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Everything posted by ARM505
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'Record AVI' option dumps me back to desktop...
ARM505 replied to ARM505's topic in Screenshots and Videos
Ok, thanks. I do have media player 10, and what I thought were fairly recent codecs. Is there some sort of logfile that would have noted what lomac wants? -
I started the now closed thread asking for more info on a supposed missile shootdown (the plane shooting the missile!) Then I moaned about no fire extinguishers. Then I had a light hearted go at somebody bringing up the top gun 'hit the brakes and he'll fly right by'. I have no idea what people understood by what I was saying, but it seemed to wander off topic a tad, talking about beheadings. How on earth did we get there?!? I'll go and rest now....
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Yes, of course I read it! :) The problem of course is that I've already read the 1000+ posts concerning this debate in the past as well....and this thread is not about 'hitting the brakes and flying right by!'
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Noooooooooooo! Please don't start that one again!
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http://forum.lockon.ru/showthread.php?t=13415
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No, I agree. But it's good to know most of us have seen so many rubbish flying movies, don't you think? ;)
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Hi, After making a track, and getting the camera angles the way I want, when I select 'Record AVI' from the 'Flight' menu, LO just sends me back to the desktop. What should be happening, and how can I get it right? Thanks
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At the bottom of the list on the right....
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I have tried that, but it seems a bit random. Actually, I feel like it makes no difference at all, it could just be some bad luck though! But the point is, that we need to have some sort of decision 'event'. In other words, I could follow the logic of - Engine Fire, discharge the bottle, if still on fire after 30 secs discharge other sides bottle, if still on fire, EJECT. Right now it's - Engine Fire, shutdown engine, hmmmm, maybe it will go out, just wait a bit mo..BOOOOOM! Dammit! And anyway, having EGT, ITT, TIT (whatever they want to call it on this one!) alone doesn't make up for the fact that we just don't have functioning extinguishers in this sim! A basic model would do: Pull extinguisher, and there is XX % chance the fire goes out, something like that.
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Yes, same for me MBot, exactly so.
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And while I'm on it, why can I not put out the fires in my engines at all? I would love to have something like: 1) Get hit by irritating Stinger which often causes an engine fire 2) Option 1: Eject Option 2: Wait around and see if the fire goes out, risking explosive death I've just been reading how the Su25 was upgraded from the initial T8 pre-production models sent to Afghanistan with armour plate between the engines, and most importantly FIRE EXTINGUISHERS! The same goes for the A-10 etc. We need useable extinguishers, then we know, if they didn't work, get out!
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Take a look at this scan from a book on the Su25 I have, in particular the bit I drew some rather odd arrows around. Here's a link to it in case I botched this forums attachment util!: http://img.photobucket.com/albums/v244/ARM505/Su25Tale1.jpg How on earth did this guy SHOOT DOWN A STINGER, not only once, but twice and using unguided rockets the second time, and cannon the first?!? Surely they wanted to say he shot the guys before they launched? I doubt you could even see the actual missile in flight, let alone shoot it down! CIWS Pavlyukov they called him after that I suppose....I don't buy this story as it's written there, they must have it wrong. Anyone have any clarity on these supposed events?
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Motion seconded, does anyone know more about this? No joy with search....
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BF2 needs to pass a lot of data over the connection, so no matter the ping, a dialup just won't cut it, sure. LO has a lower total data volume to pass (I would imagine, it can run at 33 dialup settings I assume), but ping, or latency remains as important as always for immediate response. I'll take a line connected at a rock steady 150 ping over a fluctuating 10-200 ping line for flightsims. We don't need to take the insta-kill headshot type shots for sims compared to CS or BF2 as well, hence we can accept higher pings I believe.
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Well, it works. Thats got to count for something!
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Thanks, coincidentally I had just read that thread the minute before checking this one again! In any case, I didn't seem to have a problem with timeouts, but I did change the settings. Thanks.
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And some of us are restricted by a frankly evil, monopolistic and backward telecom company. Yup, thats right, I live in South Africa ;-) Nonetheless, your point is taken, and I will not be playing online in the near future, although a high ping is probably ok as long as it is very constant I suppose. Thats why I would love to have DS software which would mean we would probably get a local server.
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As a matter of curiosity, where is the VVS504 server physically located (just a general idea, no specifics needed)?
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I don't think the connection featured very heavily in the speed of loading the mission - it said 'waiting for server' for a few seconds at the end, but that was right at the end, and the HDD had been going mad the whole time up till then. Thanks S77th-RYKE for the good tip.
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No, but I'm on a 64k ISDN line, hence my question in the recent thread on HPB (High ping...people!) being allowed to join, asking what setting was best for me. I got two different answers, but inclining more towards leaving my setting lower (56k). My pings seemed logical, given that I am almost certainly on the other side of the planet to the server. Any further advice? I realise that I will probably not be able to play online, but I just wanted to check things out, and there was nobody on the server.
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Yes, I would really like a lower ping than that! I was just looking for an empty server to get a handle on how things worked online, and the VVS one fitted the bill. I was hoping to get an idea on how stable the ping was, as I know that IL2, which I used to play online very often, is still surprisingly playable when guys have 400 pings (I had 70, they had 400, and it still allowed relatively predictable gunshots), hence my question on the frequency of the ping value updates. I know it's not ideal, but servers are very few and more importantly, far between. Thanks for the answers.
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I'd love to know who got the A2A Maverick kill, and the A2G AIM9 kill!
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Hi all, I had a go at the (empty, thank goodness!) VVS504 server, my second attempt at online play. I'm curious why the mission loading time takes so incredibly long. I noticed this the first time I tried to go online, on another server, I forget which. Even when the missions are very complex with a lot of objects, single player seems to load far more quickly. I could really get up and go and watch some TV while waiting for the mission to load when I tried online! Is there anything I can do about this? I have 1 Gb of RAM at the moment, would more help these load times? I got a ping of between 380-395 according to the score window ingame. How often is this ping updated? It doesn't seem to update unless something else happens, ie some other value changes like killing a target. Reading the recent post about online play with high pings gives me the impression that this ping is borderline, but still useable. I was hoping for a more updated ping value to check that I wasn't spiking over 400. What happens to custom created loadouts that are saved by myself? Do they remain on the server after I have left? And what about non standard skins? I take it other players would just see one of the standard skins if they didn't have what I was 'wearing', but what if they did have the same skin? And.....on a subject I think may be doomed....(whispers)....any chance of dedicated server software at some stage cough cough....