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Roller25

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Everything posted by Roller25

  1. If used with the 'autorotation' mode, and used only to gain 20 or so degrees to your view looking over your shoulder, it really isn't "cheating". It's just adding some fov back from what is lost with current gen poor fov headsets.
  2. Do you have a link for that? Actually seems feasible...
  3. Do you have your warthog grip mounted on your MSFFB2? Could you share details?
  4. Looks so good! Will you be releasing plans? If so, how far off are you?
  5. Do you have an idea if/when you will release open build plans? I'd really like to build one of these ffb sticks...
  6. Any idea when plans might be made available? Looks like an awesome project!
  7. Completely understood you mate... I think that's the direction I'll take. SFX100 with a g-seat mounted on top.
  8. The SFX100 does heave exceptionally well, but would need a g-seat set up on top to fill the void in forces. In a turn the load factor runs vertically through the aircraft. So whilst the SFX100 sinks with heave, the g-seat would apply pressure on the legs. Thats about as close we'll get in sims I think. This works even better in VR because when the SFX100 sinks, your view point also sinks in the sim giving the illusion of being pressed into the seat.
  9. I am not sure I would ever part with my SFX100.. I've invested too much time into it. Perhaps a g-seat solution ontop of the SFX100 is the way to go.
  10. Sure. Those forces are probably pretty good. What kills it for me is banking turns. In that sim, the rig has you suspended on your side. That is not the correct force in a real aircraft during a banking turn.
  11. Agreed.. Impressive. But certainly not realistic in terms of forces felt in flight. I have an SFX100 motion rig at the moment but am eagerly awaiting DIY plans for Bergisons seat if he releases them...
  12. Anyone know what the mainpanel arg numbers are for panel shake in the F/A-18?
  13. Perfect! That'll do the trick! Thank you!
  14. Hey guys. I'm wanting to have ground effects for my motion sim for land (<2m AGL) and also the same ground effects for on the carrier (which is around 21m ASL)... Is there something I can use in lua which defines an aircraft being over land or over water (sea)?
  15. I have the same problem!
  16. Hey guys. I have a new windows installation. I have purchased both VoiceAttack and Vaicom. When I launch VoiceAttack (administrator), no VAP file is created... Any ideas?
  17. Cheers derammo!
  18. Well I've researched and experimented over and over again but for the life of me cannot get that data successfully exported. I know my lack of c++ knowledge and poor formatting is the culprit. Would you happen to know how to get this data.. into this lua.. Cheers!
  19. Hi guys. I am trying to extract more telemetry data (F/A-18C in particular) for my SFX100 motion sim. To start with I would like to extract Fuel Flow. I know this can be taken from the IFEI as FF_L and FF_R (https://github.com/BlueFinBima/Helio...ctions.lua#L38), but was wondering if anyone could help me code that into the attached Export.lua. Any help greatly appreciated! Export.lua
  20. Thanks Derammo. I had a hunch it would be attainable from the IFEI. Normal RPM percentage is fine. All I need is a value to be extracted for a motion sim platform (SFX100). Do you know how I would use that information for my intended application? I would assume I wouldn't need all of that code?
  21. Does anyone know how to extract the engine RPM telemetry data for the Hornet?
  22. Can FlyPT be used to control the SFX100?
  23. I finally have my SFX100 built. To get it working with DCS do I only need to drop the profile xml into the Simfeedback profiles folder?
  24. Anyone have a motion simulator with the Rift S? Wondering how the inside out tracking is affected by motion...
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