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RIPTIDE

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Everything posted by RIPTIDE

  1. What I found was that about the 8Gish mark... eventually I would get tagged. but not easy. A continual 7.5G I would not survive long. 9G... or above I'll survive indefinitely lol of course, this is a broader discussion.... AI behaviour, which is why I included 4xF-15C ships... not just lone F-15Cs. ;)
  2. It's also an issue on the other popular SAHR missile, the AIM-7 (Caveat, no G-effects for demonstration purposes) https://dl.dropboxusercontent.com/u/600721/AIM-7test.acmi https://dl.dropboxusercontent.com/u/600721/AIM-78g%20Test.acmi
  3. Yes. It's a corrupted track. Not a lot you can do about that.
  4. Falcon, you are The 'One'.
  5. THe Father-In-Law? It would be better saved for the Mother-in-Law. :D
  6. That's a nice IC scheme, Mr. Frostie. EDIT: What would be ICing on the cake, would be if ED included ALL of the available/released edm cockpit files into a handy folder structure so that they could be IC'd, and not dependant on what modules different people had bought.
  7. Ya... I need to get up to speed on MySQL and Queries and etc etc etc. Have no idea about PHP though.
  8. "Config/Weapons", "Scripts/compile.lua", "Scripts/Aircrafts/_Common/CustomHuman.lua", "Config/World", "Scripts/Aircrafts/_Common/Damage.lua", "Scripts/Aircrafts/_Common/helicopter_exhaust.lua", "Scripts/Aircrafts/_Common/MechTiming.lua", "Scripts/Aircrafts/_Common/Pylons.lua", "Scripts/Aircrafts/_Common/AIControl.lua", "Config/Effects/ParticleSystem2", "Bazar/World/Shapes",
  9. Later today the following items will be added to our Integrity Checking. Some mods or random files fiddled with in "Bazar/World/Shapes" may cause IC failure for some. So try to have stock files. Config/Effects/ParticleSystem2 Bazar/World/Shapes Config/World
  10. We hot Tested a mission built by one of our fine young Cadets. Turns out he had a few convoys too many in it. It didn't help matters. ;)
  11. It's got another 30 pages at least...
  12. . For me flying in the Danger Zone (40+), for a neardefinite kill on a 25k bandit requires me to nose down, follow the missile shoot vector dot before the shot and push through about 900 knots and pop pop at <10 mile. I say 'pop, pop' because the MiG-29 is extraordinarily strong these days and demands a double tap, and for everything else, half the time 1 missile blows by. :P Oh BTW, that requires the bandit to be very much a novice. lol
  13. To click or not to click.... To be a good simulator, one must try and replicate the pilot workload. We all hope that in the case of clickity cockpits, that it's to that end (workload level), along with fidelity, that the Sim maker is trying to achieve.
  14. ok Airport. Understood. Something I'll have to remember when looking at mission design then.
  15. haha brilliant. I enjoyed that. :thumbup:
  16. Also.... this might not be true... they (Zsu-23-2) are set on 'Average'. NOrmally they make a few early miss shots then they get more accurate. :D
  17. https://dl.dropboxusercontent.com/u/600721/test4.miz
  18. Yes I did a test of JTACs months ago and had the JTACS set to use WP (to help also with the Ru aircraft and enhance cooperation between the airframes). At the time, we suspected that the AI JTAC was responsible for some instability.
  19. NO really though. As far as I understand, the Yugoslav/Serbian Air defences were holding for the ground invasion before they swung into a more active stance. And even so, the Theatre level Air defence systems that they had were far from State of the Art at that particular time.
  20. What missile are we proposing the Su-35 is going to be armed with when considering the match up? Has the Novatar K-100/172 been sighted yet?
  21. The more buttons to push the more hardcore.
  22. I dunno, bro, but I use mine to fix my hair.
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