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Tips for keeping the energy for dogfighting
IronMike replied to WildeSau44's topic in DCS: F-14A & B
I don't think so, at least not to my knowledge. Maybe I can find a moment next week to record a short snippet. It's fairly easy and intuitive. -
It is us, who have to thank you, dear Aqil! All your liveries are stunning and amazing, and we could not be more grateful. Thank you for being such an integral part of the Heatblur family! Teşekkür ederim!
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Such questions are good to learn, no need to shoot you! The added drag puts the throttles at a higher RPM, where they are more responsive. In addition, the DLC allows for adjustment of lift and drag, without changing pitch and throttle position (though remember that there is no sweet spot and you need to fight for position at all times, especially with throttles, and expect to counter the counter of the counter input...). Here, take a look at this tutorial I did ages ago (normally you wouldnt do such straight ins, but rather always fly a case 1): PS: please read the video description, it was a super quick one take recording and I brabbled some mistakes, which I correct in the description.
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Tips for keeping the energy for dogfighting
IronMike replied to WildeSau44's topic in DCS: F-14A & B
One thing that hasn't been mentioned yet is what I like to call "fapping for energy" - it is a technique on how to use the stick, and in fact very simple to practice. As others already have stated you want to manage your energy, that is Gs and speed. Ideally you want both at ideal numbers, so corner speed at around 6ish G. But that won't always be the case, a climb may reduce speed, a sharper pull will reduce it, and a dive for speed may reduce your Gs, etc. Now, of course we need to stay observant of our instruments (in time you also get a feel for it, as the cockpit rattling and buffeting feeds back to you, so you can have more eyes on the bandit). But how does that actually look in terms of stick work, if say we fly a level turn - hypothetically (since usually you should go half a circle up and half a circle down). So, let us say, we fly a level turn and suddenly have too much speed and not enough G? How to get back G load without really bleeding all your speed? A good technique is to pull (quick release), pull (quick release), pull (quick release), pull (quick release) ... on the stick, aka very fast stick aft movements. This will quickly load G back on, without bleeding speed, since you have a brief release of the stick between the pulls (hence fapping for energy). Vice versa, if you have a lot of G, but losing speed, you do it in the opposite direction. You push (quick pull aft), push (quick pull aft), push (quick pull aft), push (quick pull aft), ... This will allow you to load back on speed without sacrificing too much G, aka just letting go of the stick and G load. Note that while the "fapping for G" is a more pronounced quick and sharp pull and release, the "release for speed" is a more relaxed, slower movement that you adjust as needed, sometimes as little as one slightly relaxed ease forward on the stick, can gain you back enough speed, and then you bring the stick back again to hold the Gs, etc. Try and train that by simply flying level turns, and observing how either loads back on G, or releases G and loads back on speed. And observe how the aircraft behaves. It is a very good thing to have in your muscles memory for dogfighting. This technique is not Tomcat specific and can be applied in any dogfighting aircraft, even in a glider, a fokker dr1 in ww1, a bf 109 in ww2, an F-4 in Vietnam, or an F35 in post modern times... and allows you to stay at full throttle at all times (which you generally should, unless you are trying to force an overshoot, or as a last resort, or some more advanced split throttle shenanigans, yada, which I'd consider more of a gimmick than base dogfighting skill.) I hope I explained it well enough to make sense. Happy training! -
Not a problem at all, we all get frustrated. But indeed DLC is not optional, it is part of every (case 1 and case 3) landing checklist. If you look at the little image that is included with the case 1 insta action missions or the tutorial, you see DLC extended on the downwind once you hit 600 feet. None of these points are optional. As simmers we tend to make things optional for ourselves, as we have an optional respawn, hehe. But that then becomes a slippery glideslope. I hope you enjoy many more happy landings!
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The case 1 landing tutorial and normal landing tutorial definitely mention that DLC must be turned on. ACL is simply an aid to complete both of these landings. As Rustbelt said, there is no landing in the Tomcat without DLC. Glad you figured it out though. It certainly also threw others off guard. But it's simply part of "landing configuration", as much as landing gear and flaps.
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Thank you, it is known and fix (for the not working fix) is already in the works.
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[RESOLVED] Jester won't finish INS alignment?
IronMike replied to Hog_driver's topic in Bugs & Problems
Confirmed, the hotfix is in, but due to Easter holidays for our team, the changelog entry did not make it in in time. -
Dear all, shame on me, I forgot to add one of the most important items for this patch: - Added Top Gun 104 "Iceman Tribute" livery by LanceCriminal86 and Mach3DS In memory of the late and great Val Kilmer. May he rest in peace.
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Feedback Thread - Phantom Patch 17-04-2025
IronMike replied to IronMike's topic in DCS: F-4E Phantom
Man, it feels like half a lifetime ago we recorded these lines, and it warms my heart to see that they are still going strong with you guys. -
[RESOLVED] Jester won't finish INS alignment?
IronMike replied to Hog_driver's topic in Bugs & Problems
It will only be distributed in case there is no hotfix soon. -
Thank you we have seen the report, we are investigating. This is fully correct behavior @scommander2 - no two engines are alike. This is why the AB effects and AB lighting will never be fully in sync. This is intentional. The bug however is different. On camera switching one of the AB is frozen. It is related to the sounder code for one engine, we already see a potential fix for it (and why the last fix unfortunately did not seem to work though it seemed gone in testing). You can observe how that looks here (the bug, ofc, not the fix): https://discord.com/channels/1071433028045377637/1362528498920718388
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Feedback Thread - Phantom Patch 17-04-2025
IronMike replied to IronMike's topic in DCS: F-4E Phantom
Likely a "new map issue", meaning that the runway is recognized not as such or as a taxiway. He gives you a hard time if you do taxiway take offs, so my guess is on that. It is also possible that this is not a bug, but that the actual runway to be used is shorter than the full length of the tarmac (some runways have that), in which case that should be clear from the markings. sometimes end and start of runways are considered still taxiway, or iirc the term is DER (departure end of runway), but don't quote me on it. so you would have to taxi forward to be past the actual threshold. If you want, you can report it to Ugra, that would help. Thank you! -
Feedback Thread - Phantom Patch 17-04-2025
IronMike replied to IronMike's topic in DCS: F-4E Phantom
Thank you for the reports. For the alignment you can hop into the backseat and align yourself, and Jester will eventually catch up, we are investigating. Likewise for the cabin pressure. Our sincere apologies. -
Anytime!