yet? On their site is says it will be out 1/8/2007, but I can't find it. On their website I cannot find any link to any ModMan download. It all says Loman only. :cry: What am I missing?
    1 point
  2. hello little screenshot ;) it show you Meinit.xml explorer window included in upcoming ModMan 6.0 utility actually you can already change value (not adding or removing) when my XML management engine will be totally finished, it will be integrated to ModMan (7.x) in order to manage MEinit.xml changes during mod installation process. ModMan 7.x release date is not planned but UPCOMING ModMan 6.0 will include this XML explorer window. ModMan 6.0 will be released very soon (read below) example of built-in feature included in ModMan 6.0 - Added in ADDON MAKER, a CFG/LUA management windows, ENJOY ! it allow to ADD/REPLACE/DELETE KEY from SECTION/SUBSECTION in .cfg or .lua files useful when you need to add a new CDDS entry in \config\graphics.cfg During Mod installation with ADDON MANAGER, these key will be added automatically (or removed) Black Shark will be totally supported by ModMan utility All changes are listed below ModMan 6.0.0.6 (Public Release) ------------------------ - Added an XML explorer utility to do easy change to lockon XML files. - (LockOn series) Now checking DDS format before inserting texture in CDDS, bad texture format will be installed in bazar\temptextures folder - Fixed an obvious bug, ModMan don't use any more local time(Daylight settings) for installing/removing/checking addons - Disabled the 'Warning beta stuff window' to be sure to not forget it for final release ;) - fixed a bug where graphics.cfg was not backup properly - Advanced mode for settings graphics is now always on (graphics settings widnow) - Advanced mode check box has been removed - fixed bug on 'Support service' button in main menu - fixed background logo size for basic windows - added small text at the bottom of main menu if user don't use latest version - Added GTR2 profile in modman.ini - recompiled with dev env 10.5 - Added install information in install setup - changed check update URL to http://www.checksix-fr.com domain - Now ModMan check for new version update - Full screen view is now scrollable - When an addon install or remove a catalog file (.CDDS, .GTR), catalog index file is regenerated just after. you don't need to exit and reenter modman anymore to regenerate index file. - Fixed an obvious bug where a debug windows was displayed erreur #122 - Modman 6.0 is 100% working with: all mods/addons made with older modman version all mods/addons made with loman utility all mods/addons made with GTRManager utility - Windows VISTA ©Microsoft is now supported - Main window has changed, only a basic 'look' is available in this beta - modman.ini structure has changed so don't use older modman.ini files - Drastically optimised addon checking engine - .CDDS insertion/extraction engine has been entirely recoded and replace old CDDSBrowser engine Modman built-in engine now support all DXT format from DXT1 to DXT5 used by .CDDS catalog files Performance for inserting/extracting has been drastically improved. - CDDS Browser has been replaced by CDDS Explorer which is a Modman component. CDSS Explorer allow to explore/extract/insert to/from .CDDS Files - Now .cdds index files are also regenerated when Modman version change - Now .gtr index files are also regenerated when Modman version change - Added ADDON MANAGER light window to install / uninstall addons with basic options You can easily switch between LIGHT and ADVANCED mode, your prefered mode is saved automatically. - Fixed CDDS catalog index management (Lockon specific) Now, CDDS (CID_xxx.txt) file index only list textures which can be installed in CDDS files others files not supported will be installed in temptexture folder now you can check always CDDS checkbox in ADDON MANAGER, it will work fine. - Optimized some code. - Fixed CDDS catalog index management Now CDDS index management is generated and sorted like specified in config\graphics.cfg file from ED it means that NOW latest textures from latest patch will go to the GOOD PLACE ! (ie: F-15 texture bug) now you can check always CDDS checkbox in ADDON MANAGER, it will work fine. - Fixed an obvious bug about texture Some FC textures were not installed correctly in temptextures folder (lockon series) - Added a 'CFG' flag in ADDON MANAGER WINDOW White mean: no CFG/LUA modifications included in ZIP file Green mean: CFG/LUA modifications installed Red mean: CFG/LUA modifications not installed Yellow mean: CFG/LUA modifications not installed entirely - Added in ADDON MAKER, a CFG/LUA management windows, ENJOY ! it allow to ADD/REPLACE/DELETE KEY from SECTION/SUBSECTION in .cfg or .lua files useful when you need to add a new CDDS entry in \config\graphics.cfg During Mod installation with ADDON MANAGER, these key will be added automatically (or removed) best regards Skypat
    1 point
  3. Now im new to flamming cliffs only a couple days... In 1.2 in the F-15 when it was dark and i was affraid i use to press "L" and the cockpit would come to life in a beautiful display of orange gauges. Now in 1.12a in the F15 when its dark and i get affraid i press "L" and i get a f------ dome light illuminating all the cockpit..is that normal ? Maybe its coz i got the lighting effects to max I'll try kicking it down a notch and see. <----Didnt help Other than that cant complain on FC i like the changes (Awacs isnt all seeing anymore :doh: ) but the realistic G effects are kinda hard to dogfight with, guess i need some time to get use to ;) .
    1 point
  4. Да. Лучше бы взяли и сделали! :) А то у нас ни вертолетов ни моделей... Одни небритые мужики. :D
    1 point
  5. I think (If I remember reading correctly) that they were trying to get modman 6 to work with Black Shark, and would release Modman upon the release of Black Shark...
    1 point
  6. I'm not going to make it into a modman pack because I'm letting you guys decide which loadout screen you want. Other's taste might differ from mine and they might still want the old ones. To EscCtrl, that's strange, does it only happen to that MiG-29S loadout screen? Because I'm running on 1440x900 and mines fits perfectly. I'm glad i made this into beta before uploading this to lockonfiles, these are the problems i was looking for to correct. Did you download the first pack? If i were to guess, i would assume it has something to do with the default res. THe old screens were 1024x1024, i didn't know why it was like that, because the picture was disorted when i load it into adobe. So i follow their example and first created a 1400x900, then resize it to 1400x1400 and tested it. It was disorted so i went for a 1:1 ratio by using 1400x900.
    1 point
  7. Yup, the G lock happens too often with F-15 and I wouldn't call it reallistic. In FC Eagle is capable of pulling 9G all the time, no matter of airspeed 200kts or 700kts and this seems kinda off...
    1 point
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