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Showing content with the highest reputation on 08/10/07 in all areas

  1. Hi all, Its that time of year again! Here are my pics from this years Sea Fair in Seattle Washington. Enjoy! Click the following link to see ALL photos in their native res.... Cheers, LOC
    1 point
  2. Mini-Update, 10 August 2007 Currently the team is testing build 33 which added a new airfield to the simulation world and increased the height field and texture resolution of large portions of the map (most evident in the mountainous areas). The Mineralnye Vody area has a particularly detailed height field. We’re also been adjusting the world shaders for a more contrasted image. Personally, I think it looks better. We’ve also incorporated the tree edits by our newest test team member, TekaTeka. The mission editor is progressing nicely and I had a chance to take a look at a test build this past week. The new map technology and scripting ability will be a pretty dramatic change from previous Eagle products. Since coming to work with Eagle since my Jane’s F/A-18 days, I’ve wanted to have much better mission scripting tools. This ME is a huge step in that direction. Hopefully within the next couple of weeks the ME will be available to the test team to start banging on. It looks like we’re nearing the homestretch for the Ka-50 modeling. A few items with the fire suppression system, auto-pilot modes and caution/warning system remain, but on the whole things are starting to look pretty solid. The flight model will probably continue to be tweaked but right now it feels very tight. Given the nature of helicopter combat, a great deal of time has been spent working on the helicopter and ground vehicle AI. This work continues, particularly because the AI helicopters now use a much more advanced flight model and this needs to be accounted for by the AI. That’s it for now; I’ll try to do another update in a few weeks after ME and campaign system has been integrated into to the code base.
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  3. Little correction. Review posts, please. Are done by third parties, but with ED approval (quality, unit needed, and those things). All the units are reviewed and corrected many times before being implemented, and also it's time ED wastes on this, not only the artists. Great artists are spending tons of hours doing those models. Just a few words to recognize their great job. Thanks for doing it.
    1 point
  4. Зря он в этом так уверен...
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  5. thanks for everyone, I'll try yours way. Because of busy, the rate of progress have a little slow, but I'm still working on it. see the pic: http://bbs.3gofly.com/attachments/20070810_e09d864908f7dea07f58tk0JETwnGke8.jpg
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  6. kren_77 http://www.kamov.ru/market/news/petrst.htm - динамика вертолета соосной схемы. Сильно упрощённо.
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  7. Парни, приношу свои извинения за пущенную ЭР всем и персонально =RF=snaka. Не обратил внимания, что у меня типовой комплект сушкиных подвесок, ошибку свою увидел только, когда в строке чата появилась надпись, ЧЕМ я сбил. Но я сразу сам из кабинета вышел.
    1 point
  8. ECM blinking is pro gaming.
    1 point
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