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Flanker562

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Everything posted by Flanker562

  1. Some misc. pics, last ones during some joystick confirmation for countermeasures:
  2. Are you also redoing the intake fuel tanks as well? But great work man, I can't wait to get the old one replaced myself :D
  3. If it's going to be recessed then maybe a simple cone (which is what ED does for the Flankers) instead, or a circle geometry for the texture, as they're not totally complex like that, but definitely looks great.
  4. - and + keys (non-keypad)
  5. I think the issue is more of a modelling issue or MEInit.xml one. If I'm thinking of what you're talking about, then the person just mucked with the MEInit.xml rather than modelling, since there was already an airbase there. I think you'd have to actually put the airfield there on the 3D terrain and then do all the scripting for that place.
  6. What you do is that you have to first extract these files: TURK-ZNAK.tga KREST-GERM.tga which can be found in the worldtexturestga.cdds file. Then you'd have to edit those files in Paint Shop Pro or Photoshop. But as Deadman suggested, it may be better to have it moved to the USA side anyways. The only thing (if it really matters) is that you only have two selections for camo schemes, and at the present time you can't add any either, so regardless of country, you'll see the same scheme.
  7. It would be nice, but seeing it's a Russian company you're more than likely not going to see much on the US side. Besides, theres a plethora of US stuff already available (though of course not in much of a quality of LOMAC) so it'd be beating a dead horse. But I'll agree three versions of the Mig-29 is a little much, one would have sufficed IMO, but more than likely we'll just have to wait and see.
  8. you can fanagle it somewhat by editing the instrument texture set to try and "get" a digital look:
  9. Novorssijsk area, right on near Gelendzhik, on the western Caucauscus
  10. The star is a nomera.tga series file, not directly on the skin, but since it's the original ED lines, yeah it should be fixed, unless there's a difference between an A and C as far as the wings and fuselage?
  11. Trust me it is, there's a definite change in how things are seen and so far I'm quite happy with what the result of it :) It makes some of the day missions alot better to deal with..
  12. Given some people, wouldn't be stretching it too much... But yeah, the code is pretty stringent, edit one single value in the lockon.exe and it's unusable. Like britgliderpilot hinted at, it's just not something that has been done successfully. As far as clunkiness vis a vis A-10s and LGBs...? Nah pretty nice actually: http://562.50megs.com/LOMAC/Tracks/A10samhunt.zip Too easy.... ;)
  13. Good stuff man! ;)
  14. Sometimes you're just in the mood to do spin recovery training... Just a few for before my New Years happens, have a Happy one!
  15. Being the non-real person flyer I would assume so, since if refuelling quals were important, then life'd be alot easier for pilots. I assume that maybe up to 1.12a not enough hard information was available (though I'd even quickly discount this one myself) or maybe they just scripted it to have it as a placeholder, then come back to it and then implement it how it should be. Needless to say Lock On by itself is a complex sim, so that probably was a lower priority (along with the Su-33 itself in some ways) than some of the other issues at the time, given that only one player flyable can do it.
  16. Somebody once said that you need to fly 15,000ft in order to engage SAMs, and the question is, why?
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