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markbam

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  1. Mine is probably the newer one from Andre, about 2 years old.
  2. Vibration intensity is working fine for me with the latest update. No change at all.
  3. I really enjoy checking in and seeing what everyone else comes up with! Here's my Version 2: Still not the prettiest, but much more compact and gave me a reason to play around with microcontrollers. The board is a Seeed Studio XIAO BLE Sense nRF52840 running CircuitPython 8 and emulating both a keyboard and a mouse. (The chip has an IMU but I haven't integrated it for anything quite yet.) The buttons are a 5-way hat switch: Up is Mouse Wheel Down: Down is Mouse Wheel Up: Left is Left Mouse Click: Right is Right Mouse Click: Press is ESC key. I loved the feel of the haptics on my V1 (Switch Joycon) so I added a small motor that vibrates when I use the buttons. It charges a 50mAh battery via onboard USB-C that I connect with a magnetic cable to reduce wear. It lasts a full day of flying even with the haptics. The ring was 3D printed out of TPU from a Ring Sizer on Thingiverse, It ended up being the perfect mounting system for my needs, so I didn't design anything further.
  4. I'm on Windows 11 with KB5018427 installed. No issues with Sim Shaker for Aviators.
  5. I got general effects working by adding the following to line 429 in this* location (You probably need to have the M-2000C for this to work). elseif obj.Name == "Mirage-F1CE" then dataTable.name = "M-2000C" *"C:\Program Files (x86)\SimShaker\SimShaker for Aviators Beta\Data\SimShaker.lua" This is only a workaround so that the Mirage doesn't feel so dead right now. It does not replicate the usual spot on work that f4l0 produces. --- Editing with more information as I find it: Engine rumble is missing but I found that argument 1027 returns the engine RPM. I've normalized this return to 0-100 which is what SSA appears to be looking for. However, engine rumble is still not present even though the DCS debug from SSA shows RPM@29 while idle and RPM@84 in burner. My code for this so far is as follows: local Engine_RPM = string.format("%.0f", MainPanel:get_argument_value(1027)*100) dataTable.rpm = Engine_RPM --- I've attempted to inject Mirage-F1CE into the C# model table to work around the need for the M-2000C, but have been unsuccessful. I've added "MirageF1CE=46" to the Model declarations and "this.modelTable.Add(Model.MirageF1CE, new ModelTableEntry(Model.MirageF1CE, "Mirage-F1CE", AircraftType.Jet));" to the SetupModelTable of the SettingsDatabase. Core.MasterManager and Core.DCS.Jets houses the specific aircraft properties and the references I was looking for, but it's quite involved. This is much more in-depth than I was expecting. The amount of work that happens behind the scenes for these effects is amazing.
  6. Allow me to present my current setup for the "most ugly solution" award. It's bulky, but man, does it work well. Leap Gemini tracking has handled this like a champ and I have zero tracking issues (outside the ordinary). I even have haptics buzz on button presses and joystick movements.
  7. Feedback for 2.3.4.0: Dampening at 100 is now working as intended. Engine rumbles on the ground, but not in the air. (I kind of missed it though, so I left it at 85) Change-log error related to Start With Windows has been resolved.
  8. I am experiencing the same on MFG Crosswinds.
  9. Feedback for Beta 2.3.3.0: "Start with Windows" appears to be working for me. However, (and this is minor) when trying to view the change log, I receive an Unhandled Exception error. (Could not find the path "C:\Windows\system32\data\CHANGELOG.md") This error does not appear when I launch SSA manually. The "Reduce Engine Effect While Airborne" - 100% dampening still doesn't have any effect for me. The engine rumble is the same on the ground, as in the air.
  10. The kneeboard subpages are still unable to be bound to anything other than the keyboard.
  11. Often my internet will act up and this will result in a "Failed to get authorization data". DCS will then deauthorize and unload all of my modules as expected. However, upon a DCS restart with successful module authorization, all of the special settings related to those modules are returned to their defaults. (Ex: Static Cockpit/MFD Reflections are turned back on)
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  12. I went in to map this as well as the new Kneeboard Subpages. None are mapable for me either.
  13. Same, Reverb G2 and Quest 2.
  14. Just adding my vote for a slew bind. I really appreciate the work done on the QEYES and QHEAD and I do find that they have their place and use cases. However, I often find myself needing just a bit more precise control than the head movement in VR provides.
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