

HungryCoyote
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Everything posted by HungryCoyote
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How to integrate CH47 Chinook into Dynamic Missions
HungryCoyote replied to Dangerzone's topic in DCS: CH-47F
There is already a fatcow mod. Check out Rotorops Perks. I was able to add the Hercules so I'm sure it would work with Chinook. The base Rotorops mod is not required. Works with both ai and client helos. https://discord.gg/VDr7EPvp @Dangerzone -
user resolved Sling loaded cargo not unhooking for me.
HungryCoyote replied to HungryCoyote's topic in Bugs and Problems
It works! Just needed that Hook Release Guard opened. Still cant find it in the manual, lol. Gentlemen, thank you for your help. -
@Loophole I think you can do this with The Way. Also works with single player and you can use it while you are already in your aircraft.
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user resolved Sling loaded cargo not unhooking for me.
HungryCoyote posted a topic in Bugs and Problems
Is this working for anyone? Bug or just me? -
Took me a while to narrow it down to the gui scale, especially when it works fine on a server. Nothing like watching your cockpit view do 360s like a merry-go-roundgoround.
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@Flappie Another Bug, my Hide Joystick box keeps unchecking.
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Most of that is over my head, but I appreciate your reply. Tried it with your debug line but still nothing. trigger.action.outText("DEBUG: EventID 4 recognised!", 30)
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@cfrag When you have some free time, could you check if this still works since latest dcs update? I just tried the mission but nothing happens when I land.
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FYI, you can edit the mission in text editor and remove Required mods. Then people can join server even if they don't have the mods installed. This is for aircraft, not tried with other mods. I do this on my servers that have the Hercules, Blackhawk and Bronco mods.
- 42 replies
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- mission editor
- missions
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(and 3 more)
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Please add option to remove excessive shake at 30 kn in Ka-50 and Mi-8.
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DML - Mission Creation Toolbox [no Lua required]
HungryCoyote replied to cfrag's topic in Scripting Tips, Tricks & Issues
Thanks for the reply. I got it to work using three triggers. Trigger 1 Repetitive>Unit lower than 100>Flag 1 off. Trigger 2 Repetitive>Unit higher than 100>Flag 1 on. Trigger 3 Switched>Flag 1 is true>Message to all, Aircraft is to high. -
DML - Mission Creation Toolbox [no Lua required]
HungryCoyote replied to cfrag's topic in Scripting Tips, Tricks & Issues
I am trying to make a mission where helicopters are required to stay below a certain altitude. Each time they go over, I would like a message to all saying who done it. If this can be done with DML, can you point me in the right direction? -
DML - Mission Creation Toolbox [no Lua required]
HungryCoyote replied to cfrag's topic in Scripting Tips, Tricks & Issues
Really enjoying the Angels of Caucasus. Now trying to convert it to a combat, downed pilot version. I have a few questions. How to only have one spawn per zone? Eliminate dual vehicle crashes( see pic)? Have aircraft(not burned hummer), small black smoke and fire at all zones? csarFX would be a good candidate for a drop-in module. -
DML - Mission Creation Toolbox [no Lua required]
HungryCoyote replied to cfrag's topic in Scripting Tips, Tricks & Issues
Thank you. Appreciate all your hard work! -
DML - Mission Creation Toolbox [no Lua required]
HungryCoyote replied to cfrag's topic in Scripting Tips, Tricks & Issues
Hello. I tried out your CSAR server and liked it so much that I downloaded the mission to run on my own dedicated server to play with my son. For some reason, as soon as I spawn in, helo crashes, even though it is on the ground. Even the cold Shark comes apart. Works fine in single player. Any idea what is wrong? -
When installing, where do the "TTI SP - (Optional) Expansion Scripts" and "TTI SP Mission Settings" folders go?
- 25 replies
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- configurable
- sandbox
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For me, it is on every autostart. This is with renamed Saved Games folder and on simple Batumi test mission. wiper_bug.trk
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Looking for land based anti-missile gun.
HungryCoyote replied to HungryCoyote's topic in Mission Editor
Excellent. Thank you. -
Does DCS have anything like the Phalanx for ground units?
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For some reason, today I can take off, hover and land without ever touching the rudder. No trim or attitude hold. Only collective and cyclic inputs. Never seen this before in the Apache.
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Please add aircraft sorting by location, type etc. in single player like we can in multi.
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@DrWalnuss This method will allow your train to spawn units like the trigger zones used to. Use waypoints along the track to help estimate the timing. train_trigger_workaround.miz
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reported Trains aren't activating the triggers
HungryCoyote replied to jef32's topic in Ground AI Bugs (Non-Combined Arms)
Tried your trk file and my own mission. Neither works. train_trigger_test.miz -
I am surprised this is not already in game.