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Everything posted by buur
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Stream deck (or the script in the plugin) can read the clickable.lua where the button are described. The export script send the state of the buttons (on/off) to the stream deck. If you look in the export script you see [113] = "%1d", -- Master arm. The 113 is the DCS ID. You found these value also with the ID Lookup. Oh, and I see that I have forgotten to delete some lines from the Gazell export script, which I had used as basis for the Corsair.
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here is a luaF4U-1D.lua for the first 6 buttons. just for beginning nulland here the input for a button
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mk82, 83 bombs explosion radius too large after update?
buur replied to SalakauHeadman's topic in Weapon Bugs
Problem with the bombs in DCS is that they have only splash damage and no fragmentation damage. If they have now updated the damage radius to the real world ones, than this are good news. -
didn't know such a tutorial. Learning from the other scripts ...
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From the manual: What is the speed of your ship?
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some one have to create a export script for the F4U. Otherwise streamdeck is not working.
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All your inputs into the game is depending to your frame rate. Button down is detected in the first frame, button release in the second. If you have 10 frames per second on your pc than it is like you have pressed the button for 0.1 seconds. If your pc hat 100 frames per second it is like you have pressed the button for 0.01 seconds. With a higher frame rate your trim is much more sensitive. And therefore we have all individual computers the trim speed is different for each individual player. There is a smallest input possible depending on the frame rate. And this is what you feel as trim sensitivity.
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in the doc folder. \DCSWorld\Mods\aircraft\F-86\Doc
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wie üblich im Ordner Mods/Aircraft/F4U-1D/Doc
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You find these files also on the NOAA site and also some explanations how to compute them.
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it seems that the magnetic declination used by ED is off from the real world declination. And no one knows with model ED is using. You can check your charts with this website to see if the charts are correct. https://www.ngdc.noaa.gov/geomag/calculators/magcalc.shtml
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nur 72.... na da hab beim mancher map übrer 200
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MissionEditor: Goto Map Town and Village
buur replied to uboats's topic in Texture/Map Mods for DCS World
Very nice idea and solution. Have to check if we could your method also for things like special waypoints and so on. -
For the mental calculations: This works only if you are familiar with the airplane. If you are mission designer and have to works with planes you don't know you need the help of a good mission planning tool. And also, when I do the calculation in my head I don't need a mission planning tool.
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Interesting topic. Unfortunately I have no standard mission planning tool. No one of the above mention do complete satisfy my needs. I always use only parts of the programs, mostly for generating kneeboards. What I really miss in the mission planning tools is a good calculation on flight times based on the performance data of the aircraft. I mean things like time to climb, distance to climb and so on and so on. At the moment we need a lot of trial and error for mission with a time on target or a precise rejoin mid air. Done this partly for the Harrier and it is a big help for mission planning if you can calculate the timing. Below an example what you need for precise planning.
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jetzt wundert es mich wie es beim ersten mal anfunken geklappt hat bei deiner Fehlerbeschreibung
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hört sich nicht so an als das du was falsch machen würdest, sonders eher danach das das Spiel an manchen Stellen nicht erkennt welches Fahrzeug als Funkrelais in der Nähe steht. Gibt es da ein spezielles Muster? Also immer der selbe Untergrund oder so etwas?
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you mean this? https://magwo.github.io/carrier-cruise/
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How it works the polar coordinate system in the nadir ?
buur replied to edineygomes's topic in SA-342M Gazelle
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And finished mission 6 and with this mission also the campaign and it was a lot of fun to fly it. The campaign also shows me an other view of the conflict. Normally we know only the British view. Thank you very much for your efforts to create the campaign. And at the end you have to reveal the name of the song flying back.
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short update from my side on version 1.1. Now everything works fine for me. Flown mission 5, a great mission, with out any crashes on loading. But fly back with some tears in my eyes. If you want to know why, fly the campaign
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Troops In Contact Transforms DCS AI Ground Units Into Immersive Combat
buur replied to CaliJoshua's topic in Mission Editor
Flown this week my first mission with the script, looks cool. At the moment I'm building my first mission with the script, is easy. Thanks -
May Update - Where / What is the new GD-20 Lift truck ?
buur replied to DD_Friar's topic in Mission Editor
Ok, we have to use for the Missiles the Ground Unit version. But these only shown up if you choose the combined joint task force. Then you find it under the category missiles. on the other hand these eye-candy features bring a lot of life into an airbase. At the moment taxing around an airbase is very boring and a lot of pilots end the mission before reaching their parking spot. And such eye candy can help to make it more interesting. -
May Update - Where / What is the new GD-20 Lift truck ?
buur replied to DD_Friar's topic in Mission Editor
have problems to read the Cyrillic letters. Maybe a short English description?