

HungryCoyote
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Everything posted by HungryCoyote
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DML - Mission Creation Toolbox [no Lua required]
HungryCoyote replied to cfrag's topic in Scripting Tips, Tricks & Issues
I want people to be required to actually slingload to capture the zone. -
DML - Mission Creation Toolbox [no Lua required]
HungryCoyote replied to cfrag's topic in Scripting Tips, Tricks & Issues
So I found a work-around to capture an off shore, elevated zone by slingloading. I used a trigger condition Cargo Unhooked to Group Activate a naval unit that actually captures the zone. Zone Capture By Slingload.miz -
DML - Mission Creation Toolbox [no Lua required]
HungryCoyote replied to cfrag's topic in Scripting Tips, Tricks & Issues
I knew it had to be something simple. Thank you. -
DML - Mission Creation Toolbox [no Lua required]
HungryCoyote replied to cfrag's topic in Scripting Tips, Tricks & Issues
Looking for bare minimum for zone capture. What am I missing? Zone Capture Test.miz -
My project was scrapped. There was another being developed. It already has working weapons.
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DML - Mission Creation Toolbox [no Lua required]
HungryCoyote replied to cfrag's topic in Scripting Tips, Tricks & Issues
Cool. Appreciate all your work on DML. BTW, that mission that Panthir provided only works for ground vehicles but not helo or boat. -
DML - Mission Creation Toolbox [no Lua required]
HungryCoyote replied to cfrag's topic in Scripting Tips, Tricks & Issues
Next question. My zones are on oil drilling platforms. I would like them to change color based on when a sling loaded cargo is unhooked in zone rather than by units just moving into zone.3 ring circus Blue and Red platform v2.miz -
DML - Mission Creation Toolbox [no Lua required]
HungryCoyote replied to cfrag's topic in Scripting Tips, Tricks & Issues
Exactly what I needed. DML is like my tool box. Everything is in there. I just can't find it. -
DML - Mission Creation Toolbox [no Lua required]
HungryCoyote replied to cfrag's topic in Scripting Tips, Tricks & Issues
Using DML, is it possible to get colored zones in game and also to change their color based on which coalition owns them (similar to the foothold missions)? -
That Web Based Mission Editor I saw in a (fake/real?) video...
HungryCoyote replied to cfrag's topic in Mission Editor
If I am reading their patreon right, alpha is now available for $15 a month. @cfrag -
From page 376 of the latest Chuck guide: Engage Route Mode on your collective (Shortcut: “R” for Route and/or “D” for Descent) to engage autopilot. Aircraft will steer itself to the selected way-point. Once you have reached a way-point, the autopilot will automatically steer the helicopter towards the next stocked way-point on the list. Is this false or am I missing something? Helo flies to first way-point, then just keeps going and going.
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DML - Mission Creation Toolbox [no Lua required]
HungryCoyote replied to cfrag's topic in Scripting Tips, Tricks & Issues
Thank you. -
DML - Mission Creation Toolbox [no Lua required]
HungryCoyote replied to cfrag's topic in Scripting Tips, Tricks & Issues
Using DML, would it be possible to have a mission, each time it is run to spawn random trigger zones, each with a single static object? Something like Pulsing Fun but only using certain zones on each mission restart. -
fixed exported mfd issue with new MT beta .
HungryCoyote replied to AnimalMother1775's topic in General Bugs
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DML - Mission Creation Toolbox [no Lua required]
HungryCoyote replied to cfrag's topic in Scripting Tips, Tricks & Issues
Man, you are fast! -
DML - Mission Creation Toolbox [no Lua required]
HungryCoyote replied to cfrag's topic in Scripting Tips, Tricks & Issues
I think I found a bug, or I'm just confused. The only difference between these two missions is that I replaced the cfxZones.lua with the one from the modules folder which I guess is the updated version. demo - Pulsing Fun works.mizdemo - Pulsing Fun error.miz demo - Pulsing Fun error.miz demo - Pulsing Fun works.miz -
DML - Mission Creation Toolbox [no Lua required]
HungryCoyote replied to cfrag's topic in Scripting Tips, Tricks & Issues
Ah, thank you. I knew it was something simple I missed. -
DML - Mission Creation Toolbox [no Lua required]
HungryCoyote replied to cfrag's topic in Scripting Tips, Tricks & Issues
Really like this tool kit but need a little help. Been studying the manual, trying to wrap my head around how it all works. Using the Pulsing Fun mission as a guide, I made a simple mission to just have continuous artillery on one zone. I am sure it is just something simple that I am missing. simple artillery pulser.miz -
DML - Mission Creation Toolbox [no Lua required]
HungryCoyote replied to cfrag's topic in Scripting Tips, Tricks & Issues
Sounds good. Thank you for looking into this. -
DML - Mission Creation Toolbox [no Lua required]
HungryCoyote replied to cfrag's topic in Scripting Tips, Tricks & Issues
For some reason, it works in MP if hosting from the main game server but not on dedicated server. -
DML - Mission Creation Toolbox [no Lua required]
HungryCoyote replied to cfrag's topic in Scripting Tips, Tricks & Issues
What's the trick to getting dml to work on a dedicated server? I tried with the Smoke Em demo mission to be sure it wasn't a problem with my mission. But no smoke. No messages that the Do Scripts were loading. @cfrag -
DML - Mission Creation Toolbox [no Lua required]
HungryCoyote replied to cfrag's topic in Scripting Tips, Tricks & Issues
Just started using this. Very impressive. One thing it needs, unless I missed it, is the ability to drop smoke on a map marker. Maybe in a future update? -
Slots with password question
HungryCoyote replied to HungryCoyote's topic in Multiplayer Server Administration
Ok I'm dumb. Tried that a few times with no luck. Have to hit enter. Thank you.