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HungryCoyote

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Everything posted by HungryCoyote

  1. I want people to be required to actually slingload to capture the zone.
  2. So I found a work-around to capture an off shore, elevated zone by slingloading. I used a trigger condition Cargo Unhooked to Group Activate a naval unit that actually captures the zone. Zone Capture By Slingload.miz
  3. I knew it had to be something simple. Thank you.
  4. Looking for bare minimum for zone capture. What am I missing? Zone Capture Test.miz
  5. My project was scrapped. There was another being developed. It already has working weapons.
  6. Cool. Appreciate all your work on DML. BTW, that mission that Panthir provided only works for ground vehicles but not helo or boat.
  7. Next question. My zones are on oil drilling platforms. I would like them to change color based on when a sling loaded cargo is unhooked in zone rather than by units just moving into zone.3 ring circus Blue and Red platform v2.miz
  8. Exactly what I needed. DML is like my tool box. Everything is in there. I just can't find it.
  9. Using DML, is it possible to get colored zones in game and also to change their color based on which coalition owns them (similar to the foothold missions)?
  10. @Hobel Thanks for replying. Must have been a dcs glitch. Working fine now.
  11. If I am reading their patreon right, alpha is now available for $15 a month. @cfrag
  12. From page 376 of the latest Chuck guide: Engage Route Mode on your collective (Shortcut: “R” for Route and/or “D” for Descent) to engage autopilot. Aircraft will steer itself to the selected way-point. Once you have reached a way-point, the autopilot will automatically steer the helicopter towards the next stocked way-point on the list. Is this false or am I missing something? Helo flies to first way-point, then just keeps going and going.
  13. Using DML, would it be possible to have a mission, each time it is run to spawn random trigger zones, each with a single static object? Something like Pulsing Fun but only using certain zones on each mission restart.
  14. Any chance we can get the Hercules mod added? @Leonski I got that "No connection to DCS detected". Restarted computer and it has worked ever since.
  15. I also have issue with ddi on second monitor in MT. Completely unusable.
  16. I think I found a bug, or I'm just confused. The only difference between these two missions is that I replaced the cfxZones.lua with the one from the modules folder which I guess is the updated version. demo - Pulsing Fun works.mizdemo - Pulsing Fun error.miz demo - Pulsing Fun error.miz demo - Pulsing Fun works.miz
  17. Ah, thank you. I knew it was something simple I missed.
  18. Really like this tool kit but need a little help. Been studying the manual, trying to wrap my head around how it all works. Using the Pulsing Fun mission as a guide, I made a simple mission to just have continuous artillery on one zone. I am sure it is just something simple that I am missing. simple artillery pulser.miz
  19. Sounds good. Thank you for looking into this.
  20. For some reason, it works in MP if hosting from the main game server but not on dedicated server.
  21. What's the trick to getting dml to work on a dedicated server? I tried with the Smoke Em demo mission to be sure it wasn't a problem with my mission. But no smoke. No messages that the Do Scripts were loading. @cfrag
  22. Just started using this. Very impressive. One thing it needs, unless I missed it, is the ability to drop smoke on a map marker. Maybe in a future update?
  23. Ok I'm dumb. Tried that a few times with no luck. Have to hit enter. Thank you.
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