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Stearmandriver

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Everything posted by Stearmandriver

  1. Yeah, pickled when the cross reached the beginning of the tank farm, and impacts were well to the left, where it makes sense to me that the cross would/should have been tracking in this case. I'll see if I can do some tests too... I'd be interested to see what you come up with, thanks.
  2. Interesting, thanks for the responses. Seems like it's likely related, so as long as ED is aware I guess that's the best we can do. Here's a screenshot of the last time I tried it. The problem is not as pronounced as I've seen it, but you get the idea. You can see we're in a mostly wings-level dive (very slightly left wing low), and the CCIP symbology is deflected to the right. Impact point was far left of target.
  3. The suspected bug I'm seeing, you mean? Mainly, the fact that the CCIP drop line and cross are "crooked". In straight and level flight, the drop line should extend vertically straight downwards from the velocity vector. I've seen the drop line vary from just a few degrees off vertical to being more horizontal than vertical, when straight and level. This leads to significant misses, as you'd expect. I've also seen the airplane symbol on the HSI rotate up to about 60 degrees away from the normal "twelve o'clock" orientation. It would not have occurred to me that these were related, but maybe so. As far as how the INS is configured - IFA is selected, and AINS is annunciated on HSI. The relationship to carrier starts is interesting; I would not have thought of that. But I stopped using CCIP a little while back because of this, then hoped the last update fixed it so I did some testing and it seemed to work, so I used it in a mission and it failed again. The interesting thing is, when I tested it I used an air start scenario. The times I've seen problems, it's always been off a boat.
  4. My flights are always warm starts on the supercarrier in the interest of time. IFA is already selected, and augmented INS is displayed on the HSI. Doesn't seem like using IFA helps at all.
  5. Yep, that has to be it, thanks. I've also seen the behavior mentioned there where the aircraft symbol on the HSI is rotated instead of track up. So looks like it's a known bug, huh? That's good, anyway.
  6. Hi, I'm posting this as a question because while I've seen references to it, I can't find what - if anything - was ever confirmed. I've noticed lately while CCIP bombing that the drop line and cross are varying degrees of "crooked", instead of hanging straight down from the VV. This unsurprisingly leads to significant misses. 1. Has ED acknowledged this is a bug? 2. I've read it's related to bad INS alignment on carriers. Every time I've seen it, I've done a hot start on a carrier. Are there known conditions under which this occurs and thus a known way to avoid it? Thanks. Smart weapons are fun but it's also nice to be a pilot once in a while ;).
  7. Everything Imp just said. If you're the right distance abeam, and on speed, a 27 - 30 degree angle of bank will be what it takes. Oh, assuming no cross wind. Remember in normal conditions the boat will steer into the wind for recovery, so wind direction should be roughly a direct headwind on final (maybe 1 or 2 knots crosswind due to the angled deck). If you have, say, a strong left crosswind on final, blowing over the ship's port side, you'll get blown into the boat during your final turn, necessitating a tighter bank.
  8. Gotcha, guess I just didn't notice before. I thought it might be a sign they were actually still working on the SC. Oh well lol...
  9. Have they been in there since day one? I swear I slewed my view into pri-fly and noted how bare it looked, after being used to Javier's Nimitz in FSX. Maybe I ended up in the wrong space or something though.
  10. ... with a couple differences, the main one being the way the relationship between approach speed and AoA changes with load factor. If you were making a 30 - 35 degree AoB turn to a short final (say you got just a bit wrapped up) in a KC10 you might be more interested in AoA ;). Does the -10 not have a HUD with an AoA indicator? I've really come to like it in the 737. I've always wondered why we didn't use AoA more in civilian aviation, it's such an easy thing to measure and display.
  11. I feel like this is new. Maybe I just never noticed before.
  12. Wildwind, don't feel too bad... the LSO grading - at least for the Hornet - has been kinda borked since release. Almost every pass in a Hornet will yeild some flavor of EGIW, 3pts, or LNF, even on a solidly trimmed-up approach that ticks all the parameters and with no power reduction. About the only way to avoid it is to start a steady power increase towards Mil a second or two before touchdown. This used to annoy me more because if you had a centered ball at the ramp, you didn't want to add power until touchdown. Lately though I seem to get a pretty good sink somewhere between IC and AR, and need the power addition to stay on the ball, so my grades have improved lol. I've been wondering if these sinks have been coincidence or if we're starting to see the burble modeled. Works for me either way ;). I will say, if you enjoy having your passes graded (accurately), you want Bankler's Case 1 Recovery Trainer mission. Far, FAR better analysis of your pass than what the Supercarrier LSO provides. (I've had Bankler's score a pass perfectly - 75 / 75 - and the Supercarrier LSO give me a no grade EGIW lol). When I do CQ stuff, I fly the Bankler's mission (modified to add natural wind and deck objects), and disable the LSO included in the mission via the F10 options. The boat LSO seems to actually work well... he just grades poorly. Here's a video of Bankler's pass grading if you're interested: https://m.twitch.tv/videos/818427432
  13. Aviation is full of times when you'll need a reciprocal heading or course. Once you're used to doing it, it's not really math anymore.
  14. Yep that's where it gets confusing. If the original heading is less than 180, I go the other way: add 200 then subtract 20. Confuses everybody at first (including me), but once you get used to it it becomes kind of automatic.
  15. My understanding is that's literally the definition of Eased Gun - pulling off a big handful of power to try to settle into the wires and avoid a bolter. I often get the EGIW comment when I haven't reduced power at all... but sounds like it was applied correctly (for once) here ;).
  16. Just a heads up, there IS a digital readout - of sorts. On the upper left corner of your HSI is your TACAN data block; it's circled in red in this pic and shows that the TACAN bears 261 degrees from you, is 3.0nm away, you'll be there in 30 mins (guessing active pause was on lol), and the TACAN station ID is CVN. So you know where the ship bears from YOU; you just need the reciprocal heading to know where you bear from the ship. It's 180 degrees opposite (I've always used the "subtract 200 and add 20" method). So in this case, you'd report that you're "marking Mom's 081 for 3 miles". Whether that's easier than interpolating where the tail of the needle is pointing depends on how comfortable you are with figuring a reciprocal heading on the fly. It's arguably a degree or two more accurate, but that probably doesn't matter.
  17. A basic tenet of real-world airmanship in ANYTHING is to fly a trimmed-up aircraft at all times. In reality, you should never be "forgetting the trim"; failure to trim correctly would be an automatic unsat on any checkride you'd ever take, civilian or military. The reason is that a mis-trimmed state makes the plane much harder to control. Obviously we can do anything we want in a game, but dunno why you'd want to make your job harder... ;)
  18. Yes! (And fix the bug that always grades a Hornet trap as EGIW unless you advance the throttles BEFORE touchdown. )
  19. Another idea, if you have a targeting pod is, is to slew the targeting pod while watching the pod symbol on the SA page (small square) until it's over the area you want, then use the pod to designate that spot as a target. You can then get coords from the pod, or create a Mk point.
  20. Are you still seeing the pitch down right before touchdown? You'll know because you'll see the AoA indexer flicker to fast just before touchdown.
  21. Well, I verified the reverse ground effect bug is gone with aircraft in any configuration, over the water anyway. The nose still gets pulled down just before touchdown on either carrier or runway though. You can see this both in an outside view, and in the cockpit by seeing the AoA decrease rapidly just before touchdown. So I guess the supercarrier LSO is correct in that the aircraft is touching down near 3 pt attitude, even if the approach is stable at on-speed AoA. I guess it's probably sensing eased gun because of the decent rate increase as the nose drops right before touchdown. Any other thoughts? Does this need to be a bug report? There's no reason I can think of for the nose to drop by itself just before touchdown?
  22. According to the NATOPS, the 404 spools from idle to mil in 4 seconds or less. That's a pretty fast spool time! Anyway, regarding pass grading, I don't think just maintaining a stable midrange power setting would be considered an eased gun.. I understand that to mean pulling off a big handful of power over the ramp to make the jet settle into the wires? Feel free to correct me if I'm wrong there. Also, the 3pts remark remains common, which would make sense when considering that transient AoA fast indication right before touchdown. The question is, why is this happening? I figured it was the ground effect bug pulling the nose down right before touchdown, but that's been fixed. Unless... this just occurred to me: if I remember right, the reason for the reversed ground effect in the first place was to stop the Hornet from "sliding" around on a carrier deck? Is it possible that the ground effect has been fixed everywhere except over a carrier deck? I haven't tried any landings ashore since the update... does that transient fast AoA indication still occur when landing on a runway too?
  23. Yep, I agree that's how to fool the game into not giving those grades... but it's not exactly the "right" way to fly a pass.
  24. Hi, I'm trying to understand why the Hornet seems so prone to these comments during grading of a trap on the supercarrier. I'm putting this here because, best I can tell, it's pretty specific to the Hornet? I can't be sure though as the Hornet is the only carrier capable module I have currently. Apologies if this is the wrong the place. I know what these comments mean, and why an LSO would give them. What I can't understand is why I get them almost every trap, when I clearly did not ease gun and I've been at on-speed AoA since before the 180. It seems like there's almost no way to avoid these comments, short of starting a smooth power addition at the ramp that continues to touchdown. That seems to fix it, but my understanding is that I should be flying the ball all the way to touchdown and THEN going mil / max. I had thought it was associated with the reversed ground effect bug, but after the recent update this still happens. The ground effect bug is gone, I can fly at 10ft RA and 480kts no problem, but pass grading seems unaffected. The AoA indexer also still flashes from on-speed to a fast indication right before touchdown. The latest update is great and much appreciated, and this isn't meant as a gripe. Just trying to understand where the problem lies or what I don't know. ;)
  25. Foka, I agree and I think we're saying the same thing in the end - there's a wide range of simmers and everyone chooses their own level of immersion. Believe me, I love my Warthog and am jealous of those MFDs ;). But as you know, there are even vocal folks who will tell us it's impossible to enjoy flying DCS with our Warthogs... anything less then a top-end Virpil or Winwing is trash. I'm guessing we'd both disagree. All I meant to say was that anyone asking that question is gonna get a wide range of opinions, some pretty passionate; and that they all need to be taken with a dose of perspective. I didn't mean to sound like I was bashing anyone for choosing nicer hardware, sorry if it came off like that.
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