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JEFX

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Everything posted by JEFX

  1. @Hiob (Sorry, I was away at work) yes, I eventually got it thanks! Using MT version and DLSS, my performance in VR increased tremendously!!!
  2. thanks for your help Hiob. I dont see any ST of MT ?? I see only Version : 2.9.0.46801 in the bottom right corner. Is MT the Multithreading version? and if so, I do I use this one instead of my normal instal? thanks
  3. Hi everyone, sorry to ask, but I tried a search and couldnt find an answer : I was very excited by the introduction of DLSR but I was so disappointed that I dont seem to be able to use it? When (in the OPTIONS page of DCS in VR) I click on the Anti-Aliasing menu only OFF and MSAA are selectable (both TAA and DLAA are greyed out) and it is the same with Upscaling, only OFF is selectable, therefore no DLSR... I have a RTX 3090, I dont understand???? what am I doing wrong? thanks
  4. @pete_auau You are so right!!! I was hesitating to go through the hassle of setting up a dedicated server... I had never done this in DCS... and those Mr Chimiste's videos encouraged me to do that exactly... I started by making a dedicated server on the same machine and played Liberation missions from it and already I say quite a difference in performance... But the real test I finally did yesterday: I did setup a dedicated server for DCS (open Beta) on my laptop (i7 8750U - 16 G RAM). I made a crazy mission for benchmarking : a Liberation mission with SYRIA FULL, started both factions with MAX BUDGET, did not tick any of the options that should help performance (I did keep the infantry, the carcasses, the smoke, the artillery, etc.), NO CULLING, and it happened to be an OVERCAST CLOUD COVER... the mission editor counted 1240 UNITS !!!!!! This would indeed be unplayable in VR (I have a decent system but still, before, I couldn't run a normal SYRIA FULL mission without lots of stutters...). Well now it did run and I got 35 to 45 FPS in VR, I couldn't believe the difference!!! Brilliant! Liberation is really a lot of fun! I encourage now all who like to play Liberation to setup a dedicated server (at the very least on the same machine, it already helps some) (my gaming/client machine is a i9 9900K with 32G RAM and an RTX3090, with a REVERB G2 : a pretty good system but not the top)
  5. Hi Wombat I just bought the Loupedeck Live a few weeks ago and for now I use it for MSFS (it is great to be able to operate all the autopilot functions with rotaries instead of the stupid mouse!!!), there is a nice plugin for MSFS. I would be very interested if you give the go to try your profile in DCS... my goal though is not really a controller.. I do have all the nice HOTAS necessary, but rather I would dream to use it for dialing in the course or the altimeter, or even dimming the lights, things like that (in VR, anything that one doesnt have to reach with the mouse is great, and the Loupedeck rotaries are easy to use without having to look). DO you think it is feasible (I have no idea how to program the thing... )???
  6. Enjoying the campaign even more! After a few missions, I do have a suggestion : you give the BULLS location as coordinates and I am happy to create a waypoint and input it manually, it is fun. But, it would be nice if you did include waypoints for both EAGLE and FALCON approaches and the beginning of their 'corridor' lake Akyatan for the 331 approach and one of the smaller villages near the coast for the 302 approach (I took note of these coordinates and do input them manually in a SEQ2 in my HSI so it is easier to navigate back when above the clouds One question : since we dont have access to the F10 map and there are no waypoints for them in the HSI, how are we supposed to know when we pass above either restricted area? (when above the clouds and no VFR possible?) Thanks again for great fun!!
  7. My bad... I am really sorry.. About my comment #1: just played again mission 1 and GROUND clearly tells me how to taxi (turn left and so on)... My bad.. I had played mission 1 quite a while ago and my reaction was after having played mission 2.. I guess one could argue that GROUND would always tell you how to taxi, but sorry about my comment, great mission, even on the second play around!!!!
  8. @ChillNG Hello, just started your campaign (OCN) and it feels great! I am having such fun, thank you so much (only flew 2 missions, but really nice). I really appreciate the detailed documentation about the airport, the procedures, the ATC, etc... I am a pilot IRL (modest PPL) and it really speaks to me! Just at the start like this I do have 2 small comments that could help perhaps in the future : 1) when GROUND clears us to taxi to the runway, we have no idea where we are parked and there are no taxi instructions (like IRL they would say, taxi via alpha, turn left on such and such, cross runway yy and hold short runway zzz) or something like that. I had to guess where to turn to get to the runway... 2) The other comment is stupid but perhaps you might consider : in your SPINS, the photo of the air base has the south on top and the north at the bottom ???? the thing is when you look at it at the very first sight, one sees 05 on the RIGHT and 23 on the LEFT of the airport ??? that would never happen IRL, it would always reflect the cardinals with north on top... when I saw this at first, I had the impression I was back in the bad dream of DCS wind direction nightmare... But this is so minor compared to all the trouble that you went to to make this so immersive, thank you so much!!! JEFX
  9. hi! @Flappie. Unfortunately I didn't do this very scientifically, but basically I changed the first few (7 or 8 ) settings from 'something, I dont remember, to 'application controlled' including the anisotropic filtering and antialiasing settings. The white lines disappeared in the ME... As asked by @silverdevil I tried to make some screenshots when I came back from Europe this week, but funnily enough, the while lines that were doubling my normal black lines in the ME (flight plans, names, etc...) didn't appear on the screenshots... neither on some Windows native screenshots (Picpick for example).. I couldn't believe it... Then I had this intuition when doing ALT-TAB to go from DCS to external programs: while ALT-TAB was depressed, the white lines disappeared (!!!!!) then I tried changing some nvidia settings and boom, it solved my (very strange) problem!
  10. Found the problem: it had to do with some graphics settings in the nvidia ctl panel...
  11. sorry, not at home at the moment, will come back later and post, but was curious if anyone had this?
  12. I am not sure where to ask this and, yes, I did a search and didnt find anything reported... but since the last patch, my GUI shows a very strange graphics look : all writings and lines have a doubling in white in the background that blurs the reading of everything... in the ME it is even stranger because all the mission waypoints, connecting lines, names, etc.. they all have this superimposition of underlying white print under the normal black lines... it all looks very bad and difficult to read... any idea why? THanks
  13. I am curious nobody is responding to us... it seems like a new bug for sure... It is really annoying, especially at night where the cursor's blue cross remains very visible and very bright in the cockpit... I hope it gets fixed in the next hotfix... or else, I was wondering if they had introduced a key command that is yet undocumented? (I tried to look through the controls menu to find a new binding but was unsuccessful...) ???
  14. Hello all, These days I can only play single player, and sometimes it feels a bit empty or lonely and I would like to hear more radio comms from other assets of the mission (I play mostly Liberation). Now we can communicate with our own flight members via the radio menu, we can communicate with the supercarrier (quite nicely) or other ATC (pretty limited), with the AWACS (pretty limited but useful) and tankers (when needed). I would like to hear the radio calls from other flights (CAPs, Bombers, Attack, etc.), is it possible? For example, while I am doing a TARCAP lets say, I would love to hear the A-10Cs attacking ground targets or evading SAMs under me... is there a way to hear them (in the ME)? I tried playing with the frequencies to make them correspond, to no avail... I tried in the advanced waypoint options to turn on the RADIO USAGE WHEN CONTACT or WHEN ENGAGE to ALL, but I dont hear them in my F-18... (On the right frequency)... I remember, a while back (couple of years perhaps), the quick mission generator was almost unusable because one would hear all other flights speaking always at the same time, when passing waypoints, when attacking, when defending, etc... several dozen AI speaking all at once, impossible to understand... Now, nothing.,.. not a word... anybody knows how to control what we can hear from other AI groups? thanks!
  15. No, but someone else (Airbaba) pointed me to another simple workaround: before launching the mission in DCS' ME, one can assign the proper options for our OWN flight for wingman reactions in ADVANCED WAYPOINT ACTIONS. see here:
  16. Yes thanks so much, someone else had already pointed me in this direction on their Discord channel, but yes, this is the only way to do it for now... (but they still get panicked as much...) but even better, I think that all that discussion about this that was generated on the discord triggered them the idea that they could include some options in the UI of Liberation about this, so we dont have to edit the mission in the ME every time. We will see. thanks again.
  17. AI BEHAVIOR IN GENERAL Perhaps the ONE most important thing for me and I am sure for a majority of us who fly more SP is the AI problems... I fly SP for many reasons I dont need to explain in details (mostly work, schedule, RL obligations and travels..). In SP, DCS feels very lonely and an improved interaction with the AI (this is like ATC by the way) would help the feeling of team work... for now wingmen are useless... It would be great to have not only better AI behavior but more communication channels (with better ATC, ground assets, of course supercarrier that we already have, JTAC, better AWACS, more voices, more wingmen voices, etc.) but top priority: AI behavior.... pleeeease...
  18. Hello Thanks for asking us. I am of the same opinion as many here that all the modules are great, but the most pressing improvements are the general ones: -Optimization of the engine and especially for VR (VR is the best thing that could happen to military simulation but our engine is way behind in the technology and therefore has pretty bad performance... I run it with an i9 and RTX3090 and it does not look particularly great... of course the gained immersion is why I do it...) -Weather, in all aspects including with evolution over time and space (and perhaps its effects implemented in how our sensors and aircraft are impacted by it...) Planes fly in the sky and weather is what makes the sky so unpredictable, rich and beautiful or difficult... -ATC, COMMS and procedures in general (the same way that is initiated with the supercarrier comms) Every flight starts with a taxi, a takeoff, a return, a pattern, a landing and a taxi.... Proper ATC would boost the immersion big time (hopefully including interaction with the other aircraft around, hearing the controllers talk to the other aircraft, etc). -Dynamic engine of course... (this is THE most important thing that we are waiting for, because otherwise, DCS remains a very beautiful sterile sandbox...), and perhaps even some other mission generation tools that could be simpler than a whole Dynamic campaign engine but certainly better than the present mission generator... -these will benefit ANY module...
  19. @Taz1004 OK, just made an experiment in a simple single player mission and, you are right, the calls ARE silenced (great)... except for one call at mission startup (dont ask me why...), neither air nor ground targets are called with the solution you gave... now I will try in Liberation... stay tuned...
  20. ah... that is possible, because I noticed with my single players experiment missions this morning that the Wingman did not report air contacts all the time like in Liberation but it did, yes, for SAM for example... even when it had himself shot a HARM towards it, a second before impact it 'discovered' a contact (and it was the very same SAM that was about to get smashed by himself)... strange... will take a look at it in Liberation and single player again... thanks by the way do you know how to contact them (who?), I would have several suggestions for them... I tried and looked through the github website but I am not sure how to proceed to contact the right person?
  21. USING (stupid) AI WINGMEN (as efficiently as possible) in DCS: LIBERATION I have been making some experiments with the (pretty stupid) AI wingmen since I play DCS: Liberation in single player all the time at the moment. For a while I contented myself with planning as efficiently as possible other flights to the best of my knowledge and dispensing with AI wingmen altogether… (flying a single aircraft group). But I decided to investigate the possibilities a bit more and here is what I found making some experimental missions, if it may be of any inspiration to some of you. There are a few radio commands that seem to work better than others with AI wingmen (they don’t work all the time, but they are somewhat better then all the others)… In terms of managing their stance, position, etc… the commands HOLD POSITION and REJOIN seem to work pretty well (they will break these orders only if they detect an enemy airplane close to them, I am not sure how close, but something like 12 NM or so). This means that we can bring 1 or 2 wingmen and have them wait at specific points or distance from the threats, mission goal, etc… Better, it is possible to order them to HOLD POSITION individually (wing 1 or wing 2, etc.) HOLD is the only way I found to order them NOT to attack anything at random… Another order that is pretty handy is COVER ME when I feel that there are some air threat close by, or if I am painted by enemy airborne radars, then the AI will attack the bandits that are threatening me. (by the way, ATTACK MY ENNEMY does not seem to work very well at all…). Then, there are the specific combat orders and those that seem to be working pretty well are: ENGAGE BANDITS, ENGAGE AIR DEFENSES and ENGAGE GROUND TARGETS although, if there is a SAM around, they might not engage ground targets (even if ordered) and go for the air defenses). Based on those experiments, I decided to try a new approach to my missions in Liberation. (I still need to do more experiment within Liberation and will report here). I plan the mission for my own use (with no extra waypoints, holdings or ingress…) and add as waypoints many targets that I wish with the ADD WAYPOINT function. I bring 2 AI wingmen with me (because the first level of the radio menu has only room for wing 1 and wing 2) and give them a mixed loadout of A-G, anti-radiation and A-A munitions (it can even be slightly different for both, therefore they can become specialists but they both have AA missiles)… Quickly, in the heat of the mission, I can use the HOLD or REJOIN orders to use them or have them wait, and I can order any of them to ATTACK AIR DEFENCES or to ATTACK GROUND TARGETS, and if there is some air opposition then ENGAGE BANDITS and if things get really bad, COVER ME… When a task is completed, I can order them to HOLD or REJOIN again so they don’t get stupid and engage anything on their own… When I feel they are getting low on gas I can order them to RTB so we don’t lose to many planes… This way, playing Liberation becomes really fun with AI wingmen. The only annoying thing is their constant calling of contacts (which I have not found yet how to disable…). If anyone knows how, I would be very glad to hear about it... a few hours later: I just made some experiment with Liberation and having TWO wingmen is completely impossible and useless... they get so saturated with contacts and so panicked by all the threats that they ignore all my commands and I end up spending all my time trying to get their attention... no point... Tomorrow I will try my idea with ONLY one wingman and will report...
  22. @Taz1004 Sorry to bump this topic but I find it very interesting and, unfortunately, nowadays it doesnt seem to work? I am having a blast in single player with DCS : Liberation but I get so much annoyed by the AI wingman contact calls (repeatedly...) I tried your solution but even if I put -- in front of the relevant lines in the common_events.lua file my wingman still blasts his calls non-stop? any advice? Thanks
  23. @Wood Yes, it was single player and Yes, AI wingmen are a bit useless. One of the things I like to do with them (usually only one, armed for AA), I bring him along for the ingress but order him to orbit a little way out of harm, I turn his radio off (in order not to hear the constant warnings about enemies 150NM+ away...) and I pursue alone until I feel AA danger, then I call upon him (Attack Bandits), and that it does ok (so so ok...) but at least I have more AA firepower like that. These strategies are for single player of course... I must say that I wish I could play the same kind of mission with other people in multiplayer but I find it hard to start... Once I played some BMS with a couple of very welcoming guys and it was a blast, but in DCS I dont know where to start and how to get into it... Not to mention that I have a crazy RL schedule so I cannot commit to a group, let alone a squadron of any kind...
  24. I have to share with you guys... I just played one of my favorite/best mission in DCS (of all time.. and I do play since 2003...)!!!!! I am currently playing DCS: Liberation Operation Blackball (Cyprus) (around mission 5)... I took off from the carrier at 5 AM with one wingman and a mixed load of Mavs and AA missiles (self-protect OCA strike!) against Lanarka AB. It was dark, completely dark, and carrier operations were nocturnal and illuminated. The first 45 minutes were very exciting because, after a 20 minute ferry flight to the west, I managed to wreck some elements of the SA-11 protecting Lanarka and I downed a couple of MIG-29 that were vectored to me by the AWACS. My wingman downed a pair of SU-34 and I ordered him to RTB (before he crashed because of dry tanks...). At that point, the sky was barely starting to pale a bit, with some red glow on the horizon... My last MIG's chase took me way out on the ocean and I was pretty far with little gas remaining... With a very nice sunrise and pretty pink clouds, I decided to try and make it to Gecitkale (an airfield that we captured quite early in the game because it was guarded only by an SA-8 and a few tanks...) I landed at Gecitkale with 400 Lbs. of gas... phew.. ...to my surprise, there were several Tomcats landing there at the same time (very immersive!). By that time the sun was fully up and it was daytime (I had been constantly adjusting the cockpit lighting in the last half hour...). After refueling and rearming, I took off from Gecitkale and asked the AWACS for a picture. He directed me to a vector 50 NM away and I started my climb towards it when I noticed some bandits right in front of me (a pair of MIG-29s unseen to the AWACS) that were getting in position to shoot me down... It was a close call, and my heart was racing with the surprise but I managed to splash both of them... After a while and no more bandits close by (anything the awacs was giving me was more than 150 NM away and I didnt have the fuel to get there and back), I started back towards the carrier, about 100 NM east of my position. I did a climb and save fuel kind of profile (FPAS page on the MFD) and was directed to a Case I recovery by Marshal. After one bolter (grrr...) I successfully grabbed a 3-wire and parked, secured the FA-18C and opened the canopy to take a breath... Several ground targets, several AA kills, many close calls, an emergency landing on a divert Airfield, and a very pretty morning with sunrise on beautiful low clouds... And while I was parking and securing the aircraft, many Tomcats trapped in my back or executed their breaks overhead... So many unplanned beautiful surprises... This is why Liberation is so great!... there is no way to replicate this kind of pleasure with a canned self-planned sterile, mission-editor style mission.... I love DCS: Liberation!
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