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RIPTIDE

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Everything posted by RIPTIDE

  1. The 104th Integrity CHeck now looks like this: "Config/Weapons", "Scripts/compile.lua", "Scripts/Aircrafts/_Common/CustomHuman.lua", "Config/World", "Scripts/Aircrafts/_Common/Damage.lua", "Scripts/Aircrafts/_Common/helicopter_exhaust.lua", "Scripts/Aircrafts/_Common/MechTiming.lua", "Scripts/Aircrafts/_Common/Pylons.lua", "Scripts/Aircrafts/_Common/AIControl.lua", "Config/Effects/ParticleSystem2", "Bazar/World/Shapes", "Scripts/Database/planes", "Sounds/sdef/Aircraft/PlaneFurWind.sdef", "Sounds/sdef/Aircraft/PlaneFurWindIn.sdef", "Sounds/sdef/Aircraft/PlaneFurWingTurbulence.sdef", "Sounds/sdef/Aircraft/PlaneFurWingTurbulenceIn.sdef", "Sounds/sdef/Aircraft/PlaneGearWind.sdef", "Sounds/sdef/Aircraft/PlaneGearWindIn.sdef", "Sounds/sdef/Aircraft/PlaneMove.sdef", "Sounds/sdef/Aircraft/PlaneMoveCpt.sdef", "Sounds/sdef/Aircraft/PlaneSpeedbrakeWind.sdef", "Sounds/sdef/Aircraft/PlaneSpeedbrakeWindIn.sdef", "Sounds/sdef/Aircraft/PlaneVibrTurbulenceIn.sdef", "Sounds/sdef/Aircraft/PlaneWind.sdef", "Sounds/sdef/Aircraft/PlaneWindIn.sdef", "Sounds/sdef/Aircraft/PlaneWingTurbulence.sdef", "Sounds/sdef/Aircraft/PlaneWingTurbulenceIn.sdef", "Sounds/sdef/Weapons", "Sounds/sdef/Engines",
  2. Well. IN the next 2 mins I"ll be reducing the scope of the Sdef folder check. By the time I finish this post, the sdef folder check should allow the RAE Soundmod without problems.
  3. Here is default sdef folder. A better solution is to delete your sdef folder, download the defaults and extract into the sound folder. This will leave your RAE mod intact (in terms of audio). http://dl.dropboxusercontent.com/u/600721/sdef.rar C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Sounds
  4. ^^ Brilliant! Always try to land on top of the concrete dam structure. Short of this, there is the incline and it'll end badly landing on that.
  5. Blue Team had 5-6 people alive with some ground targets hit in our favour. Green Team had no survivors. I will make a judgement that Blue Team won this engagement. Will PM relevant log file now. EDIT: Also there was some disconnections etc and the usual. For my own part I had double engine failure on landing and lost hydraulics (not a empty fuel tank). Engine failure = No Hydraulics = No wheel brakes = rolled and lodged on grass with no damage. As per rules disconnected for 10minutes and rejoined. I'll be posting up at some stage an in cockpit video from my track anyway. EDIT2: Correct colours...
  6. JW4 Server Track from 104th Server Blue vs Green: https://onedrive.live.com/redir?resid=5D85ABD3E91B7F65!29167&authkey=!AG4fbpYN6z4_QyM&ithint=file%2ctrk Server Tacview from 104th Server Blue vs Green: https://onedrive.live.com/redir?resid=5D85ABD3E91B7F65!29170&authkey=!AKXXtzUrIOJqehA&ithint=file%2cacmi EDIT: Correct colour designation..
  7. Strange. Running default files? Does the client begin to load and then stop with 'Connection Interrupted'? Have you ever installed 'Peerblock'?
  8. Here's another host. OneDrive might be f**king with your location. http://dl.dropboxusercontent.com/u/600721/RedFlag2May.acmi
  9. ^^ there's your problem # MD5 checksums generated by MD5summer (http://www.md5summer.org) # Generated 5/31/2015 8:07:36 PM 5c1580aa05f1cc176cb3f81c14544c8e *RedFlag2May.acmi # MD5 checksums generated by MD5summer (http://www.md5summer.org) # Generated 5/31/2015 8:02:47 PM 5c1580aa05f1cc176cb3f81c14544c8e *RedFlag2May.acmiEDIT: Also to rule out local shenanigans with my md5 stuff https://md5file.com/calculator RedFlag2May.acmi (n/a) - 37664038 bytes MD5 5c1580aa05f1cc176cb3f81c14544c8e
  10. Give me a md5 hash of the file you downloaded.
  11. What do you mean will not upload? I haven't had anyone else mention that problem as of yet. Are you saving the file locally?
  12. Red Flag Round 2 - May Server track: http://1drv.ms/1BxO4pV Tacview: http://1drv.ms/1BxO1KB
  13. I see. Any arbitration or similar, in the first instance, is addressed to FLANKERATOR. He's the Tally Master (thank God!) ;)
  14. Red Flag 15-2 Server Track: http://1drv.ms/1E61j0T Server Tacview: http://1drv.ms/1E61Dg7
  15. Forgive me, I actually thought it was an erroneous post. lol However, none of our mission files contain any view.lua settings or forced view options (outside of externals locked down etc). IIRC the last time the 104th did this was in the early weeks of FC2 release. And that was a long time ago.
  16. I normally advise people who want to start running a second (OpenBeta, Release) installation, to manually copy and paste the entire folder contents of 1 installation into the "_downloads" folder of the new installation (but deleting the "bin" folders contained throughout), just at the point where the new Launcher.exe is beginning to download the entire installation (I stop the launcher at 'downloading files', copy and paste, then restart the Launcher.) Saves about.... ~15gigabytes or so and considerable time.
  17. G-load in a turn at the point of target lock-loss, I assume.
  18. Many people run Regular and openBeta side by side. Different folder installs.
  19. If you have Openbeta DCS installed, you update through the Start menu using the update Shortcut.
  20. Server Updated to OpenBeta 1.2.16.38741.722. You will need to update your client to see the server and enter.
  21. Yeah... it's Rar'd using the Rar5 algorithm, which is recent and optimized for Multicore decompressing. Winrar 5.21+ utilizes it. http://en.wikipedia.org/wiki/RAR_%28file_format%29
  22. Server Track: https://onedrive.live.com/redir?resid=5d85abd3e91b7f65!19174&authkey=!AMhlQca7RrXLgEA&ithint=file%2crar Server Tacview: https://onedrive.live.com/redir?resid=5d85abd3e91b7f65!19175&authkey=!AKR8CtikKrFt3pE&ithint=file%2crar (Using RAR5 Compression)
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