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IronMike

3rd Party Developers
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Everything posted by IronMike

  1. Thank you @BIGNEWY and @Lord Vader.
  2. Thank you for the feedback. (I replied in more detail in the campaign feedback thread.)
  3. Thank you for the feedback! I forgot to mention: the flights are made specifically tuned to your preset channel 1 for what you mention above, so if you leave your radio as is, you should hear them jump to action.
  4. Check out the write up for the Flight Model Tuning part I, here. the same has been applied to the F-14B, which simply brings it closer to real live values, following the curves very closely. Which is also where your performance sits at in a dogfight. The reason we do not use "buff" or "nerf" is because either imply the intention to - I'll simplify - "make weaker" or "make stronger", while the intention here is to "make more realistic". That it then ofc can appear to the end-user as either buffed or nerfed is understandable, but I cannot answer your question in that manner, because bringing it closer to the curves, often means that both is the case at the same time in different parts of the flight model. Overall though you should experience a slightly improved performance, more accurate acceleration in the transonic region better acceleration, where it was lacking, less excess power, where it was too much, and thus a more accurate flight model overall, which has now come to almost conclusion. This means, as is, is what training for will let you develop long-term skills for the future to come - minor fixes and/or adjustments when needed excluded ofc. I hope this answers your question anyway.
  5. Because the current buffet is tweaked for realism plus added immersion. In other words, we overdid it slightly on purpose since release to provide a better "haptic" feedback on your screen or in VR. The new, more realistic buffet schedule trades some of this "translation into 2d/3d" - and while more realistic, may be less preferable for some or more preferable to others. Neither gains you any advantages or disadvantages, it simply lets you choose which level of "violence" you want in the buffet - one toned more towards immersion and one more toned towards realism, while I would argue that the more immersive one is not much less realistic, as the more realistic one is not much less immersive. It is an option that has been demanded by the community pretty much since release - so now everyone can choose whichever setting is better for their personal experience.
  6. They are not wrong as such. It needs to also translate to the screen. In the future maybe a lot of that can be translated into the physical world, as partially is already with simshaker, buttkicker, etc - but until then as devs we have to marry both realism and immersive elements together to a certain degree. While video games and sims are not technically part of the performing arts, in a way one could argue they are, and as such some of the same rules apply. On screen often you have to either tone up or down certain things, as the translation would make a 100% real "setting" make look downright unreal or also "too real."
  7. Thank you, this issue is known and on DCS side.
  8. Dear all, this month we have a rather small update for the Viggen, focusing mainly on fixing remaining issues with the tertiary air hatch and the gear door numbers not working. As always we would kindly like to ask you for your feedback. We would also like to take the opportunity to introduce you to @Silhou - our newest team member, who will help us greatly with customer support, bug tracking and administrative tasks. We are very happy to have her and we hope that together with her help we can improve our customer interaction even more! In the future tracked bugs will also receive a code, which will help to reference previous reports or already tracked bugs in future discussions if need be. Please join us in kindly welcoming Silhou to the team and to our forums. Thank you all for your great feedback and continued support! Team Heatblur Changelog DCS AJS-37 Viggen by Heatblur Simulations Fixes to tertiary air hatch conditions and animations Fixed gear door tactical numbers not working
  9. Dear all, we are proud to finally release the new free campaign for the F-14B - Operation Reforger II - Flanking the Bear. We hope you enjoy it, and we have put up a spoiler-alert feedback thread for it here. Flanking the Bear sets in immediately after the events that concluded Reforger Part I, with the player heading off to a new theatre and, over the course of 7 brand new missions, continues the effort to bring Russia back to the negotiation table to allow for a German re-unification. Of course, please note that any similarities with real world events are purely coincidental. The campaign does not require having played part I, however we recommend you do so, in case you haven't yet. We also included a fix for part I mission 7 not progressing correctly. We hope you have fun flying Reforger Part II and we will be very much looking forward to your feedback! Another major addition to today's patch is the F-14B Flight Model overhaul, following the same process as has been applied to the F-14A in the previous patch. We've tuned level flight acceleration, turn performance and top speed and excess power across the flight envelope to achieve an even more realistic performance helping you throughout combat maneuvering. Both the Heatblur F-14A and F-14B are now even more accurate in how they maintain energy states across the whole flight envelope, meaning more accurate performance while manoeuvring. Included is also a new option to select a more realistic AOA buffet schedule. If you would like to leave specific feedback regarding the performance and FM changes, please do so in the Flight Model Tuning Guided Discussion thread here. We would also like to point out changes we made to the loadouts, with now greatly improved loadout possibilities, limiting many incorrect or impossible loadouts through mutual exclusion. Last but not least we would also like to take the opportunity to introduce you to @Silhou - our newest team member, who will help us greatly with customer support, bug tracking and administrative tasks. We are very happy to have her and we hope that together with her help we can improve our customer interaction even more! In the future tracked bugs will also receive a code, which will help to reference previous reports or already tracked bugs in future discussions if need be. Please join us in kindly welcoming Silhou to the team and to our forums. As always we would like to thank you for your great feedback and support! Team Heatblur Changelog DCS F-14 Tomcat by Heatblur Simulations NEW: Added Singleplayer Campaign “Operation Reforger II - Flanking the Bear” NEW: Added option for a more realistic AOA buffet schedule Major improvement and overhaul of F-14B FM performance characteristics: Tuned F-14B level flight acceleration Tuned F-14B turn performance Tuned F-14B top speed and excess power across the flight envelope Made fuel tank loads exclusively symmetric Vastly improved loadout possibilities, limiting many incorrect or impossible loadouts through mutual exclusion Fixed HUD pitch ladder values for Take Off, Landing and A2G modes Fixed mirror floating with open canopy Fixed Operation Reforger I - Mission 7 not progressing
  10. We generally recommend not to use "hear like helmet", because it basically cuts off some ranges of our sounds, and thus "cripples" the sounds, rather than offering a balanced sound that is engineered towards a more muffled range. As for wing sweep I would have to check, I am not sure if we implemented sounds for it, as it would not be audible in the cockpit.
  11. Victory205 is doing well, thank you for asking. As for why he posts less on forums these days is not my place to answer. My guess is simply that he's enjoying his life with family and friends, as he well deserves.
  12. Here, this might interest you.
  13. As Lance said, not only. We scanned also -Es in the US.
  14. Yes. Jester v2 means a general overhaul of the Jester AI - in steps and as applicable - across modules long term.
  15. Aim-7s and Aim-9s are purely DCS side.
  16. To not spill all the beans yet, we will go into more detail about all of this soon.
  17. We will go more into detail regarding the mentioned systems in future updates. Mass Dynamic Systems basically means that parts of the aircraft that move are also driven by mass, not only as a function executing a command. Think of stuff like flaps, or landing gear, etc. We will update on Jester v2 in the future, and more, following the unveil. Thank you for your kind patience.
  18. The stores drag has been fixed indeed, it needed to happen before the FM could be tuned. Stores drag was tuned by type and station and it generally correlates to the drag index data in NATOPS.
  19. F-4E Phantom Development Report - DCS Newsletter 31/03/2023 The F-4E Phantom II is a 3rd generation multirole fighter aircraft, and formed the backbone of many air forces worldwide. Heatblur Simulations’ recreation of the Phantom aims to be as realistic as possible, and marries together a decade of development experience with a new, powerful next generation simulation framework created for all future Heatblur Simulations products. DCS: F-4E is now approaching completion and an unveiling in preparation for early access release. Full completion of the following systems has occurred or is imminent: Professional Flight Modeling (PFM) APQ-120 radar and associated systems, based on a next generation physically based radar model. Weapons Systems Flight control, trim feel and autopilot systems, accurately simulating pilot strength stick feel-dynamics, APR-46 RHAW radar warning receiver, a physically based analogue receiver with analogue sound synthesis Mass Dynamics Systems, providing far more accurate and realistic simulation of all movable and physical components of an aircraft. Persistence and Wear Systems …and much more Currently, the Heatblur team is focused on completing some of the last remaining major items of the Phantom II, including some of the more unique and complex features found in other Heatblur modules, such as JESTER AI. JESTER AI is Heatblur’s proprietary AI technology to provide an immersive and unique experience for multi-crew aircraft, currently available in the DCS: F-14. DCS: F-4E will debut JESTER v2, a ground-up rewrite of JESTER AI, providing a better foundation for future extensibility, improvements and a more immersive experience. JESTER v2 will also serve as the foundation for future Heatblur aircraft, such as DCS: A-6E. Stay tuned for a full unveiling of DCS: F-4E Phantom II as Heatblur Simulations reaches the end of the development process and dive deep into the aircraft, its systems and this release. Further DCS Newsletter topics touch on the current F-14 Development Progress and Eagle Dynamics' Free to Play Program. To read the recent DCS Newsletter on the ED Forums please click here. Sincerely, Team Heatblur Check out more development screenshots here: https://www.digitalcombatsimulator.com/en/downloads/screenshots/ Feel free to also join the official Heatblur Simulations Discord and discuss with us there: https://discord.gg/heatblur-simulations
  20. Our apologies for the delay, but the FM update thread is finally up. Thank you for your feedback in advance! In light of this we will lock this thread and kindly ask you to move the discussion over to the pinned thread for guided discussion. Thank you!
  21. Our apologies for the delay, but the FM update thread is finally up. Thank you for your feedback in advance!
  22. LET'S TURN AND BURN Hi Everyone! Currently, the Heatblur team is undertaking a large effort to refine and finalise the flight modelling of the F-14 Tomcat. In the previous update, the changes delivered were exclusively for the F-14A; the TF-30 powered version of the aircraft. The overall goal of this tuning pass was to even more closely match published performance data and ensure that the F-14A performs as it did in reality. The Heatblur F-14A is now even more accurate in how it maintains energy states across the whole flight envelope, meaning more accurate performance while manoeuvring. Further refinements include an overhaul of some of the intrinsic behaviour of the aircraft, such as wing rock. Wing rock in the Tomcat is now more pronounced and accurate to reality, and associated buffeting has also been improved to be more in tune with the real aircraft. The flight modelling refinements for the F-14A are now practically complete and the team is focusing on the F-14B, the F110 engine powered variant of the Tomcat. We thus figured we’d write-up a full and detailed breakdown of the latest DCS: F-14 flight modelling changes, our assumptions, methodologies and some of the theory behind the why and how. F-14 Flight Model Tuning - Part I - click to read. We hope you enjoy! full link: https://heatblur.se/fmupdate/ We love to share and learn together as a community and enthusiasts, and considering these changes impact the way you fly and fight the F-14; why not have you be part of this last step of our development journey. We’ve spent a considerable amount of time recently perfecting and tuning the last parts of the flight model for our F-14. As mentioned above, we’ve focused entirely on the F-14A first; the TF-30 powered version of the aircraft. To give you a better overview of the how and why, let’s do a quick deep dive and give you some background (pls follow the link above). F-14 Flight Model Future With this process nearing completion, the F-14A flight model is nearly in a fully finished state. The journey has been long, initially focusing on handling qualities with our very dedicated pilot SME, Victory205. We wanted to get those out of the way first to make sure handling was correct, with extra time spent focusing on handling qualities around the boat to ensure a very authentic carrier trapping experience. In the near future we will update the following FM items: AOA buffet update to be more realistic (new checkbox option) - will be included in DCS Patch April 13th 2023 Finish performance tuning for F-14B - will be included in DCS Patch April 13th 2023 Improve ground handling Misc minor handling qualities and performance updates as needed Of course the biggest of the items above is to finish a similar pass to the above for the F-14B; also fine-tuning the performance to perfectly match the available data and plots. We’ll chime in with another flight modelling update focusing on the F-14B results once we’re ready! If you have questions or just want to leave your feedback or else discuss the new performance and FM changes, feel free to discuss here. As always, we're looking forward to your input! Thanks for reading, and for your support – we hope you enjoy this deep dive, especially as a precursor to similar articles for the DCS: F-4E, DCS: A-6E and Eurofighter aircraft. Sincerely, Team Heatblur EDIT April 13th, 2023: - Adding Performance and FM Changes to F-14B, inlcuding level flight acceleration, turn performance and top speed and access power across the flight envelope. Feel free to also join the official Heatblur Simulations Discord and discuss with us there: https://discord.gg/heatblur-simulations
  23. Best not to promise anything yet, in case it takes a bit longer, but rest assured that it is one of our top priorities currently. Thank you for your kind patience!
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