

HungryCoyote
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Everything posted by HungryCoyote
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Thank you!
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+1
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Need a little help. I am trying to make a simple autolase mission. I kinda understand mist but just can not wrap my head around moose. I do not get any jtac info, either in comms menu or from the jtac. Obviously something is missing but I have no idea what. local recce = SPAWN:New("Reaper") :InitDelayOff() :OnSpawnGroup( function (group) local unit = group:GetUnit(1) local name = unit:GetName() autolaser:SetRecceLaserCode(name,1688) autolaser:SetRecceSmokeColor(name,SMOKECOLOR.Red) end ) :InitCleanUp(60) :InitLimit(1,0) :SpawnScheduled(30,0.5) local autolaser = AUTOLASE:New(FoxSet,coalition.side.BLUE,"Wolfpack",Pilotset) autolase1.miz
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I missed that. Thank you.
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Since update with new deck crew, original crew no longer seen on CVN-74 even though Supercarrier is owned.
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DML - Mission Creation Toolbox [no Lua required]
HungryCoyote replied to cfrag's topic in Scripting Tips, Tricks & Issues
The helotroops module is nice. Is there any way to be able to have more than one group loaded at same time? -
I could attach as normal. First load unhooked as expected but second could not unhook as it went right through the ground. did not try emergency, just normal release.
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Also having trouble slingloading with Mi-8. Never did before. I get message saying I am unhook and container falls through the ground.
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@DCoffey Wolf Pack has training servers and lots of helpful people. Great place to get started with multi-player. https://discord.gg/wolfpack1
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Spawn group/unit at a circle on map??
HungryCoyote replied to HungryCoyote's topic in Mission Editor
I wanted to have players place a mark on F10 map, Give it a specific name, then use comms menu to spawn late activated unit. This can already be done using Gamemaster or FatCow scripts. i wanted to make my own script that did a similar thing so I could edit it to my own needs. I looked at those lua files but there was so much extra stuff in them that i could not figure out exactly how they work. Definitely need to learn more basic coding first. -
Spawn group/unit at a circle on map??
HungryCoyote replied to HungryCoyote's topic in Mission Editor
That is way over my head. I spent the last two days just trying to learn how to use simple lua in a dcs script file. I managed to go from print ("Hello, World!") --works in lua compiler but not in DCS to local function message() msg1 = "Hello, World!" trigger.action.outText(msg1, 12) end message() --works in DCS but not in compiler This would have taken me five minutes by using the Trigger Action / Message to All edit: I added this. It does not work but at least it is not giving me any errors. So that is something. local requestM = missionCommands.addSubMenu('Request Asset') local subN1 = missionCommands.addSubMenu('Spawn Tank', requestM) local function marker() Event = { id = 25, idx = 3, time = 1, initiator = 'Player', coalition = 2, groupID = 3, text = 'spawn', pos = vec3} end marker() local function spawn() vars = { groupName = 'Tank', point = pos, action = 'clone', } end spawn() -
How would you script a simple option to spawn a unit at an F10 Mark Label?
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Thank you.
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I am using this on a Radio Menu trigger to spawn enemy air targets. It works very well. I would like a second command that will remove the spawned aircraft. mist.respawnInZone('Enemy Air', 'Zone-01', true, 500)
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Confirmed. Thank you.