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Everything posted by Buzzer1977
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Part of the Jester menu is cut off in VR on a RX9070XT. The Jester menu in the F-14 is not affected, and the F-4E Jester menu works in VR with a NVidia graphics card. Overall performance on the RX9070XT in VR is pretty bad. Therefore it seems more like a AMD issue, then a F-4E issue. Both rigs use a Quest 3 via SteamLink/SteamVR on a dedicated 5 GHz WLAN. AMD rig: RX9070XT, Adrenalin 25.3.2, Ryzen 7 5800x3d, 128 GB RAM, BAR enabled, latest BIOS AGESA ComboAm4v2PI 1.2.0.E Nvidia reference rig(not affected) RTX3090, Nvidia 572.83, Ryzen 9 5950x, 128 GB RAM, BAR enabled, latest BIOS AGESA ComboAm4v2PI 1.2.0.E
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Great map, but definitely resource hungry
Buzzer1977 replied to SandMan23's topic in DCS: Cold War Germany
No issues here. But i'm offloading CPU load to the dedicated server to make more use of all cores and i'm massively using the BAR feature to push textures into system RAM. This comes at the cost of a lot of RAM. I'm currently using about 90GB of the 128GB in the system. -
Having issues with DCS core parking with the AMD ryzen 9950x3d CPU
Buzzer1977 replied to RTS354's topic in General Bugs
You can make good usage of the 9950x3d when you run the DCS server on the non-cached cores, while running the DCS client on the cached ones. -
ALEA IACTA EST Just ordered a RX9070XT OC https://www.xfxforce.com/shop/xfx-mercury-amd-radeon-rx-9070xt-oc-gaming-edition-with-rgb
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Already did this. DCS is in my Defender exclude list since the F-14 and F-4 issues a while back, the disc i've installed DCS has 1.9 TB free space and verify in steam doesn't really do anything besides tell me that "All 0 files successfully validated". Retry of DCS update gives either a "MISSING DOWNLOADED FILES" or "DISK READ ERROR". Ticket is open #183972.
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The 5070 is way cheaper (€800). A 4070TI Super is currently on par with a 5070TI (1200€) and about ~300€ more then a 9070XT or a 7900XTX (900€). So sub 1k€ it's only 9070XT, 7900XTX, 5070
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Now that the NVidia 5000 series and AMD 9000 series are out, does anybody have performance data for DCS in VR to compare? 9070XT 7900XTX 5070
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Nope. It's fixed by my provider. i would have to set up a entire new network with my own DNS and DHCP and then forward traffic to the gateway. Changing the DNS on my machine will stop some automation stuff and build agents that run on my machine. So there will pop up a window all the time that it cant resolve the server name via the external DNS ( which is clear because it doesn't know about local host names).
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I still have the problem, because i can't change the DNS server without breaking the mapping of several services in my home network. When will there be a fix?
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Since the last update my son and i can't connect to the DCS authentication server. His rig is running native DCS, i'm running DCS via steam on my rig. We both have the problem with authentication. So it's not a installation issue. All other network services work just fine. Error messages appear in the following order: In the Launcher: "Bad connection" "Failed to get authorization data. Error code is: -28 Using saved authorization." When launching DCS: Failed to get authorization data. Error code is: -28 Using saved authorization. Failed to get authorization data. Error code is: 203 Using saved authorization. nullnull
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Static PAD Single gives wrong external category (Ship)
Buzzer1977 replied to Buzzer1977's topic in Object Bugs
env.info("--airbases----------------------------------------------------------") for k, airbase in pairs(world.getAirbases()) do env.info("----------------------------" .. airbase:getName() .. "----------------------------") env.info("- CAT: " .. tostring(airbase:getCategory()) .. " - exCAT: " .. tostring(airbase:getCategoryEx()) .. " - Desc: " .. tostring(airbase:getDesc())) env.info("------------------------------------------------------------") end I've added a sample mission and the dcs.log of the sample mission SinglePadBug.miz dcs.log -
fixed Static PAD Single gives wrong external category (Ship)
Buzzer1977 posted a topic in Object Bugs
airbase:getCategoryEx() for Static PAD Single returns 2, should return 1, because it's not a ship. 2025-01-25 10:23:28.980 INFO SCRIPTING (Main): ------------------------------------------------------------ 2025-01-25 10:23:28.980 INFO SCRIPTING (Main): ----------------------------Static PAD Single-1---------------------------- 2025-01-25 10:23:28.980 INFO SCRIPTING (Main): - CAT: 4 - exCAT: 2 - Desc: { "life": 10000000, "attributes": { "Buildings": true }, "_origin": "", "category": 2, "displayName": "", "typeName": "FARP", "box": { "min": { "y": -15.403341293335, "x": -37.33903503418, "z": -36.837474822998 }, "max": { "y": 1.2944123744965, "x": 37.339050292969, "z": 36.837471008301 } } } 2025-01-25 10:23:28.980 INFO SCRIPTING (Main): ------------------------------------------------------------ 2025-01-25 10:23:28.980 INFO SCRIPTING (Main): ----------------------------Static FARP-1---------------------------- 2025-01-25 10:23:28.980 INFO SCRIPTING (Main): - CAT: 4 - exCAT: 1 - Desc: { "life": 10000000, "attributes": { "Helipad": true }, "_origin": "", "category": 1, "displayName": "FARP", "typeName": "FARP", "box": { "min": { "y": -19.947093963623, "x": -129.53994750977, "z": -129.53994750977 }, "max": { "y": 19.947093963623, "x": 129.53994750977, "z": 129.53994750977 } } } 2025-01-25 10:23:28.980 INFO SCRIPTING (Main): ------------------------------------------------------------ 2025-01-25 10:23:28.980 INFO SCRIPTING (Main): ----------------------------Static Helipad Single-1-1---------------------------- 2025-01-25 10:23:28.981 INFO SCRIPTING (Main): - CAT: 4 - exCAT: 1 - Desc: { "life": 10000000, "attributes": { "Helipad": true }, "_origin": "", "category": 1, "displayName": "SINGLE_HELIPAD", "typeName": "SINGLE_HELIPAD", "box": { "min": { "y": -19.947093963623, "x": -129.53994750977, "z": -129.53994750977 }, "max": { "y": 19.947093963623, "x": 129.53994750977, "z": 129.53994750977 } } } 2025-01-25 10:23:28.981 INFO SCRIPTING (Main): ------------------------------------------------------------ 2025-01-25 10:23:28.981 INFO SCRIPTING (Main): ----------------------------Static Invisible FARP-1-1---------------------------- 2025-01-25 10:23:28.981 INFO SCRIPTING (Main): - CAT: 4 - exCAT: 1 - Desc: { "life": 10000000, "attributes": { "Helipad": true }, "_origin": "", "category": 1, "displayName": "Invisible FARP", "typeName": "Invisible FARP", "box": { "min": { "y": -19.947093963623, "x": -129.53994750977, "z": -129.53994750977 }, "max": { "y": 19.947093963623, "x": 129.53994750977, "z": 129.53994750977 } } } 2025-01-25 10:23:28.981 INFO SCRIPTING (Main): ------------------------------------------------------------ 2025-01-25 10:23:28.981 INFO SCRIPTING (Main): ----------------------------Naval-1-1---------------------------- 2025-01-25 10:23:28.981 INFO SCRIPTING (Main): - CAT: 4 - exCAT: 2 - Desc: { "massEmpty": 25000000, "RCS": 7222.6440429688, "box": { "min": { "y": -6.9292697906494, "x": -90.033866882324, "z": -14.135508537292 }, "max": { "y": 38.787422180176, "x": 119.5740737915, "z": 14.126998901367 } }, "speedMax": 12.777700424194, "life": 7300, "attributes": { "Aircraft Carriers": true, "AircraftCarrier With Tramplin": true, "AircraftCarrier": true, "Ships": true, "RADAR_BAND1_FOR_ARM": true, "NO_SAM": true, "RADAR_BAND2_FOR_ARM": true, "DetectionByAWACS": true, "Heavy armed ships": true, "Straight_in_approach_type": true, "Armed Air Defence": true, "HelicopterCarrier": true, "Armed Ship": true, "HeavyArmoredUnits": true, "All": true, "Naval": true, "Armed ships": true }, "category": 2, "Kmax": 0.050000000745058, "_origin": "China Asset Pack by Deka Ironwork Simulations and Eagle Dynamics", "typeName": "Type_071", "displayName": "Type 071 Amphibious Transport Dock" } 2025-01-25 10:23:28.981 INFO SCRIPTING (Main): ------------------------------------------------------------ 2025-01-25 10:23:28.981 INFO SCRIPTING (Main): ----------------------------BLU-CG-1-2---------------------------- 2025-01-25 10:23:28.981 INFO SCRIPTING (Main): - CAT: 4 - exCAT: 2 - Desc: { "massEmpty": 72916000, "RCS": 20059.416015625, "box": { "min": { "y": -12.130121231079, "x": -171.06927490234, "z": -46.412311553955 }, "max": { "y": 65.324577331543, "x": 169.96752929688, "z": 41.562206268311 } }, "speedMax": 15.433300018311, "life": 7300, "attributes": { "Aircraft Carriers": true, "AircraftCarrier": true, "ACLS": true, "RADAR_BAND1_FOR_ARM": true, "RADAR_BAND2_FOR_ARM": true, "AircraftCarrier With Arresting Gear": true, "Link4": true, "Heavy armed ships": true, "AircraftCarrier With Catapult": true, "Naval": true, "Armed Air Defence": true, "Armed ships": true, "Ships": true, "Arresting Gear": true, "Armed Ship": true, "HeavyArmoredUnits": true, "All": true, "catapult": true, "Datalink": true }, "category": 2, "Kmax": 0.050000000745058, "_origin": "USS_Nimitz", "typeName": "CVN_73", "displayName": "CVN-73 George Washington" } -
I'm looking for a graphics card for my sons rig. He has a 5800X3D with 126GB RAM and a old GTX960. He'll get a Q3 for VR, but I'm still in doubt which graphics card to buy. RX 7900XTX ->24GB VRAM which is great for DCS, but the 7000 series had(still has?) serious issues in VR in the past. RX 9070XT -> Only recently announced, only 16GB VRAM, price tag yet unknown RTX40xx -> Unavailable and/or ridculous overpriced RTX5070 -> Rumored to require PCIe 5.0, we only have PCIe 4.0 on AM4 ... So to me it looks like 9070 if the price is right. Any suggestions?!?
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nullHi, I've lost authorization to my F-4E. System time is set correct, i already did the cleanup - logout - login procedure. Validation/repair of game files also didn't help. Could it be there's a server issue with DCS or heatblur ?!? Regards buzzer null null
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nullMost time seems to get lost with numerous "Create-QueryNetworkOpenInformationFile-Close" cycles. 0 FLTMGR.SYS FltGetStreamContext + 0x20ca 0xfffff8014986963a C:\WINDOWS\System32\drivers\FLTMGR.SYS 1 FLTMGR.SYS FltGetStreamContext + 0x483 0xfffff801498679f3 C:\WINDOWS\System32\drivers\FLTMGR.SYS 2 FLTMGR.SYS FltReleaseFileNameInformation + 0x705 0xfffff801498a40e5 C:\WINDOWS\System32\drivers\FLTMGR.SYS 3 ntoskrnl.exe PsReferenceImpersonationToken + 0x2ddd 0xfffff8014c6bfaad C:\WINDOWS\system32\ntoskrnl.exe 4 ntoskrnl.exe ObOpenObjectByNameEx + 0xf21 0xfffff8014c6ca301 C:\WINDOWS\system32\ntoskrnl.exe 5 ntoskrnl.exe ObOpenObjectByNameEx + 0x1f2 0xfffff8014c6c95d2 C:\WINDOWS\system32\ntoskrnl.exe 6 ntoskrnl.exe SeQueryServerSiloToken + 0x23e 0xfffff8014c68d32e C:\WINDOWS\system32\ntoskrnl.exe 7 ntoskrnl.exe setjmpex + 0x90b8 0xfffff8014c42a508 C:\WINDOWS\system32\ntoskrnl.exe 8 ntdll.dll NtQueryFullAttributesFile + 0x14 0x7ff96edb2d74 C:\WINDOWS\SYSTEM32\ntdll.dll 9 KERNELBASE.dll GetFileAttributesExW + 0x9f 0x7ff96c67d73f C:\WINDOWS\System32\KERNELBASE.dll 10 edCore.dll VFS_open_read + 0xe18 0x7ff8a2f57a88 D:\SteamLibrary\steamapps\common\DCSWorld\bin\edCore.dll 11 edCore.dll ED_luaopen_io + 0x268 0x7ff8a2fba398 D:\SteamLibrary\steamapps\common\DCSWorld\bin\edCore.dll 12 lua.dll luaD_growstack + 0x4b5 0x7ff94d376ee5 D:\SteamLibrary\steamapps\common\DCSWorld\bin\lua.dll 13 lua.dll luaS_newlstr + 0x3e8c 0x7ff94d3831cc D:\SteamLibrary\steamapps\common\DCSWorld\bin\lua.dll 14 lua.dll lua_setlocal + 0xa0b 0x7ff94d3768ab D:\SteamLibrary\steamapps\common\DCSWorld\bin\lua.dll 15 lua.dll luaD_growstack + 0x69f 0x7ff94d3770cf D:\SteamLibrary\steamapps\common\DCSWorld\bin\lua.dll 16 lua.dll luaD_growstack + 0x6e 0x7ff94d376a9e D:\SteamLibrary\steamapps\common\DCSWorld\bin\lua.dll 17 lua.dll lua_pcall + 0x60 0x7ff94d371c00 D:\SteamLibrary\steamapps\common\DCSWorld\bin\lua.dll 18 edCore.dll ED_lua_pcall + 0x236 0x7ff8a2fb92e6 D:\SteamLibrary\steamapps\common\DCSWorld\bin\edCore.dll 19 lua-dxgui.dll lua-dxgui.dll + 0x16f0b 0x7ff90e9c6f0b D:\SteamLibrary\steamapps\common\DCSWorld\bin\lua-dxgui.dll 20 dxgui.dll gui::Widget::callWidgetCallbacks_ + 0xed 0x7ff94012c4ed D:\SteamLibrary\steamapps\common\DCSWorld\bin\dxgui.dll 21 dxgui.dll gui::ButtonBase::onMouseUp + 0x81 0x7ff9400b8881 D:\SteamLibrary\steamapps\common\DCSWorld\bin\dxgui.dll 22 dxgui.dll gui::WindowsManager::handleTabButton + 0xe47 0x7ff9400d7a87 D:\SteamLibrary\steamapps\common\DCSWorld\bin\dxgui.dll 23 dxgui.dll gui::GUI::onMouseUpMessage + 0xde 0x7ff9400ce57e D:\SteamLibrary\steamapps\common\DCSWorld\bin\dxgui.dll 24 dxgui.dll gui::GUI::processMessages + 0xdc 0x7ff9400cee2c D:\SteamLibrary\steamapps\common\DCSWorld\bin\dxgui.dll 25 DCS.exe SW + 0x44d045 0x7ff794a99b15 D:\SteamLibrary\steamapps\common\DCSWorld\bin\DCS.exe 26 DCS.exe SW + 0x4074e4 0x7ff794a53fb4 D:\SteamLibrary\steamapps\common\DCSWorld\bin\DCS.exe 27 DCS.exe SW + 0x408c13 0x7ff794a556e3 D:\SteamLibrary\steamapps\common\DCSWorld\bin\DCS.exe 28 DCS.exe AmdPowerXpressRequestHighPerformance + 0x11d2043 0x7ff7963c5047 D:\SteamLibrary\steamapps\common\DCSWorld\bin\DCS.exe 29 DCS.exe SW + 0x7e76b2 0x7ff794e34182 D:\SteamLibrary\steamapps\common\DCSWorld\bin\DCS.exe 30 KERNEL32.DLL BaseThreadInitThunk + 0x1d 0x7ff96e86259d C:\WINDOWS\System32\KERNEL32.DLL 31 ntdll.dll RtlUserThreadStart + 0x28 0x7ff96ed6af38 C:\WINDOWS\SYSTEM32\ntdll.dll
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nullI attached the process monitor. Seems like DCS is doing a gazillion of unnecessary, redundant IO requests. Multiplied by the slower response from the OS due to the network drives this accumulates to the hangs. I've added the zipped procmon log for DCS.exe during the hang. DCS_PROCLOG.zip
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Found out: It seems related to my Windows profile, because i've got some network drives mapped that are not always available. The question is: Why isn't other software affected? What does DCS differently when scanning the directory structure?
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Messed up _G["countries"]
Buzzer1977 replied to Buzzer1977's topic in Scripting Tips, Tricks & Issues
Most collections in ["countries"] are f'ed up. "by_idx" -> f'ed & mostly redundant to by_country, but in f'ed up way. "names" -> f'ed "name" -> f'ed & redundant to names "id" -> usable, but why isnt' it called by_idx? "by_country" -> usable Most convinient way to fix this would be if ED could add the WorldID key to 0-14 in "by_idx". The inconsistent usage of countryName, ShortName, ID (i.e. WorldID) in the API drives me crazy too. Why in the World do they have 3 primary keys? Especially WorldID starting with 0 for Russia making access to arrays via LUA impossible? This way you always have to traverse collections instead of direct access to a fixed length, fixed position array. -
_G["countries"] is a mess. I'm currently trying to do some dynamic scripting, but mapping of countries is a complete mess. No matter which data i'm looking for, everything is completely inconsistent and messed up. Is there a chance this will ever get fixed? F.e. "names" is lacking IDs 1-14 "names": [ "UKRAINE", "USA", "TURKEY", "UK", "FRANCE", "GERMANY", "AGGRESSORS", "CANADA", "SPAIN", "THE_NETHERLANDS", "BELGIUM", "NORWAY", "DENMARK", "15": "ISRAEL", "16": "GEORGIA", "17": "INSURGENTS", "18": "ABKHAZIA", "19": "SOUTH_OSETIA", "20": "ITALY", .... "88": "NIGERIA", "89": "PERU", "90": "ECUADOR", "91": "AFGHANISTAN", "92": "NEW ZEALAND", "0": "RUSSIA" ]
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Installed latest MSVC++, but it didn't change a thing. I've got the feeling it has something to do with file IO. null