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JEFX

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Everything posted by JEFX

  1. Thank you Mizzy, this is the most beautiful set of skins for Lockon ever! I am right now in the middle of constructing missions for the Fulcrum and your skins just arrived at the best moment. merci! JEFX
  2. Thank you to the whole team! It is fantastic and an altogether new Lockon experience. great realism, beautiful! JEFX
  3. Hi all! This is just an enthusiasm post! I have flown Lockon since the first day, continuously, and I must say that many of those mods out there contribute to make this sim always better and better, especially in terms of sensory realism (sounds, textures, details, skins, etc...). I have always tried all those mods and enjoyed them, as well as all of you guys, but I just wanted today to express my admiration for the latest mods out that really stand out. In the same week, after installing what I would consider the very best package of skins ever done for FC, Mizzy's fabulous 70 Mo of Fulcrum skins, I just downloaded last night the Reload terrain mod and I couldn't believe the beauty of the realism! Just a few weeks ago I was flying with a friend in a region that is quite similar as Simferopol area (flat agricultural landscape with distant hills in the haze) and I must say that with the new Reload terrain, the look is almost real! With this post, I want to thank all those people who have dedicated so much time in making this sim a fantastic experience (of course possible because of the vision of the creators of it, ED and its great team!) Here, (in case it helps anyone less familiar with these, or new to our sim) is my list of must Add-ons that changed my Lockon experience, (this is not a comprehensive list but rather a list of essentials and favorites, all tested for 1.12a and compatible with each other now): Everything listed here can be found on the best site of files for Lockon justly called lockonfiles : http://www.lockonfiles.com/ thanks to ThomasDWeiss! (I suggest that you log on into Lockonfiles (it is simple and free) before you clic on any of the following links. If you dont, you will just get the message that you are trying to access a denied page of the website.) ____________ The first and foremost must-have is the program Modman (now V. 6) made by Skypat that allows us to instal all those mods in simple click! (current version is V. 6.3.0.1 as of Jan. 21st, 2008 ) You can find it here : http://www.lockonfiles.com/modules.php?name=Downloads&d_op=viewdownloaddetails&cid=125&lid=991&ttitle=Modman_6.3.01#dldetails (Install it first and then, download all these great mods (either as .zip files or .rar files into the folder ) TERRAIN: Lockon Reload air base and ground texture mod by Rocky and Grandsurf : simply the best looking terrain for the sim ever! makes every second of flying look so real! Get it here : http://www.lockonfiles.com/modules.php?name=Downloads&d_op=viewdownloaddetails&cid=153&lid=1067&title=LO%20Reload%20Ground%20and%20Air%20Base%20Textures%20b01#dldetails Scenery mod V. 1.3 'Merzifon' by Birdy : it adds a considerable amount of details and zillions of trees to the map, removing Razdolnoye Airbase and installing a base in Turkey at Merzifon instead. Get it here : http://www.lockonfiles.com/modules.php?name=Downloads&d_op=viewdownload&cid=118&orderby=dateD#cat Many little details fixed by small but important mods by Teka-Teka : You can find all of the following on Teka-Teka's excellent Website: http://bvr.jpn.org/lockon/index_e.html Structures visibility mod V 1.1 Structure lights Mod V.2 Tree shader mod V. 2 Coastline mod Realistic moon mod as well as a couple of mods that enhance the map itself : Directional icon airfield mod Russia-georgia LO map border mod V. 2 http://www.lockonfiles.com/modules.php?name=Downloads&d_op=viewdownload&cid=123&orderby=dateD#cat Or even a Mod that changes the color of the sky in different ways that it looks quite athmospheric by Antonion Gatti: Sky Color Mod V. 1.2 Final : http://www.lockonfiles.com/modules.php?name=Downloads&d_op=viewdownload&cid=123&orderby=dateD#cat and many more. SOUND: There are several beautiful soundpacks that replace all of Lockon (rather bad) soundscape, one of the favorite of most people is ZZZSpace's sound pack 8, but there are several others, including Archer's Soundpack and =TuAF= Squadron Soundpack. http://www.lockonfiles.com/modules.php?name=Downloads&d_op=viewdownload&cid=109&orderby=dateD#cat My favorite is RuGG's moded soundpack that makes a mix of Archer and ZZZSpace's soundpacks. English radio Mod by Teka-Teka : if you like to fly MiGs like me and dont want to have the subtitles in your face, you are likely going to hear either your wingmen or the tower and awacs talk to you in Russian and, for my part, I dont really understand it, so this little mod changes the russian radio comms into english, very handy... (again, you will find it on his Website : http://bvr.jpn.org/lockon/index_e.html MODELS : There has not been so many new aircraft models in LO for many reasons, but definitely the most beautiful new model in recent months is Walmis new F-15 (dec0206 walmis F-15 model). get it here : http://www.lockonfiles.com/modules.php?name=Downloads&d_op=viewdownloaddetails&cid=131&lid=663&title=F-15C%20Eagle%20Model#dldetails There are also a great variety of small models addons that enhance many little aspects of the sim (new fuel tanks for several AC, new bomb models, including a very detailed and functional Snakeye bomb : http://www.lockonfiles.com/modules.php?name=Downloads&d_op=viewdownload&cid=131&orderby=dateD#cat and a few AI aircrafts (J-10 model : http://www.lockonfiles.com/modules.php?name=Downloads&d_op=viewdownload&cid=131&orderby=dateD#cat Mirage F-1 : http://www.lockonfiles.com/modules.php?name=Downloads&d_op=viewdownload&cid=131&min=20&orderby=dateD&show=20#cat (go to second page) There are also several new objects popping up these days, many of which we only will see in BS... (to be continued.... post too long) see post #8 below : http://forums.eagle.ru/showpost.php?p=433113&postcount=8
  4. I cannot agree more!!! JEFX
  5. I am interested also in a printed manual... One of the best moments of SIM pleasure in my life was bringing along the big Falcon 4 manual everywhere on tour and at work with me and studying... Can we have an official comment or answer on that please? thanks JEFX
  6. Fantastic work Mizzy!!! JEFX
  7. I think that after so many dozens of screenies of (great!) ground models, I would really like to beg for a batch of screeshots that really show those aspects (those that Evil-Bilol-1 is talking about and that we kind of see in that picture : Anyhow, its been quite a while without any screenies? thanks JEFX
  8. Great thanks! JEFX
  9. HAHAHAHA That made my day! What litterature! Thanks JEFX
  10. Thanks Yo-Yo for your answer. Does that mean that Iceing WILL be implemented in this build of BS? JEFX
  11. WAGS by the way, in order to get the attention of everyone and to keep the DCS site REALLY dynamical and marketingwise attractive (especially to newcomers) I think that something of such an importance should be advertised in the main pages of the Web site: 1) in the news page (that IS quite a bit of news! 2) in the Developper's journal Now it is hidden in a way, deep within one single thread of discussion in the forum, and someone who does not come everyday to the forum would not naturally see it at first. Just a thought to distribute the good news! Thanks again for the video, please keep them coming! You guys have my deepest admiration! JEFX
  12. Thanks Wags! Great Video and it surely shows how greatly modeled everything is in that cockpit! I think as Einsena and MBot that the systems checks and failures should be more naturally implemented. As I understand Yo-Yo's answer, there are physical actions that the pilot can do to damage the system, for example: But there are other conditions that are just natural random weather conditions, for example : If we start the mission in winter, and the temperature is set to very low in the weather engine, will it have an incidence on those factors? If we start with or without snow, will it change the danger of getting those kind of failures? I think that the whole process of failures and especially the randomization of failures should be rethought profoundly. In FC the failures system is almost useless. Even with a randomization, there should be a sort of hierachy (some systems would be naturally more inclined to fail, even if randomized, than some others, and this depending on some weather conditions, for example). Does that make any sense? JEFX
  13. HAHAHA! I must say, you made me laugh more then anything else in the last few days! especially the advanced flight model of Ikarus Buses... HAHAHA! Since the announcement of DCS yesterday, everybody is soooo serious... We tend to forget it is a game! thanks! JEFX
  14. Hi! Fantastic work!!! I didnt follow everything here... Is it possible to DL somewhere? thanks JEFX
  15. JEFX

    MiG-29 941 Blue

    Fantastic! Can we DL somewhere? Thanks JEFX
  16. Hey! Nemesis, It was fun flying with you 2 days ago! I must say that, even though I have been flying LO since the beginning, I am new to multiplayer as well. Tried for the first time a few weeks ago, played online only 3 or 4 times (I dont get so much time to fly anyway) and I found it so amazing too!! And some people are really helpful. See you there sometimes. JEFX
  17. @Golfsierra2 Hi! Strange... They are fine here. Try typing only http://maps.live.com/ in your browser and go manually to the black sea. Then, try and find the town of Kobuleti (on the coast of Georgia, half way between Batumi and Poti, then zoom in on the area of Kobuleti. About 6 miles north of Kobuleti there is a big meandering river that goes through Ozurgeti. Make sure that your view is in 2D and in Hybrid mode then you will see the Airbase in one of the elbows of the river half way between the coast and Ozurgeti. Or else, try in Google earth with coords: N 41 55 48 E 41 52 00 I personnaly think that maps.live is better than google earth... JEFX
  18. Hi GA, Since you are here yourself, let me congratulate you in person for your fantastic movies! Of course I noticed it already in a previous movie, but here we see it in daylight! On which river is it, is it near that airport? JEFX
  19. According to a shot seen in GA's excellent new movie (Edge) at precisely 2'48'', one can see on the moving map in the Ka-50 cocpkit the following area of south-western Georgia (the map is inverted in the helicopter, showing north to the bottom): http://maps.live.com/default.aspx?v=2&cp=41.856875~41.857611&style=h&lvl=12&tilt=-89.7273997194723&dir=359.999977010854&alt=32765.4002029561&encType=1 And, still following what can be seen there, we can probably deduce on of the upcoming airbase, around 10 km west of Ozurgeti, as can be seen on this aerial view: http://maps.live.com/default.aspx?v=2&cp=41.922121~41.925961&style=h&lvl=14&tilt=-89.7263636982568&dir=359.999977010854&alt=8578.42475652508&encType=1 That is great news! Thanks GA. JEFX
  20. TEKA-T. Another amazing mod! Bravo! You have the flair for finding those details that make the LO world alive! As said before, your shaders with Birdys high scenes look awesome! Congratulation for joining THE team. We will all benefit! (It was about time!) Arigato G. JEFX
  21. shi$$""t... What happened to my (neatly formatted) text???? This is unreadable...:( Sorry guys, I have no idea what is the matter. Here I try again: Hi guys,I decided to make some new experiments tonight to complement the data accumulating here... I hope you mission-builders will find it informative. I think that, as B.R.D. pointed it, one of the reasons to know the rates of fire, number of this or that, is to mix up units in order to get less regularity and more variety in the firing patterns of opposing units. voilà: ______________________________________ Artillery supplementary data (experiments made June 11, 2007) by JEFX GROUND ARTILLERY -All ground artillery units shoot their maximum number of rounds in 2 bursts (one big one and one small one), separated by approx 1’30’’ of waiting time. -All of them take approx. 40 minutes to reload, ad infinitum.-All of the SAU family shoot approx. 8 rounds/min. while the M109 is roughly only one round/min. -All three multiple launchers have been discussed before.Here is the number of rounds for each artillery unit between reloads : SAU-Msta : 50 rounds SAU-Akatsia : 46 rounds SAU-Nona : 25 rounds SAU-Gvodzika : 70 rounds SAU-Bereg : 48 rounds M109 : 56 rounds SHIP ARTILLERY -All ship-based artillery units have the same behavior : they shoot a 41 rounds burst, wait for a variable number of seconds, (see below) and shoot 41 rounds again, this pattern repeated a total of 5 times (except for the Perry, 4 times). For some of them, the last time is a smaller number of rounds (about 10). Then they all stop to shoot forever… -All of them shoot at an approximate rate of 1 round/second (some faster, Molnya and Albatros, most of them a bit slower than 1 round/sec)Here are the peculiarities of each of them and the number of seconds between 41 rounds bursts: Oliver Perry : 30 sec. wait Ticonderoga : 30 sec. wait, 2 cannons simultaneously (one at the bow, one at the stern) Molniya : 30 sec. wait (shoots faster) Albatros : 13 sec. wait Neustrahimy : 45 sec. wait Rezky : 45 sec. wait, 2 cannons simultaneously (side by side at the stern)Moscow : 45 sec. wait, twin barrel cannon I hope you guys find this helpful (it is a bit dry to gather... thanks to the acceleration functions of the game!) JEFX
  22. Hi guys,I decided to make some new experiments tonight to complement the data accumulating here... I hope you mission-builders will find it informative. I think that, as B.R.D. pointed it, one of the reasons to know the rates of fire, number of this or that, is to mix up units in order to get less regularity and more variety in the firing patterns of opposing units.voilà:______________________________________Artillery supplementary data (experiments made June 11, 2007)by JEFXGROUND ARTILLERY-All ground artillery units shoot their maximum number of rounds in 2 bursts (one big one and one small one), separated by approx 1’30’’ of waiting time.-All of them take approx. 40 minutes to reload, ad infinitum.-All of the SAU family shoot approx. 8 rounds/min. while the M109 is roughly only one round/min.-All three multiple launchers have been discussed before.Here is the number of rounds for each artillery unit between reloads :SAU-Msta : 50 roundsSAU-Akatsia : 46 roundsSAU-Nona : 25 roundsSAU-Gvodzika : 70 roundsSAU-Bereg : 48 roundsM109 : 56 roundsSHIP ARTILLERY-All ship-based artillery units have the same behavior : they shoot a 41 rounds burst, wait for a variable number of seconds, (see below) and shoot 41 rounds again, this pattern repeated a total of 5 times (except for the Perry, 4 times). For some of them, the last time is a smaller number of rounds (about 10). Then they all stop to shoot forever…-All of them shoot at an approximate rate of 1 round/second (some faster, Molnya and Albatros, most of them a bit slower than 1 round/sec)Here are the peculiarities of each of them and the number of seconds between 41 rounds bursts:Oliver Perry : 30 sec. waitTiconderoga : 30 sec. wait, 2 cannons simultaneously (one at the bow, one at the stern)Molniya : 30 sec. wait (shoots faster)Albatros : 13 sec. waitNeustrahimy : 45 sec. waitRezky : 45 sec. wait, 2 cannons simultaneously (side by side at the stern)Moscow : 45 sec. wait, twin barrel cannonI hope you guys find this helpful (it is a bit dry to gather... thanks to the acceleration functions of the game!)JEFX
  23. Please, I would be tempted to say : give people a chance... It is not so funny, the guy is just asking. I agree that most of these kinds of questions could be avoided if people just took the time to read the whole manual and watch all training tracks... Talking about ground attack, the Flanker is not so bad at it. Of course, as mentioned, it does not use guided munitions of precision weapons of any kind, but it can deliver a lot of iron with either CCIP or CCRP computer calculated precision! It is able to deliver also some pretty lethal rockets if shot properly. And since the Flanker is a very powerful and agile fighter, one can actually use interesting power tactics (such as pop-up and dives or NOE very fast attacks) and avoid AAA or threats with speed and power in some situations where a Hog or Frog would be a sitting duck. I would not say that it is not a good A to G platform at all. JEFX
  24. Lefty, I am not sure these info are up-to-date... Some of my experiments date back to 1.1 or even 1.0 time... (gelological Lockon eras of course:) ...) But anyhow, here is what I have: name weapon number M109 rockets 155 mm. 34 MLRS multiple rockets 12 SAU Nona mortar 120 mm 25 GRAD multiple rockets 40 SAU Msta shell 152 mm. 50 SAU Akatsia shell 152 mm. ? SAU Gvozdika shell 122 mm. 40 SAU Bereg shell 130 mm. 48 SMERCH mult. rockets 300 mm 12 Or course, they do reload, (even if there is no loading truck 1000 km around). It takes a while for some (8 minutes for GRAD up to 15 minutes for SMERCH), and I have no idea for SAUs. JEFX
  25. Oups! Sorry B.R.D... I just made a quick experiment: Albatros, Rezky and Perry all DO fire their artillery at ground targets... They take a while before they start... I just had to be more patient... It was a while back when I did those experiments... They do have some turret angle limitations though : for example the Rezky will fire with both turrets located at the back, therefore if the targets are close to the front of the boat, they wont fire... Unfortunatly, the ground units and ships dont have travelling AI routines to make them move into better firing positions... It IS a flight sim after all... We do get quite a lot of side bonuses... JEFX
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