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Showing content with the highest reputation on 08/12/07 in all areas

  1. Black Sea Showdown Firstly, I’d like to thank the 159th Squadron, everyone else involved and especially Fudd for showing that organised operations with the Lock On Community can be a resounding success. Here is the 169th contribution for a similar (but different) exercise. On the last Saturday of every month at 2100Z (Greenwich Mean Time), We will host a closed (password) session on the 169th dedicated server via IP only. It will be a “Grand Finale” to the mission that has been hosted on the server for that month. It will run for 4 hours exactly. Any aircraft that have not landed at an airfield at the close will be considered as dead. The exact scoring system is still being finalised but Aircraft losses will be severe as will be Team Kills. Priority targets such as Ships will score highly. The 169th Statistics Board which now supports Air to Ground statistics will be the scorer and a separate database will be created specifically for this encounter. We also recommend everyone record their track so as they have evidence of any possible discrepancy. 169th members will be separated between both sides so as not to give the impression of a 169th verses the world. How to sign up. Register to our Forums and in the “Black Sea Showdown” Forum Category sign up in the Sign Up Thread and also request which side you wish to join. You will then be given access the appropriate section where mission planning for your team can take place. When registering, please use your regular callsign as per HyperLobby. This is to minimise the chance of dual registrations or spies. All participants will be required to use Teamspeak during the match. There are some real benefits in this format. One being the ability to run events more frequently. Less pressure on planning and the ability to practice your sorties in an environment with human opposition at any time. Rules: The 169th Dedicated Server Rules must be adhered to as well as the Online Etiquitte. Up to 64 players can register plus reserves. That’s 32 per side. You will be allowed to respawn. You will be allowed to change aircraft. If by chance the Red Team lose their Kuznetsov carrier then the Su-33’s that took off from it must change to another group. Any players in Su33’s that spawn over Bulls Eye (Nav 1) will immediately be removed from the server. As this is the first round of hopefully many this post will most likely see some changes so check it regularly. 169th Members whom have Admin rights to our forums are NOT to get involved in any planning. Namely, Ice, PoleCat, ManaWar, Helix. Finally I’d like to see all squadrons put aside their differences and participate in this exercise with the same energy as they have in Red Flag. Our community is small and needs all the help it can get. No doubt there will be some that do not approve of this idea. However I ask that you refrain from posting negative replies and just not get involved. Good Hunting!
    2 points
  2. No need to worry. You just need to polish them up a bit :)
    1 point
  3. Mini-Update, 10 August 2007 Currently the team is testing build 33 which added a new airfield to the simulation world and increased the height field and texture resolution of large portions of the map (most evident in the mountainous areas). The Mineralnye Vody area has a particularly detailed height field. We’re also been adjusting the world shaders for a more contrasted image. Personally, I think it looks better. We’ve also incorporated the tree edits by our newest test team member, TekaTeka. The mission editor is progressing nicely and I had a chance to take a look at a test build this past week. The new map technology and scripting ability will be a pretty dramatic change from previous Eagle products. Since coming to work with Eagle since my Jane’s F/A-18 days, I’ve wanted to have much better mission scripting tools. This ME is a huge step in that direction. Hopefully within the next couple of weeks the ME will be available to the test team to start banging on. It looks like we’re nearing the homestretch for the Ka-50 modeling. A few items with the fire suppression system, auto-pilot modes and caution/warning system remain, but on the whole things are starting to look pretty solid. The flight model will probably continue to be tweaked but right now it feels very tight. Given the nature of helicopter combat, a great deal of time has been spent working on the helicopter and ground vehicle AI. This work continues, particularly because the AI helicopters now use a much more advanced flight model and this needs to be accounted for by the AI. That’s it for now; I’ll try to do another update in a few weeks after ME and campaign system has been integrated into to the code base.
    1 point
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