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knellknell

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Everything posted by knellknell

  1. So first try to find some plans with the exact dimension, then the way to use all equipements inside, with their specifics performances. Having a cockpit wihout this kind of documentation will be a no sense....
  2. http://www.checksix-fr.com/articles/detail.php?id=404
  3. For the poly count, at this early stage, it s few ... Only 5500 :)
  4. Bump (at least 10 characters)
  5. I m still waiting for ED signs. Are they still alive ?
  6. Mirage IV, supersonic bomber, twice sound speed, also able of strategic recce.
  7. Few words about ?
  8. Make a small, a large missile /bomb take 5 minutes for modelisation and, maybe one day for the skin..... It s not exactly the same job, there's no animation, non destruction model, etc, etc. Very very simple......
  9. No update until futher news from dev team. Sorry for that. I m still continu to work on, but i need some informations and i hope that the dev team answer will come quickly.
  10. Hi all, For a long time now, some of us are working hard on different models. But i never hear a sound from dev team about his interest for these models or some advise/direction for sending these models (only the first thread about the conception) Should it be possible to have some dev team point of view, about these models, and, eventulay, a way to send it Any kind of support from dev team will be greatly appreciate. Thx PS i know that you are very busy :)
  11. Yes but you have change the complexity of the mesh :) (evident in wireframe view :) )
  12. Hmmmm At least 9.000 polygones, maybe 10.000 for this early stage ??? Are you sure to use the good way to do it ? (just for the nose, before the first subdivision, almost 1.500 polygons ..:( )
  13. What a F1 can do, in low level flying .... http://bananacoco.free.fr/video/fou.avi i hope we can do the same in LockOn :)
  14. http://www.checksix-forums.com/forums/index.php?showtopic=45948
  15. Thanks Chizh, and all other too :) Yes i ve make some progress, i think now, that i can start a 3D model for LockOn :lol:
  16. End of work for this week end. See you next week :) Enjoy the last
  17. 3 new screenshots, with the engine exhaust textured
  18. External tank and countermesure added :)
  19. the exaust will not be rounded, due to the shape of the original one, with the mobile parts. For the nose its possible, depending of the request of the dev team
  20. Hello and happy new year !!! Minor update for my model. The skin ( The template ) is quiet finish and the result look good i think. All animations are done. The next step is the dammage model... Enjoy the pic :) http://knell.chez.tiscali.fr/F1/mapping4.jpg http://knell.chez.tiscali.fr/F1/mapping5.jpg http://knell.chez.tiscali.fr/F1/mapping6.jpg http://knell.chez.tiscali.fr/F1/mapping7.jpg http://knell.chez.tiscali.fr/F1/mapping8.jpg http://knell.chez.tiscali.fr/F1/mapping9.jpg http://knell.chez.tiscali.fr/F1/mapping10.jpg http://knell.chez.tiscali.fr/F1/spoilers.jpg
  21. And the model shown (showed ?) is a french model. That means : No radar, no HUD, no RWR, no INS, no map display. Just able to launch some stupid bombs or laser guided bombs and many type of rockets. That s it !!! Could be very simple to introduce it in the game :lol: :lol: :lol:
  22. I think that this place is free to talk to any issue about my plane :)
  23. Thank you !!!! And i hope so !!!!!!!!!!!!!!!! :lol: :lol: :lol:
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