

Ourorborus
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About Ourorborus
- Birthday 03/01/1978
Personal Information
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Flight Simulators
DCS
X-Plane
MSFS -
Location
Brisbane-Australia
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Interests
Flight Sim, Photography, Music, Motorcycles, Diving
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Occupation
ATC
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Excellent work here. A little concerned about the use of VRAM/Cuda reducing performance in VR. However I am in the fortunate position of a recent GPU upgrade and have a 3070 on the bench waiting to be sold. Is there a way to force Whisper onto a second GPU leaving the main one alone for graphics processing?
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Because rolling back to stable for a large server is much more than just ticking a box to change versions. Please dont let this be dragged into a stable vs OB discussion. Everyone here knows why Openbeta exists. Perhaps I could have worded myself better: ....contrary to what was stated before, turning the feature off not only works for Multiplayer, but is in fact is preferable for many who play MP.
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I think somebody else has already pointed out ... read what you are responding too. Noone is complaining about Openbeta. Many here are pointing out that this "feature" is unrealistic, immersion breaking and a severe step backwards for the game. <---This is open beta feedback! We have also pointed out the "feature" is advertised to be able to be turned off. This does not work and needs to be fixed <----- this is open beta feedback! I have expressed disappointment that the second point has not been fixed in the hotfix. <---- while not direct openbeta feedback it is a valid expression that something that seems so simple to fix was not looked at despite being a major issue for many. There is only person here advocating for a "one size fits all, force it upon everyone because its what I want If you don't like it go to stable" approach...........
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So your solution is to drive anyone who doesn't what super blobs away from openbeta. So they just have to deal with the super blobs in 4 months when it makes it to stable because there was no one left on open beta to point out they are broken? Hardly the spirit of open beta! Noone is advocating to remove it entirely. The function is already supposed to be switchable. But the switch doesn't work. Fixing that switch should have been a priority.
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....and what it would look like in 2.9.... nullnullnull Seriously though, the polarising nature of this discussion highlights the need for this to be able to be disabled. While it may be perceived to work on some hardware it clearly breaks the sim on other hardware. Some individuals value "fun" over over realism. Many of us get our fun from realism, and this absolutely kills it. So let us be able to disable it!! It is disappointing the new hot fix does not appear to make the autoexec switch work. This should have been #1 priority.
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Please make getting rid of these ugly, unrealistic, immersion breaking blobs in the sky highest hot fix priority. At the least make the ability to disable them work. In VR (G2) they look like massive blurry splotches over the top of any traffic. At longer ranges we can see the dot and dont need our RADAR for BVR. Ay shorter ranges the splodge makes seeing the aircraft look like a blob the size of a small football stadium!!
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Experienced this as well. Makes front/back seat coord difficult when C53 is a different point!
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Experienced this for the first time tonight. It had the added bug that in Multiplayer, the CPG got good indications of solid engine start while pilot couldn't start no2. Then tried starting engines before CPG joined. Engine started (slowly) but CPG had Massive disconnect when joining after engine start. Indications of rotor brake on low rotr rpm, the works.
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....and they dont provide much shelter either.... at least from rain!
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I get the same issue without the menu. Just blue screen in HMD and when it returns I am stuck in cliff house. DCS still flying on 2d monitor. Of note I notice I get the windows USB disconnect sound and SRS loses contact with all my controllers. Selective suspend off globally and power management for each USB device disabled. Consequently I believe it is the AMD USB Disconnect issue. Sadly AMD have declared the issue solved (it isn't) so there isn't much hope. If anyone finds a way to get back into the sim from Cliffhouse I'd be grateful.
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Yes please. It may actually be easier to achieve than needing a request as the departure end cable is normally up for all takeoffs and landings by arrest-able aircraft. It is the aircraft that drops the hook in an emergency. The approach end cable can be requested while still airborne if needed. Given most aircraft in DCS are arrest-able or can at least safely trample the cable, it could be simply activated at the departure end of the duty runway without need for a specific request.