Jump to content

nosaMtrevoC

Members
  • Posts

    209
  • Joined

  • Last visited

Everything posted by nosaMtrevoC

  1. For reference It's working on Software Version: 4.7.0.12981 Firmware Version: 1.00.007 This is specific to the XL from what I understand. Out of interest, where did you find the firmware update for the stream deck. It seems like elgato doesn't support updating the firmware on many of their products unless directed to by their support. (stated on a few of their products on the web). Just wondering as I'm looking into it myself.
  2. Do you still have the older software version of stream deck on your machine (downloads folder), try uninstalling it, and installing an older version.
  3. Also what software version are you running of the Stream Deck Interface. It may not be firmware, but rather the software. (more likely).
  4. Can you post what firmware version you are running and which stream deck so that we can document this, and/or see if others with the same firmware are confirmed working or not?
  5. I guess this means no firmware updates... Looks like ctytler is active as of a month ago on Github, so he can probably have a look. Worst-case scenario his project is public so we can see what's wrong ourselves if your willing to familiarize yourself with his code. Definitely don't want to lose this plugin as it's great for people without full-blown cockpits.
  6. will you trade it for a mig-19? I mean, it's a dcs mig-19, but it's super real! ;)
  7. Just an FYI if you are into the WWII birds, I've created the exportscript for the P-47 in this thread here: https://forums.eagle.ru/showthread.php?t=277408
  8. I thought there would be a sticky for the DCS-ExportScripts mod. I don't see one, but I've created the exportscript for the P-47 Thunderbolt if anyone is interested in it. See this thread: https://forums.eagle.ru/showthread.php?t=277408
  9. Hi Community, As a fan of the WWII birds, I got the P-47 right away. I don't have an extensive cockpit, but I do like using the stream deck to setup commonly used buttons. Rather than using it as a keyboard emulator, I use DCS-Exportscripts to export the data to a DCS Stream Deck plugin to properly emulate the state of gauges and buttons on the stream deck. If you are not familiar with either of the top two (I'm guessing if you are reading this you are) here are the links to their repositories: DCS-ExportScripts: https://github.com/s-d-a/DCS-ExportScripts DCS Stream Deck Plugin by Ctytler on ED: https://github.com/charlestytler/streamdeck-dcs-interface Example of how I use the two scripts on my stream deck: The Script is a Work in Progress, but as it's mostly working now I figured I could release it for use. There will be changes and modifications to the file that I will post here and keep the latest version on this page. This can be used as a standard DCS-ExportScripts file for the P-47 without a stream deck (use as you see fit), or has extra formatted id's that allow you to show nicely formatted live information on the stream deck. e.g. 250mph instead of 0.45048 (which might indicate needel position) see youtube video above for examples. If you have any questions feel free to ask. Newest version in user files area (link below) version 0.14 Date: June 11, 2020 Link to file area: https://www.digitalcombatsimulator.com/en/files/3310456/ enjoy! [Changelog]________________________________________________________ Version 0.14 - Changed errors in the Drop Ordinance Arming Panel and added switch cover ID's (thanks to olddog from ED Forums for the find) Version 0.13 - Formatting Changes Version 0.12 - Fixed some string formatting inconsistancies and errors Version 0.11 - Initial Release
  10. Its the su-27 https://makezine.com/2010/01/21/mind-melting-jet-model-project/
  11. I use a gen 4 nvme with about 5 GB/s read rate and it takes longer than I would expect to load (compared to other things) so I'm guessing it's loading a lot of info. Now that I hear you were taking minutes to load I don't think its long anymore. My average load to start a flight is 8-12 seconds. Again, that doesn't seem long, but it does take longer than other games to load. I load missions multiple times in this video that i posted regarding another topic. Just of interest if you want to see what the newer gen 4 nvme drives do.
  12. I get the frustration, being on open beta to be able to play the latest releases etc., but you are on open beta, that would have been my response. I get frustrated with all my replays constantly being broken between updates and wish that system was re-done, but I can't really complain about it. My option is to move to stable. I would... move to stable if it ensured my replays wouldn't break between stable releases, but that doesn't seem to be a sure think either so I stay on openbeta and deal with the bugs.
  13. just watched that video, hmmm your right the relation of the two isn't obvious. Would have to test a lot more of the different fuel variables available including a number of them combined. I'll pause for a moment to see if I can acquire the f-14 mod before continuing here. That would make the testing much easier as I could go back and forth myself and am familiar with the wierd types of numbers dcs spits out. On a side note I noticed you have Star Citizen also Phoenix. I was a SC fan a long time ago, havn't been into it for a while, but was involved in the initial round of funding.
  14. about to look at the vid. That's very generous of you guys (gunslinger and phoenix), I hate accepting anything from people, but I just more of a WWII bird fan (and GA aircraft). If you guys want to arrange that, I would go ahead and make a full export script with special buttons like I did with the p-51 and a streamdeck profile for you. I do enjoy programming, so programming for dcs and this community would be fine by me.
  15. It won't prevent me from buying the map, but personally I'd have prefered the map to extend Normandy. Especially with the p-51D's range with tanks. Would have loved to start across the channel in Normandy and fly across and up the coast and back.
  16. this is where testing is important, and frustrating without the module. It could still be the fuel values, but for instance int he p-51 the value 0.9880 means the fuel tank has 92 gallons of fuel left, while the value 0.25 means you have 5 gallons left. It's not linear, nor does it make sense at first glance. It's actually relative to the needle position of the fuel gauge which needs to be translated via another function. To do this I usually chart the fuel information by looking at the guage and then the stream deck value and charting the values with the gauge vales as the fuel drops. If you fly the f-14 on afterburner and then speed up time (really fast) and put it on active pause, you should see a decrease in fuel on screen, and with this number displayed on stream deck. This of course assumes a lot. First and foremost that these values are correct from the used f-14 exportscript and that we got the correct values from that script to use for fuel.
  17. Hey Phoenix, Those are actually the type of numbers we are looking for. make the font smaller in the stream deck and see how they relate to the fuel. e.g. in the p-51, 0.15023 might mean 15,000'
  18. just for reference, I made a mistake in the file I attached above. (a bit tough without the f-14 mod and on top of that in the middle of inventory at work, so I'm doing this on breaks without a copy of dcs or it's files in front of me) Essentially if you followed along and did the code it would be correct, but I didn't do those changes in chackals file myself (to do with the .1 to .4 decimal places) because I didn't need to follow along my own code, but anyways, correct version attached for the follow along in this post is attached, I will add another file that will test all the fuel variables soon. try attached script with ids 2600, 2601 and 2602 F-14B.lua
  19. Thanks for testing phoenix. I'll update the file and give you something else to test. Hopefully tonight
  20. I'd have to agree with this. A community isn't going to put their efforts into something that won't get excepted by ED. Usually the first iteration of these projects isn't going to be of the highest quality as it would very much be a work in progress. It's something that people learn on and make mistakes and in many cases eventually end up with a superior product. Having ED make final judgments on third party products makes sense, but not on an open source community project. If it isn't your cup of tea, don't use it.
  21. maybe less is more. Figured I could give people a better understanding of what is going on in the exportscript, but you end up going down lots of rabbit holes without certain basic understandings. If you got to here (good job and/or I'm sorry, lol) Attached is the f-14b lua script made by chackal and the edits I've made above. Put the script in the same directory as the others, and follow a few posts above by using the 3'rd option in stream deck to monitor text change id's 2600, 2601 and 2602 on 3 different buttons and let me know the results. If the results make sense I'll make a fuel monitor button with them that displays the fuel output(s) on one button and flashes yellow when low on fuel. F-14B.lua
  22. we'll get it working after a few tumbles ;)
  23. definitely led to some confusion when the code didn't make sense.
  24. No prob slaintemaith, just some confusion. Just copied the path from the exportscripts dir not thinking of changing a-10 to f-14 (just used it as an example. Definately my fault, wasn't trying to blame anyone. I didn't realize I requested them because I didn't realize a-10 was in the path. Appreciate the response and help.
  25. Maybe someone can post a video of the streamdeck output of the above test of the 3 variables like i did here so we can see them. Maybe video the output on stream deck and then the fuel guage or display in the f-14 for reference:
×
×
  • Create New...