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HungryCoyote

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Everything posted by HungryCoyote

  1. Need a little help. I am trying to make a simple autolase mission. I kinda understand mist but just can not wrap my head around moose. I do not get any jtac info, either in comms menu or from the jtac. Obviously something is missing but I have no idea what. local recce = SPAWN:New("Reaper") :InitDelayOff() :OnSpawnGroup( function (group) local unit = group:GetUnit(1) local name = unit:GetName() autolaser:SetRecceLaserCode(name,1688) autolaser:SetRecceSmokeColor(name,SMOKECOLOR.Red) end ) :InitCleanUp(60) :InitLimit(1,0) :SpawnScheduled(30,0.5) local autolaser = AUTOLASE:New(FoxSet,coalition.side.BLUE,"Wolfpack",Pilotset) autolase1.miz
  2. On a dedicated server, I would like to keep people from joining if their name is the default "Player". Is this possible?
  3. I missed that. Thank you.
  4. Since update with new deck crew, original crew no longer seen on CVN-74 even though Supercarrier is owned.
  5. The helotroops module is nice. Is there any way to be able to have more than one group loaded at same time?
  6. I could attach as normal. First load unhooked as expected but second could not unhook as it went right through the ground. did not try emergency, just normal release.
  7. Also having trouble slingloading with Mi-8. Never did before. I get message saying I am unhook and container falls through the ground.
  8. @DCoffey Wolf Pack has training servers and lots of helpful people. Great place to get started with multi-player. https://discord.gg/wolfpack1
  9. I wanted to have players place a mark on F10 map, Give it a specific name, then use comms menu to spawn late activated unit. This can already be done using Gamemaster or FatCow scripts. i wanted to make my own script that did a similar thing so I could edit it to my own needs. I looked at those lua files but there was so much extra stuff in them that i could not figure out exactly how they work. Definitely need to learn more basic coding first.
  10. That is way over my head. I spent the last two days just trying to learn how to use simple lua in a dcs script file. I managed to go from print ("Hello, World!") --works in lua compiler but not in DCS to local function message() msg1 = "Hello, World!" trigger.action.outText(msg1, 12) end message() --works in DCS but not in compiler This would have taken me five minutes by using the Trigger Action / Message to All edit: I added this. It does not work but at least it is not giving me any errors. So that is something. local requestM = missionCommands.addSubMenu('Request Asset') local subN1 = missionCommands.addSubMenu('Spawn Tank', requestM) local function marker() Event = { id = 25, idx = 3, time = 1, initiator = 'Player', coalition = 2, groupID = 3, text = 'spawn', pos = vec3} end marker() local function spawn() vars = { groupName = 'Tank', point = pos, action = 'clone', } end spawn()
  11. How would you script a simple option to spawn a unit at an F10 Mark Label?
  12. My apologies. In my ignorance, I thought it was understood when I said I added a Herc. Next time I will be sure to include more info. Again, very sorry for wasting your time.
  13. It is working now but I believe it was the airtank script as that was the only thing I edited.
  14. I must have had a typo. Works fine with my beloved Hercules.
  15. I tried the Ka-50 just to see and the same error.
  16. Another great mission by cfrag. I tried adding a Hercules but got error.
  17. I am using this on a Radio Menu trigger to spawn enemy air targets. It works very well. I would like a second command that will remove the spawned aircraft. mist.respawnInZone('Enemy Air', 'Zone-01', true, 500)
  18. Confirmed. Thank you.
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