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Everything posted by Leg2ion
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Regardless, broken in a single update, now 2 (or is it 3) updates later and still the same...quite frustrating in something I am guessing most of us thought would be a simple fix. TBH not bothered flying it since apart from a quick 'once around the block' to play with structures I am (slowly) making.
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Yep. But in the weird land whereby something has been changed that affects something else - there appears to be no logic. Sometimes the oscillations are manageable, other times not so. So having flown with the symbology in cruise - I did find it easier to transition into a hover with my heading for the most part remaining stable - unless of course I am getting more adept at putting more left boot in whereas before I wasn't - as it wasn't needed.
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Many thanks for the words of advice/encouragement - very much appreciated. I do feel I have unleashed a beast that I will not let get he better of me! After a few hours last night do feel I am making progress - so my next step is to modify my cube into a dispersal and then a hangar. Basically the Cold War map is to 'blame' for this - as I wish to build an airfield that doesn't feature in the line-up - so my basic start will be the dispersal with a fence line, and then to start populating the buildings. Thanks again!
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Thanks @TeTeT. Is there any particular steps to jump through or basically trial and error? I feel I am at the bottom of a steep cliff looking upwards, every question I have seemingly generating a dozen or so more!
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Hi @tripod3. Blend, EDM and textures attached. Basically I have this: And it is displayed like this. How do I change things to display more tiles per surface? TIA! untitled.edm untitled.blend
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Hi Both - apologies as I managed to delete my text when posting. Now edited with the detail added! Thanks.
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I am so sorry! 'He' appears to have deleted the text when he uploaded the image! So, currently trying to create some very basic hangars and a dispersal. I have Blender3.6 and both the ED EDM plugin and Tobis (github). Appears they don't get on too well together, and when I export on one I get errors on the other - believe it may be to do with material bindings. So, with that in mind for now I have disabled Tobi's plugin and gone with the ED version (whether that is the correct/preferred better method please let me know!). Thus far I have managed - after 2 weeks of deciphering various posts - to export a basic shape that has both texture and is solid enough to land on (albeit my wheels sink in a few inches so more work/research needed there). That aside, I have a texture that is made up of small tiles, but when I export (if I use the basic cube as an example) it shows as 2 tile per side - so each tile is basically 1 metre2. I have tried adjusting the scale box in the mapping node - so it displays correctly within blender, but when I export it defaults back to the basic. So - question is how do I scale my texture so it shows in game - as adjusting things as per the image don't appear to work. Thanks in advance.
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Hi @Qnnrad. Not sure whether its worth checking, but I think there may also be a difference dependent on whether cruise mode or transition mode is selected? Was messing around last night playing with some static objects (just started looking into this side of things so my mind was fried!), went for a quick test flight and was in cruise mode - and not sure whether its purely my imagination playing up - but things seemed slightly more stable. Of course I could be talking pure c**p and more wishful thinking on my part - but when I went back to transition mode, accelerated and pulled back into the hover, back to some very weird oscillations. This without any 'hotfixes' mind.
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Guess we'll just have to wait and see....
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They managed to decrease the stability quite easily...
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Not really! Its 'better' - but I still think something is off - but cannot put my finger on it. It just doesn't seem as controllable and responsive as it was. What is frustrating is that there have been 2 further updates and nothing in them for this - so its either something (deeper) or nothing (worth bothering about immediately). I would think if the latter though a quick fix would be rolled out.
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Love the phots - they really take me back...! It would be awesome if they could/would - but I fear there are so many similar requests they will be overwhelmed. Guess we just had too many bases in W Germany! Though would hope they would relent for 3 AAC locations (noting Hildesheim is on there already - and could probably get away without Wildenrath).
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Hi @Flappie any joy with the above or is it worth reporting in a separate thread - as still broken. Now we have the cold war map more UK units are definitely a must...the 5 RAF squadrons just don't cut it.
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Ah well - we got Salamanca (ish) but couldn't see a dam!? Had a play with the static objects to see if I could recreate the airfield but they're too limited. Found this photo on t'interweb - few Lynx and Gazelles outside. Love the fact you can see the oil slicks left by the Lynx on the dispersal!
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Good find - and good video.
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Hi @Qnnrad. Had a play around with your hotfix. One thing I have noticed is that when in a low hover and with minimal speed - I would estimate something under 5 kts - the IAS indicator on the IHADSS reads 0. Noticed the same pulling into the hover - it reduces down then suddenly 'snaps' to 0 - despite there still being some drift/fwd speed apparent. Will remove it back to original and see if I get the same.
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Judging by the amount of comments about can 'I have this airfield/that airfield' etc - what about a lot better selection of static objects similar to those seen in game (so hangars, barrack buildings, standard perimeter fencing etc) so we can make our own (or at least create something passable)? The current selection is pretty poor and more geared up to Gulf/Afghan rather than 'peacetime' Europe/BAOR. Seems this map has stirred up a lot of memories for those of us that has first hand experience of living/serving during this period.
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Try this if not already found it... A-10CII - 81st FS / 91st TFS European One Camouflage 81st TFW, 510th TFS RAF Bentwaters, UK
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Great map, but definitely resource hungry
Leg2ion replied to SandMan23's topic in DCS: Cold War Germany
Very similar experience here (less the initial stutters). Low level in an Apache around Dortmund across to Hildesheim, Braunschweig and over to Helmstedt - so a good mix of forest and built up areas with nothing untoward being noticeable (which is not my current experience in the Iraq map ). Did find a tank range just slightly NE of Braunschweig Flughafen - the targets do fall when hit (well some of them anyway). -
For me currently not a problem. Single player only.
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DIsagree. At first I did think something had changed for the better but wishful thinking on my part. That instability is still there and creeps in if not ready for it. Thing is - in my experience - there appears to be no 'constant' - one minute there can be a small deviation and the next it amplifies itself. Have downloaded @Qnnrad hotfix so will give it a go. Thanks to @Qnnrad for doing the research.
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Hi @MoleUK TBH not sure. Things do seem a little better but not entirely 100%. I think it may be fact I am flying over Mosul low level in the Apache - lots of built up areas and straight lines and edges that are possibly amplifying what I am seeing. When I first noticed it - I can only liken it to someone holding me back as if I was trying to run, then letting go - repeatedly though at quick time speed - so 'slow-mo/wading thru mud' then jump forward. I don't appear to get the issue in any other map so maybe Iraq/built up area specific. I capped my FPS to 120, both my monitors are 1920*1080 @120hz - but will start reducing it down to see if there is any noticeable affect/improvement. Edit. Just spent an hour or so flying around Northern West Germany - no problems whatsoever. Swapped back onto Iraq - slightly different now but still the odd issue - in that as I lift there are a couple of big pauses, then it seems to right itself.
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Don't jinx it! All started yesterday when everyone went all 'Deutschlandic' in over zealous anticipation!!! But...
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Was getting exactly what is shown in the video (though 2d so apologies for jumping in) - but only in the Iraq map - so unsure what changes to make if any. Will try the ultra latency and limiting FPS in the NVCP. One thing I did do was to disable the Nvidia 'Overlay' in the Nvidia App - that did appear to make things slightly better - though whether a placebo or not remains to be seen. I originally thought it was part of the new DCS/NVidia tie up - until I opened the app up.