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JEFX

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Everything posted by JEFX

  1. Can someone clarify the possible discrepancy about US planes AOA indexer and SU-33 AOA indexer? When landing with the A-10, the lower arrow (pointing up) says 'augment you angle of attack' which would translate by: reduce throttle and point your nose up some more, right? When landing with the SU-33 on an airfield the indexer does not work? When landing on the carrier, the indexer seems to be reverse? When going really slow and the nose way up (with an imppossible 20 degrees of AOA on the dial) the lower arrow (red) is flashing! Which seems to indicate the contrary: put MORE throttle to REDUCE your AOA ??? And what does mean a solid arrow and a flashing arrow? Along time ago, I used to be pretty good at F4 and landing was all about keeping a good AOA but in LOMAC I am not sure it is modeled propery enough to use it as a main tool to land? thanks JEFX
  2. Does anyone knows what is the problem? I just got TIR4 a couple of weeks ago and, straight out of the box, it was amazing, despite a little fast.. I played around with it, edited it a bit, and everything was fine until two days ago: Shittttt does not work anymore... I even tried another TIR4 enhanced game (falcon4AF) and it worked just fine... In Lockon, the blue light is there just fine but ingame, it stopped working altogether... does anyone know the cause?????????????? thanks JEFX
  3. Olgerd, can we have a printable flight plan? Firstly, Olgerd (and all the team) thank you very much for all your support, communications and relations with us, it is amazing. (not to forget the incredible software that is our favorite subject of concern, awe, play and creativity!). I read all the suggestions and I believe that one (simple) thing that is dearly missing in this simulator, is the ability to print a detailed flight plan with steerpoint info, etc. Of course, I do write them down myself, and I consider it is a lot of work and especially a lot of time not flying. I button that pops a window with a flight plan that includes your loadout, the weather and wind info, the precise steerpoint info (and maybe a sreenshot of the objective, no , I am asking too much). Do you think it is possible to implement that feature for 1.2? thanks for your answer JEFX
  4. Does LMR work under 1.1.1? and do you know if LOMU does by any chance? JEFX
  5. Thanks Kaifolom I made some experimentation and the length of day changes and reflects pretty much exactly the real astronomical values for the date! But I am pretty sure I read in some thread answered by one of the devs (maybe Chizh?) in the anticipation of FC that it would be possible to set this to follow the seasons (maybe he was just referring to the possibility of manually changing it like I just did). Maybe someone with good programming skills can make a little mod that adjust that date automatically to say 4 predefined dates for the seasons (ex.: June 21, Sept. 21, Dec. 21 and March 21) ? Teka Teka ?? sounds like his type of mod (moon phases and all). I love those little details that make this sim such an immersive world. cheers JEFX
  6. Thanks You are right. I changed the date in World.lua to december and it is still dark at 7:00 in the morning and it is already night (totally black) at 20:00. It is a great start. But I am looking for a way to make this automatic (when you choose a season, it does the change) ?? Thanks anyway JEFX
  7. HI! I remember reading somwhere (a long while ago) that the way Lockon is configured now the lenght of the day is always the same in all seasons (to get more daylight in all missions) but it would be possible to change a setting to make it realistic (shorter in winter, etc.) to follow the calendar? For immersion purposes, I would be very interested if anyone knows what to do or change in order to get that? thanks JEFX
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