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MysticDaedra

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  1. We're still recruiting! Refer to the original post for details. Feel free to reply here as well with any questions!
  2. Had our weekly F-18 training last night, some of our F-16 boys joined in the fun. We got a little bored at the end...
  3. We are a relaxed-realism group consisting of DCS players from across different walks of life and places in the world, creating realistic US operations from multiple branches to deliver a varied and exciting experience for our members. Our parent Arma 3 unit was founded in September 2016, and our DCS squadron was founded in May 2020. We are an established and tight-knit gaming community. Types of people we are looking for: We are currently looking for mission makers! Age 17+ At least conversational English proficiency Valid copy of DCS Open Beta SimpleRadio Standalone Working speakers/headset and microphone A positive attitude, high personal integrity, and maturity When it comes to what to fly, we accept flyers of any plane, but currently only use the following modules in our missions: F-14 F-16 F-18 However, we do plan on adding more modules and planes as we expand our number of experienced pilots, with plans to include A-10C, UH-1H, and the Apache, as well as any others we can consistently get enough people to fly regularly in missions! We don't require any member to own any module, but due to them being frequently used in our missions, we do highly recommend having the following modules: Supercarrier Persian Gulf Syria Our missions also use two freely available community mods as well, and will offer help getting them set up if you do not have them. A-4E Community Mod High Digit SAMs About Us US/North American-based community focused on DCS US Armed Forces CAS, CAP, and SEAD/DEAD operations. Unit Wide Monday Operations every Monday at 19:00CDT. Members from the age of 17 to their 50s. We have members from Indonesia to Brazil to the UK. They come from all walks of life from plumbers to students to corporate managers to military officers. We are more than a DCS squadron, we are a tightly knit community and we often play other games together. We want to get new members in the game quickly, and our basic training is designed to do just that: teach only what we do. We offer training on all supported airframes and roles, with the expectation that members gradually improve over time. We know DCS is a game and we just want to know that you’re up to speed. That is also why our attendance policy is a bit unorthodox, we only require you to tell us if you plan on attending or not. Though activity has its own rewards, we do not punish or adversely affect you if you can’t make it to a game session. In-game we expect seriousness and professionalism to provide an immersive and fun gaming experience. You will have a task and you will have leaders giving orders, and there will be a bit of structure. This is not to say you can’t crack a joke or anything, but there’s a point to where it can become distracting. Out of game we are just a bunch of friends goofing around like a gaming community should. We don't expect “yes sir, no sir” in or out of game. What We Bring To The Table We have multiple sections working both independently and cooperatively to bring a new level of coordinated missions. With experienced real-life Air Force controllers and pilots, we are able to simulate a high degree of realism in our operations. We want to present an active and high-energy environment that is professional when we need to be, laid back the rest of the time, and fun all the time. Our leadership is adept at what they do, whether it is designing missions and operations, or getting everyone hyped to get some game time in. We have a dedicated server for SRS, training, and operations! Why We’re Different From the Rest While no unit is totally unique, JATF-121 attempts to break out by being relaxed and professional in the realism department. Immersion is important but we eschew all the “dead weight.” We don’t have a mod for every little thing. We don’t insist that you drop real life into oblivion for a game. We don’t put new members through overly-developed and lengthy training schedules. We believe that everyone has a certain taste and style to their DCS preference. We focus on common sense but accurate policies, short training, high energy operations, active player base, and approachable but fleshed out realism and immersion. How to join 1. Join the Discord and read over the #dcs-welcome channel 2. Fill out the brief application form 3. After filling out the application we will have a quick one on one chat on TeamSpeak to make sure that we as a unit are a good fit for you, then get you into the game! Contact Information Our Teamspeak IP: ts3.taskforce121.us Discord Link: https://discord.gg/r72h6tW Several of our members stream DCS and Arma and other games on Twitch, feel free to ask for some of the channels if you'd like to watch an operation.
  4. Oh I don't mind night ops, the "dark" part of cold and dark refers to a dark cockpit, generally a commercial aviation term I guess. Thanks for the tip though, I didn't realize I had this option. Going to start using it right now!
  5. Yeah, but sometimes it works and sometimes it doesn't. And sometimes it will work, but then once I've started DCS it no longer seems to be sending a signal to the sound card, as I get no response from the buttkicker, even though I can see it's receiving data from DCS via the verbose log. It is entirely possible that it has something to do with my VR headset. I've been having the WMR loud static hissing bug a lot lately.
  6. Also, is there a way for me to start with everything already on and running? I'm having a lot of VR-related crashes, and it's getting extremely tedious to do cold and dark every single time.
  7. Crisis in Persian Gulf for the F/A-18C. Apparently my reading comprehension is nil, I never realized. I'll try that next time instead of going to spectator (maybe I read "observer" and my brain saw "spectator" lol).
  8. SimShaker Sound Module, or Simshaker for Aviators, one of the two isn't working, because I frequently get zero rumble in my seat from my buttkicker gamer 2. Sometimes it works, most of the time it doesn't. I can see in the verbose log that it is receiving data from DCS, but nothing is coming out of the buttkicker. Checking the buttkicker with regular audio works fine, so it's not the device.
  9. The stated method of avoiding the ejection bug doesn't work. After leaving my plane to go to spectator mode, an AI takes over the slot and refuses to allow me back in. Is there any other way to fix the ejection bug?
  10. Is there a way to manually change the mission to a GPS era so that it can be played with the current features the F/A-18C has access to? Or do we just need to wait until ED gets carrier TCN alignment working?
  11. Looking forward to RC10. Been having a blast with Liberation lately, although there are definitely still some bugs/design flaws. Already posted to github, but I noticed AWACS and all tankers are flying near stall speed, pitched way up just to maintain level flight. It's impossible to perform AAR right now with their pitch and speed being so slow. Also consistently getting the bug where my wingman will punch out as soon as hitting bingo fuel. Is this a liberation bug, or a DCS bug? Not sure, a quick search didn't show anything on the DCS bug report forum.
  12. Can't wait for the update and the fixes/changes!
  13. Still no response from ED? I'm extremely disappointed in the devs handling of this. Major game-breaking bug, and ED basically says it's a feature.
  14. @MBOT, I don't know exactly what the mechanical differences are between the INS of an airliner and the INS in the F/A-18C, but usually INS drift doesn't begin to occur until either several hours have passed, or a few thousand miles have been traversed. Most missions with an F/A-18C would realistically begin to see some slight INS drift... right around the time you arrive safely back to the carrier. A couple hundred meters difference after a 2 hour flight would be pretty severe in a precision aircraft.
  15. @khopa since your version is so different from shdwp's original... Well, I already asked for a new forum post, but might I suggest you enable the issues tracker in Github? Forums can be a really tedious way to track and submit these problems. Keep up the fantastic work! The improvements look great, and I'm downloading and trying out RC6 right now!
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