Jump to content

necr

Members
  • Posts

    6
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Hey tobi, thanks for your work. I'm facing somewhat of a bizarre problem - my model is exported, with a wrong rotation and dimensions. I've fixed those by resetting the pivot point to the center of the world, and dimensions in Scene-Units-Unit scale, saved the model as a new file. I've ensured that the new bounding box has correct dimensions in Blender. After export to EDM (runs without errors) I'm getting the old rotation values + old dimensions. This is Blender 3.0.0.0, I tried 1.0.7 and 1.0.8 addon versions. Thanks!
  2. Could there be something wrong with the default collision model? There's no arg. 1, for example What has worked for me was defining a new plane, with a well known name/display name. But it still requires more work. Mig_31M = { Name = 'MiG-31', DisplayName = _('MiG-31'), But then, it's MP incompatible and can't land (see above).
  3. Thanks for sharing the code and keep going! For all we know, it may come out in 2023: "Implementation is expected during 2022."
  4. They're already there, but for some reasons not added to pylons in Su-30MK_SFM\Entry...Should be an easy fix. Awesome models, I hope ED buys them or at least accepts the contribution.
  5. For me it's gone too. Please try incognito mode, you might have special permissions. @f4l0 new version is reported by 2.2.4.0, but OneDrive reports empty/unavailable file. Could you please check?
  6. Thanks for the new experience Andre and f4l0 - just got my SimShaker Sound Module. Just a hint to whoever's using FC3 based mods - they work with the default profile (do not support customization, AFAIU they're not defined in SimShaker internal classes). In the C:\Users\<your user>\Saved Games\DCS\Scripts\SimShaker.lua (L425) adjust the FC3 objects list: elseif obj.Name == "MiG-29A" or obj.Name == "MiG-29G" or obj.Name == "MiG-29S" or obj.Name == "Su-25" or obj.Name == "Su-25T" or obj.Name == "Su-27" or obj.Name == "Su-33" or obj.Name == "F-15C" or obj.Name == "A-10A" or obj.Name == "A-4E-C" or obj.Name == "J-11A" or obj.Name == "An-30M" or obj.Name == "B-1B" or obj.Name == "B-17G" or obj.Name == "B-52H" or obj.Name == "C-17A" or obj.Name == "C-130" or obj.Name == "E-2C" or obj.Name == "E-3A" or obj.Name == "F-4E" or obj.Name == "F-14A" or obj.Name == "F-15E" or obj.Name == "F-16A" or obj.Name == "F-16A MLU" or obj.Name == "F-16C bl.50" or obj.Name == "F-16C bl.52d" or obj.Name == "F-117A" or obj.Name == "FA-18A" or obj.Name == "IL-76MD" or obj.Name == "IL-78M" or obj.Name == "KC130" or obj.Name == "KC-135" or obj.Name == "KC135MPRS" or obj.Name == "MiG-23MLD" or obj.Name == "MiG-23UB" or obj.Name == "MiG-25PD" or obj.Name == "MiG-25RBT" or obj.Name == "MiG-27K" or obj.Name == "MiG-31" or obj.Name == "MQ-1A Predator" or obj.Name == "MQ-9 Reaper" or obj.Name == "S-3B" or obj.Name == "S-3B Tanker" or obj.Name == "Su-17M4" or obj.Name == "Su-24M" or obj.Name == "Su-24MR" or obj.Name == "Su-25TM" or obj.Name == "Su-30" or obj.Name == "Su-34" or obj.Name == "Su-35" or obj.Name == "Tornado GR4" or obj.Name == "Tornado IDS" or obj.Name == "Tu-22M3" or obj.Name == "Tu-95MS" or obj.Name == "Tu-142" or obj.Name == "Tu-160" or obj.Name == "VSN_F35" or obj.Name == "Yak-40" or obj.Name == "A-50" or obj.Name == "An-26B" then and set the file to read-only as SSforA tries to overwrite it with ExportAutoTune. You may have to spawn in a default FC3 plane before jumping in a modded plane. I see why auto-registering a plane would not be a good idea in some cases, but "manual" adding of planes would be a nice feature.
×
×
  • Create New...