

pierscockey
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Motor Racing / Flying
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pierscockey started following F-4E Dolphin , Weapon release view and AAR switch
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Not sure if this is considered a bug, but every weapon I launch seems to have a weird default view of looking up from underneath at the weapon. Is this the same for everyone, or is there a way to change the default view to something else? Would also love to amend the F3 flyby to make the aircraft fly over the camera rather than under it. Looks much cooler flying over the top.
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I might be wrong, but if you have an AMRAAM selected, then I think this is correct behaviour. It overrides the XMIT switch.
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I was wrong about them being empty, but by the time I'd taken off the transfer had completed so doesn't take long. It's a workaround at least.
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This would be a nice feature, although what’s the difference to just reducing the total fuel down to 7k lbs? Don’t you end up in the same position as having empty external tanks, or am I missing something? Edited to add - just reduced fuel down to 7k, and it appears all external tanks are empty.
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Good thinking. Attached a couple of tacview files too. One with 1 loop, the other with 2. It almost is doing a reverse split S when more than 1 loop is programmed. For the miz file - I later added a load of AI to practise using the radar, but the F16 is still there doing its thing. PS - Ignore the name skewed loop for the AI jet. The mission is taken from one found in user files which I modified. Tacview-20250529-134900-DCS.zip.acmi Tacview-20250529-135912-DCS.zip.acmi Aerobatics Test All w-variants2.miz
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After watching the Thunderbirds doc on Netflix, I couldn’t help but setup some AI manoeuvres in F16s that I could follow along with. For some reason, a simple loop cannot be performed by the AI. At the 9 o’clock (inverted) position, the AI will roll over and perform a negative G dive, then go off in another direction. (BTW, the initial pull up by the AI is quite crazy (c9G), and near impossible to keep up with) Tried it at different speeds, altitudes etc. with same results. Not got a track file yet, as half expecting others to say this is a known issue. If not, I’ll go sort one!
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Been mapping a load of switches I haven’t been able to do previously. Very very useful!
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Omg thank you! Had no idea you could do that!
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Has it always been an open, close or toggle option only? Every other jet I fly has an open if not close option, so I can bind it to a warthog throttle switch. Only realised today that toggling my usual switch wasn’t actually closing the door, and I’m now a bit confused how I never noticed this!
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Community A-4E-C v2.3 (May 2025)
pierscockey replied to plusnine's topic in Flyable/Drivable Mods for DCS World
Of course, here you go. My brakes are always inverted for some reason, so not sure if this would be back to front for others. -
Community A-4E-C v2.3 (May 2025)
pierscockey replied to plusnine's topic in Flyable/Drivable Mods for DCS World
Great work on the jet chaps, it's fantastic. First time flying it properly and there's one thing which I'm confused about - the discrepancy between the AoA Indicator gauge and AoA Indexer. All other jets have the on-speed AoA at the centre of the white indicator marker, whereas the indexer only shows the yellow donut when it's at the very end of the white band. Slow is past it. The actual AoA (via DCS info bar) is about 12.8 degrees for the green donut and almost 13.5 for slow. The centre of the white band is 12 degrees. The indicator needle does appear to be a bit erratic too. Is this correct? Cheers Just to add - the brake input seem to go from 0-50% instantly, then 50-100% is gradual. Fixed by setting a massive curve and can now modulate below 50%. -
I know that’s the case for the DCS Hornet. I can’t remember the name of the show, but that Royal Canadian Air Force series with trainees flying the 2 seater Hornets would regularly end up out of service due to not landing straight. Some sort of strut would bend and need replacing. Perhaps they have more delicate undercarriage than Navy hornets?
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Thanks @Zabuzard, I watched back the track before your response and I did notice the slats continuously moving, although I’d been flying perfectly level whilst all internal tanks filled up, and only then the porpoising started. The tanker speed would have not changed, only the weight of the jet. Perhaps it was just the wrong speed for the current loadout. The track replay actually showed the jet vibrating violently (like 10hz) after tanking, which obviously didn’t happen live, but most likely some hiccup with the track.
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I've experienced this twice today when refuelling. All's good, then I get into what feels like PIO, but isn't. I can fly with pretty much no stick input and it still oscillates. I noticed that the Wheels light was flickering every so often whilst this was happening, but nothing I could do could fix the problem. I then flew again just now and experienced the same thing. After a couple of minutes of fuelling the oscillating starts, then the wheel light flashes. This time though the right hydraulic gauge was falling to zero and up again. I also got the check hydraulic pressure warning light. For what it's worth I saved the track file this time. PORPOISE.trk
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I’m not sure I fully understand (I need to read it a few more times!) but would this have anything to do with the stick having no feeling when taking off? I have to fully rely on the visual of the front wheel lifting off before pushing the stick forward to catch the correct pitch angle. I get zero feeling through the stick. Always wondered if this is accurate?