I'd be inclined to agree with average_pilot, although I wouldn't go as far as saying the combat environment is 'awful'.
Definitely BS is built from the bottom-up, where the guys have got the flight model & all the switches etc working perfectly but have paid less attention to how the whole environment fits together.
To go back to the initial post, which I thought made some very good points:
> I'm not sure the BS has ever been tested in a real anti-tank role (Georgia possibly?). Whilst it's good for sneaking up on the odd terrorist & launching a few missiles their way or special service support roles, would it even be fit for purpose against NATO? It doesn't even have radar!
> Yes, AI flight is totally different to real player flight (with the possibly exception of Frazer - I don't know if you've seen his vids but they are seriously impressive) but then AI is almost always getting blown out of the sky. I remember a post by EtherealN, where he said the idea is to be like a sniper, which I think is what you've realised
For me, now that WH is almost out, I wish ED would concentrate on improving gameplay, AI and immersiveness of the existing products rather than start a new aircraft