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Showing content with the highest reputation on 06/09/09 in all areas
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3 points
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I just put up a review of BS on my aviation blog. http://pinguinomalo.blogspot.com/ This sim is amazing. I wanted to do my part to get the word out there and tell people what it's all about. More interest = more buyers = more modules in the future!2 points
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Yup! That's what they doing - I have the proof: serious: Patch 1.0.1 changes2 points
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I'd like to leverage off some comments that I made elsewhere to give my view of why Black Shark and to potentially open new thoughts to others. IMHO, this sim is brilliant. It combines many complex features and places them in an evironment that offers serious learning opportunities to the user, creates the possibility of development of personal strategies to deal with complexity, offers memorable graphical eye candy, and creates access to a new world of enjoyment. Flying the Ka is no easy task. Anyone who can do it well has learned much. Dropping in on a frigate with a skidding turn followed by a perfect descent and gentle flare out are seriously challenging and very rewarding for the pilot when done well. The feeling is of a pilot in control of a very complex instrument in a dynamic environment. There are boundaries to the sim - there have to be otherwise the sim would be as complete as the real world and would no longer be a sim! Without such boundaries, the sim would be impossible to comprehend or learn. I suggest to all flyers/users/rubbernecks that in the first instance they concentrate on what this sim offers - what we simmers can get out of it - how we can use its functionality for fun and for our own learning (for more on this see 'The Decisive Moment' by Lehrer that describes how simulators can be used to increase brain power and personal capacities). It's always possible to point to missing elements or things that could be different (what no chaff, no target recognition, no blood, no oil in the road) etc. But all of these minor points miss the point - the sim is a computer representation of a reality that itself is flawed and is frozen in one moment in the infinite strand of time. It's easy to call for perfection but we can too easily end up with absurdity (How come this Spitfire doesn't have missiles?). Various ideas for improvement may, or may not, be useful. The problem really exists for the novice who starts to focus on what might be, rather than on what is. The Ka-50 exists, it has flaws, the enemy can outgun it - but that's the way it is. Failure to recognise these realities acts to prevent full enjoyment of the sim and stands in the way of personal learning. The developers of this product should rightfully be proud. They have constructed a simulated reality that is second to none on the PC. They need ideas to improve on it along with encouragement to keep at it. It's a tremendous tribute to see a product in this high quality condition still at version 1.0. The testers and release team got it so right - if only Microsoft would learn from this!! Constant complaints and minor carping won't encourage much except resignation and apathy. These are not outcomes that the sim community should want from developers of this quality. Yes, development will drift onto the new pseudo reality of the A10 (I hope) and again it'll be a partial representation of the real world. By that time I will have had some very enjoyable and positive experiences for my modest investment of $80 and will have a product that I can return to at any time. In addition my eyes will have been opened to more of my limitations and I will have been presented with the opportunity to overcome them. Once a flyer has learned to control the Ka beast, they can relax more and start to get deeply into strategic and tactical problems like how to approach a defensive position. While they are doing this, they are exercising more of their brains than most people are going to use in much of their lives. They are going to learn to control their own responses and reactions (like controlling the 'hunting' of over/undershoot when trying to land on a small area) and gain other important insights into their own capacities. That learning is invaluable and probably cannot be achieved any other way for most of us. I encourage everyone, seek first to understand before trying to be understood. :thumbup:2 points
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Announced for 7th May for Russia and CIS ! http://riseofflight.com/Blogs/April-2009/rof_release.aspx1 point
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Yeah, I should actually have added a note about dumping collective when giving the full cyclic. I blame alcohol. (Ask Panzertard for how well I fly when drunk. :D ) But yes, I acknowledge that the cyclic vs collective handling is more important than the direction of turn - and your expertise far outstrips my own. Basically though, I did find it easier to learn the left-hand side without causing violent death. But aside from that, your correction is well taken and entirely correct.1 point
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Just a note from with breaking rotorblades :P I don't agree with preventing hard right turns and right barrels. It is important to know that the chance of rotor collision is bigger with right turns but it is much more important to coöperate cyclic and collective inputs. You can (even with 100% fuel and some payload) give full right cyclic at high speed instantly, once your collective is down. Just my two cents :joystick:1 point
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Hi, is this the F-15C cockpit mod aviable at lockonfiles? If yes, there are 2 versions. :smartass: The circle is the easy-radar mode for the F-15. The creator just turned it on for checking pilot´s reflection on the MFD. The one on the first screen is the V2. The HUD and some other things are changed to make them look a bit like in the F-15E. Not very nice in my opinion and not very realistic either. The second screen is taken from the V1 Mod (but I think it isn´t aviable any more :(), which is just a repaint of the original cockpit. Should be quite realistic. :smilewink: If you search something realistic take this one (but be careful - needs lot of performance and you´ll get a huge fps hit) http://www.virtual-jabog32.de/index.php?section=downloads&subcat=21&file=1032 :thumbup: greets1 point
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hm... with working TV on it it could use Mavericks TV guided missiles, like the real thing :) sweeet :)1 point
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1 point
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Ориентировочная дата открытия темы не ранее 22.10.2009. Источник - http://www.gazeta.ru/techzone/2009/06/03_a_3206207.shtml1 point
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1 point
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Theres three things ive changed regarding my X52pro- 1. Im using the updated input.dll that was offered up as tempory fix due to a know bug. Link- http://files.filefront.com/13879427 In INPUT game was discovered sad mistake. The game does not recognize the key combinations in the case of utilities adjust INPUT various programmable joystick profile joysticks. For example, this means that when you press the joystick button causing klaviaturnoe combination "Ctrl-C" game sees only a "C". This is not the system settings INPUT inside game. That is, those who configure tip through the game interface may not have to worry. We certainly correct this bug in the patch, but now, so you can use native utilities adjust joysticks, we vykladyvaem new library NewInput.dll, which is attached to attachmente. ATTENTION! The library did not pass the full cycle of testing, so its use is at your own risk. Installation: 1. Create a backup copy of the original file C: \ Program Files \ 1C \ Eagle Dynamics \ Ka-50 \ bin \ stable \ NewInput.dll (376 Kb) 2. Unzip the new file NewInput.dll (380 Kb) of attachmenta and replace the original. 2. The second fix was supplied by "Slayer" some time back. -The SaiDOoutput is a service, it is under the services tab of Task manager , not the processes. -Do yourself a favor and remove the lua-direct_output.dll from your "C:\Eagle Dynamics\Ka-50\bin\stable\" folder...or wherever you have installed the game. This should take care of most of your problems Link- http://forums.eagle.ru/showthread.php?t=34158&highlight=x52 3. I edited my DCS controller config to remove all DCS asigned input commands except axis commands. eg: if I open my DCS config you only see keyboard commands, and axis. Do this in both "Real" and "Arcade" configs. If you dont do this then your DCS and SST profile may conflict.1 point
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Yeah, my understanding is that they basically designated the letter and then made a list of words starting on that letter. Whenever a new system appears they select a word on the list. (Sort of like how hurricanes and tropical storms are named.) And to be honest, that system is awesome. I want to be a Fagot pilot... :D (EDIT: And before anyone reprimands me on that point, yes, I am aware that the word "fagot" became slang for homosexual male a good while after the 15 got that NATO designation.)1 point
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Here's mine: X52Pro_DCS_KA50.zip Everybody has their own preference though, so you might be better off making your own. Although, I suppose it's a good base to start with. Anyway, send me a rep if you like it. :)1 point
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