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=GR= Cypher

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Everything posted by =GR= Cypher

  1. @BIGNEWY Good evening. After the update, the CPU temps run high from the initial loading page and do not drop after loading is completed. I'm running an AMD 7700X with watercooling having idle temps at max 43 degrees now with ambient temp at around 24. When loading DCS temps go high to the mid 80s and dont drop at all even after running a mission or mission editor. A lot of people reverted to the previous update reporting that it went back to normal.
  2. Same here. From the loading page temps are running high as hell! 7700X reaching up to almost 90 degrees after the update!
  3. Good morning. I would like to propose the implementation of selecting a condition for specific percentage of coalition ground or naval force destroyed to end a mission. For example Once -> Red or Blue 75% ground units destroyed -> End Mission instead of selecting each group individually to add the condition. This would minimize the time spent for the editor to create and manage triggers. AND FOR THE LOVE OF GOD, PLEASE ADD AN UNDO FUNCTION!!!!! Thank you!
  4. @cfrag Hello. I tried yesterday an old mission I created using the CSAR etc. I used a jet and ejected and when the pilot reached the ground showed the message regarding the extraction details etc. When I saved the mission, the downed pilot is shown as an M4 soldier named vehicle1. I tried to run the mission and the downed pilot as I imagined is not available for extraction. Do you have any plans of adding something to use with the new save feature? Thank you!
  5. Last night during our PvP when I launched 2 AGM-88 on PB mode against an enemy SA-15 on a known position with the waypoint inserted, the missiles after launch tracked and killed the friendly SA-15. The sensor of the missile is supposed to activate on the terminal phase to search for the radar emission. Sorry for the large trk files, I also include the tacview file on the wetransfer link to see the trajectory of the HARM. Thank you! PS the mission has scripts! https://we.tl/t-vMb4ju271Y
  6. I tried it again without the mods and still insists. dcs.log-20240228-124342.zip
  7. Same issue with the CDIP mode in RP MPL 2/6 050ft separation using CBU97. With the Mk82s no problem at all. dcs.log-20240228-121239.zip
  8. I've tried it multiple times using all kinds of dumb bombs, mk8x, cbu87/97, mk20, blu107 and crashes in all cases. It can only launch in ripple single.
  9. As it seems, the issue happens only when using Ripple Multiple. In Ripple single the bomb drops without problems.
  10. Good morning. Today practicing CBU drops, both loft and AUTO mode, upon releasing the bombs, DCS crashes. It happened all four times using either CBU87 and CBU97. dcs.log-20240228-091536.zip dcs.log-20240228-090627.zip dcs.log-20240228-091156.zip dcs.log-20240228-085957.zip Same happens also with the Mk20 Rockeyes dcs.log-20240228-092236.zip All of the shots are done in AUTO, RPL Multiple 1/6 050ft
  11. Checked it again. Seems that it works fine even with the scripts. Please disregard the above post. Thank you for your time!
  12. @Lord Vader the trk file showing the issue. Thank you for your time! datalink F16.trk
  13. During editing and testing a mission I created 4 groups of F-16s with 4 elements each. All datalinks, STN, Voice Callsigns, transmit power and flight details inserted in the editor but in-game nothing is the same. Example: Enfield 4 ship flight with STN from 00011 to 00014, Voice callsign EN11-14, transmit power high and for EN11 to be Flight Lead, during the mission is shown as EN12, STN 00011, OWN#2 which should be #1 as it's flight lead, transmit power MED and FL NO (Flight Lead). This also happens with the other elements in exactly the same way. The only option to have it in a correct way is to be manually inserted in-flight.
  14. Callsign: =GR= Lynx Aircraft: F/A-18C A2A Supercarrier
  15. Callsign: =GR= Doc Aircraft: F-16C A2A
  16. Callsign: =GR= Shark Aircraft: F-15E A2G
  17. Callsign: =GR= Raccoon Aircraft: F-15E A2G Might have some more participants later in the day from LockOn Greece, both red and blue sides!
  18. Hello guys. I tried to add the Massun92 Asset Pack. Extracted as requested in Saved Games->DCS Open Beta->Mods->Tech. Upon DCS startup I activate it throught the module manager and when restarting DCS it shows it's not authorized and doesn't allow me to use it. Here goes the log file. Thank you! dcs.log
  19. Squadron Name: LockOn Greece Competitive Aircraft Selection: F-16C, F/A-18C, F-15E, JF-17, F-14B, M2000, Su-27, Su-33, MiG-29, J-11. Pilot Roster: =GR= Doc =GR= Jackal =GR= Jocker =GR= Skyron =GR= Marine =GR= Viper =GR= Maiden =GR= Neptune =GR= Diskbal =GR= Gar8 =GR= Raccoon maybe one or two more in the near future GCI =GR= GPS =GR= Koro =GR= Killuah =GR= Proimus
  20. Problem solved. I had the 1.45 version installed and not the 1.46 running now. Everything works fine! Thank you and sorry for the disturbance!
  21. @DD_Friar as I wrote above, I encounter the exact same issue even in multiplayer. Also the script is in the hooks folder.
  22. Hello everybody. I'm a "not so pro" user of DML. Once i have created everything required to run a mission using DML, when trying to hop into a Helo, both MP and SP, the helo which is on take off from ground crashes and needs a repair. Stopgap and sitting duck along with the rest are loaded on mission start. Can you please have a look on what the issue is? I tried both with and without DSMC. I know that it might occur in Single Player but it happens also on multiplayer. Note that the root file of DML is as it's supposed to be installed. @cfrag DML_Parmenion_2023.miz
  23. Hello v-Pilots! Our squadron is looking for other fellow squadrons to arrange and organize PvP meetings and a Dynamic Campaign. Lock-On Greece | DCS World Greece™ is the oldest Hellenic v-Squadron in the field of flight simulators! Its creation starts from the era of LOMAC (LockOn Flaming Cliffs) and its course in this area continues until our current DCS World. The v-pilots of Lock-On Greece | DCS World Greece™ have active presence both on the public servers of DCS World and in missions created by its own members. We have (and still do) participated in various tournaments and PvE missions such us: Joint Thunder by AMVI, SATAL, SATAC... An example from one of our missions is “Perseus’s Sword” a Sequential PvP Mission created by =GR= Panthir https://www.digitalcombatsimulator.com/en/files/3331143/ (See the video flying against Grim Reapers YouTube Video) Now we go public to any SQN that is interested in PvP (or PvE) missions with us. We can provide around 25 slots for these events. If you are interested, feel free to join our Discord https://discord.gg/ArBppm5CFx and speak with one of our representatives for more information. If you are a Greek v-Pilot and you are looking to fly together with other Greek v-pilots read here: https://drive.google.com/file/d/11D1PmNorQPBnTa9bvuIm2AgqKeWttgoW/view?usp=sharing and if you full fill our standards, feel free to check us out!
  24. After the update the Air to Air radar also shows ground targets for a few seconds. I'm providing you also a trk file with a test in Caucasus though the issue is in all maps. a2a radar f16 gr targets.trk
  25. Exact same issue. In my case on either cold start or air start, mavericks aligned on the ground, the head of the missile looks on other places rather than where the pod is pointed. Also the pod seems to have a misalignment issue as on mission editor, waypoint is on a specific target and the pod looks about 1NM north.
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