

DimSim
Members-
Posts
450 -
Joined
-
Last visited
About DimSim
- Birthday 01/01/1970
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Nvidia Smooth Motion - 590.26 preview drivers
DimSim replied to Raven68's topic in PC Hardware and Related Software
What you say is true, and I still need to do more testing to see if the reduction in base frame rate and added input latency is worth while. However my main purpose for both smooth motion and DLSS frame gen (in MS FS) is to improve the smoothness and clarity of looking around the cockpit and moving scenery for my pancake display. I have an IPS LCD which has more visible ghosting at lower frame rates. The difference between 30, 60, 120 and even 144 (res limited) is astounding, like a completely different display. -
DimSim started following Mission 8 - Can not open debriefing file , Nvidia Smooth Motion - 590.26 preview drivers , Mission 11 observations and 4 others
-
Nvidia Smooth Motion - 590.26 preview drivers
DimSim replied to Raven68's topic in PC Hardware and Related Software
Just tried Smooth Motion on (non beta) Game Ready Driver v581.14 (28 Aug 2025). Enabled Smooth Motion override for DCS as DLSS frame generation is not possible. The feature appeared to work as advertised... Saw FPS 75 -> 150 and 125 -> 250. Testing Marianas for lower fps. System is Geforce 4080 with 4K DLSS Quality, not VR. Have not done any comparisons to see how base FPS is affected, but seems worth while for smoother frame rate and less LCD ghosting which occurs at higher FPS. Monitor is 120hz native. Used the nVidia overlay to confirm settings enabled and performance numbers. -
Not really bugs, just minor issues perhaps, so writing here: Pre planned building strike missed with GPS guided bomb. I didn't attempt to correct anything visually. Because buildings shouldn't move. My LG Bomb destroying APC damaged friendly fences or something causing friendly fire message upon mission completion. Flight lead diverted during landing after contacting Approach to refueler aircraft then appeared to crash. I landed successfully without full radio coms.
-
Mission 10 strangely displays RTB option (inform vader you are bingo) before reaching waypoint 3. At waypoint 3, the expected option appears 'On Station', however selecting yes to on station also accepts the previous and now hidden RTB. Seems a trigger mis-fired too early here. This occurs on first contact with Vader. Continuing from that, JTAC gives coords to a strike request and new question accept/repeat appears, this now doubles response with RTB/AAR, with both responses firing from user selection. EDIT: On further testing, I think I see the cause... I dumped some fuel so perhaps triggered a low fuel state for the trigger too early.
-
DCS 2.9.18.12899 DCS Core Fixed: CTD when landing on a carrier with no radio communication. Changelog suggests this is fixed.
-
Thanks for sharing your thoughts. While someone could use the current mission editor to populate units, you are right in saying we need technology to make a large map simulate that 'bubble of activity' near the player. You're also right that 'purists' would expect civilian ATC at civ airports. Baby steps though, just having some civ air traffic would be a start. While I didn't mention it in my post, ATC was actually a primary 'training' scenario I had in mind, just to take off, navigate and fly to same or other airfields following ATC. We do have some dedicated user made missions which add more realistic ATC. (Not directed at cfrag) Rather than dismiss the idea out of hand due to the many complexities, this could be a long term goal, with a series of development steps along the way. For example, MS Flight Sim has sliders for airport traffic, vehicles, boats and aircraft. We currently just have civ vehicle traffic. Adding civ boats where maps define valid regions could work the same way. Air fields could define static objects representing parked aircraft and support vehicles, to be enabled or disabled enmass to liven up the world, even if they initially don't move at all.
-
The goal of this wish, is to create a single mission, or if needed, random missions, with no specific combat objective. Instead, populate a mix of armed and civilian activity on each terrain map. The primary goal is to allow players to perform either training or even recreational flight activities while being surrounded by activity making the world appear more alive and immersive. For example: Military airfields will have military aircraft taking off and landing. Civilian airfields will have civilian aircraft taking off and landing. Both military and civilian flights will be present in the air. Water areas will have water craft of all types What we have right now, are a few, very limited 'Free Flight' instant missions, and a variety of training missions. We also have civilian vehicle traffic including trains, which is great. A goal of this 'single' mission, or variation of mission generator, is to combine these goals (free flight & training) into a 'living world' back drop to facilitate armed and un-armed flight training. If someone reading this is thinking 'Just use the mission editor and create a living world on each map'. Then please do go ahead and do that, share me the link when you're done, I'll be appreciative .
-
I don't have any links to share, but I believe ED said they plan to improve Dust the same way they improved Clouds, sometime in future. I expect the goal is to improve the visual display of smoke and dust, which if not too heavy on performance, could create opportunities for new environmental effects.
-
Seeing this error box after completing Mission 8. "Can not open debriefing file". I've seen this before in the past. Don't remember if that means the mission referenced a bad object or a general game bug. I see in dcs.log 2025-06-22 04:38:28.873 INFO EDTERRAIN4 (40604): ITerrainContextImpl4::setTextureMode(full=1) 2025-06-22 04:38:29.103 ERROR LUA-TERRAIN (Main): getObjectPosition: object is not exists 2025-06-22 04:38:31.931 WARNING LOG (54084): 88 duplicate message(s) skipped. 2025-06-22 04:38:31.931 ERROR LuaGUI (Main): ERROR loading debrief.log: constant table overflow stack traceback: [C]: ? [C]: in function 'loadfile' [string "./MissionEditor/modules/me_debriefing.lua"]:476: in function 'load' [string "./MissionEditor/modules/me_debriefing.lua"]:422: in function 'show' [string "./MissionEditor/MissionEditor.lua"]:699: in function 'openReturnScreen' [string "./MissionEditor/MissionEditor.lua"]:717: in function <[string "./MissionEditor/MissionEditor.lua"]:711> 2025-06-22 04:38:31.938 INFO DXGUI_WIN_ADAPTER (Main): resize main window to [3840, 2160]
-
Can confirm that after another 15mins or so in game, the AI jets appeared on the HSD.
-
Just for interest, I flew Ground Pounder's excellent free Harrier demo campaign for South Atlantic. A lot of flying was low altitude (~150ft). I experienced intermittent but fairly extreme slow downs at times. Because they did not persist, I didn't associate them with specific altitudes or interaction regimes. All flight was around the Falklands, not the main land. I have 32GB RAM and otherwise high system speck.
-
Following @NagyViktor I tried manually loading Mission 3, and Datalink worked fine. So it's only Mission 1 and perhaps other specific missions which are affected.
-
Thanks for trying to help. I've tried everything recommended with no success so far. While I thought this was a general F16 issue, it seems to only occur in one or more specific campaign missions. I've joined a thread in that forum with other people observing the same or similar issue. It is a cold start, on taxiway, in Syria.
-
I did make a new thread, but mod merged it into this one.
-
Thanks for responding. That is what I have been doing and having success for Instant action missions. Seems this campaign mission behaves differently for unknown reason.