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Leg2ion

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Everything posted by Leg2ion

  1. Further thought - I was having blackouts/flickering issues last year. It only appeared in DCS, despite any stress testing I did or any other games I ran. So - my way of thinking - graphics issues - graphics drivers/card. After some back and forth with my card supplier - even to the point I sent the GPU back (and despite them telling me it was more than likely the PSU) - it was - in fact - my power supply. 2 lessons learnt. Firstly - initial diagnosis isn't always what it seems. Secondly - sometimes it pays to listen to others...
  2. Just one thought - what are the OPs PC power settings - as that has caused issues in the past. Just a very simple thought that crops up every now and again...
  3. Just what I was about to suggest. If in doubt - go back to basics. Even to the point of going back to one monitor - get it working then add in the other incrementally. May be obvious but helps understand what is going on in the weird world of windows. I run my screens left to right - 2 screens main display, screen 3 helios and screen 4 MFD outputs - adding them in incrementally when first setting up. If i attempted it in one hit it would be a steep learning curve. Out of curiosity you haven't got any 3rd party software in use have you - sometimes people use it as a norm but don't think it affects things - DCS can be an unforgiving beast. (Spent a while with someone who was having issues - who after a few weeks declared when I disabled such and such it all worked). This worries me: What is the 'mirroring' bit about 'Use a displayport dummy and mirror middle screen onto the dummy' - is that causing the issue? Can you not display direct to the screen?
  4. Will give it another go and maybe with a different helo/map to see if there any differences first - but very interesting few seconds!
  5. Not just ATC. I selected 'Start from Ramp' - entered the mission and found myself barrelling along at 90+ kts above the airfield - was expecting a rather sedentary battery to on and start my own engines affair!
  6. Which Monitor is your 'main' in windows?
  7. Hi @Veen. What is your PC monitor setup, and what is your monitor setup file showing (not sure what 'DCS in focus in middle monitor' means?). Ideally you need to align your monitors in your PC, then transfer those settings to your monitor setup and in game settings. This is a really good guide albeit the end result is to export MFDs - but gives a really good basic setup:
  8. Had a quick search and couldn't find any info - so... I have created a static object, and then added an invisible FARP for ATC/Re-Arm/Refuel capabilities. If I start a mission hot - so rotors running - if I contact ATC I can only request permission to start engines - it doesn't detect I am already ready to go. Then - once airborne - if I select inbound I get an 'Unable' response - although if I request an azimuth it reports the correct bearing. Is the invisible FARP limited or broken - or am I using it incorrectly?
  9. Hi @Ghostrida9 - loving the work - doing similar for a small Army aviation unit location whilst learning Blender and nuances of modding from scratch (steep learning curve!). Saw your post here Assuming you cracked this - so asking the same question you asked back then - Is there a simple step by step to create a light out of a simple object? I have been trying to follow the tutorial in the EDM Export guide - and am lost at the 1st step 'create an animation'.
  10. Hi @Ekoj Was having similar - just checked and there is io_scene_edm-256183 now released - which appeared to fix my issue. Had to run 'Update EDM Materials' but it worked. edm blender plugin
  11. Likewise. I'm also 'Sparticus'...
  12. Hi @utplayer01 - did you get this resolved. I am also very new to this - having to learn blender (using 3.6) and the nuances around exports. What it would be worth doing is (as I was advised a few months ago) create a simple box - or two - with textures, add in the user box/bounding boxes then export to see what it is supposed to be like. In my experience this happens when there are duplicates of textures etc. I also make a change - see if it exports ok - then save it, and move on - so I am always aware of what change I have just made and whether it has broken anything. As per advice (also elsewhere) that I came across - open up the system console. There are two different exporters - Tobis - (GitHub - DCS-Creativity/BlenderEdmExporter: Blender EDM Exporter please read the readme) and EDMs - (edm blender plugin). Both come with handy readmes - which if followed avoid most issues...
  13. Hi @Derbroomaster. So, my set up is that I have one touch screen onto which I display my swappable MFDs - so get pilots in the pilots station and CPGs when in the CPG station, and a standard 11.6 screen (non touch) that I have mounted a pair of tm cougars and display the CPG MFD only. On the 11.6 the CPGs don't swap - but obviously I can see them when sat in the pilots station, plus the pilots mfds on my touch. I have attached my lua - which might explain things - but I use a mixture of the helios export and a standard monitor set up - as things changed in DCS a few months ago so you don't necessarily need the patches. In addition - I have not installed patches for the pilots MFDs - so they keep the standard naming out of DCS (LEFT_MFCD & RIGHT_MFCD): I think I have been in this scenario before - but in essence you cannot display all 4 screens and expect them all to swap etc. Lua transcript below and attached - which I hope helps. _ = function(p) return p end name = _('Heliosa') description = 'Generated from Helios Profile CBI3' A_10C_2_CDU_SCREEN = { x = 3980, y = 62, width = 355, height = 276 } A_10C_2_RWR_SCREEN = { x = 5061, y = 302, width = 227, height = 227 } AH_64D_EUFD_PLT = { x = 4604, y = 15, width = 358, height = 177 } TEDAC = { x = 4578, y = 567, width = 440, height = 440 } Viewports = { Center = { x = -960, y = 0, width = 4800, height = 1080, aspect = 4800/1080, useAbsoluteFOV = false, FOV = 0.9428571428571429, useAbsoluteAnglesShift = false, viewDx = 0, viewDy = 0 } } --///////////////////////////////////// --A10C2 --///////////////////////////////////// function reconfigure_for_unit(unit_type) if unit_type == "A-10C_2" then LEFT_MFCD = { x = 5766; y = 148; width = 832; height = 832; } RIGHT_MFCD = { x = 6847; y = 148; width = 832; height = 832; } --///////////////////////////////////// --AH64D --///////////////////////////////////// elseif unit_type == "AH-64D_BLK_II" then AH_64D_LEFT_MFCD_CPG = { x = 5766; y = 148; width = 832; height = 832; } AH_64D_RIGHT_MFCD_CPG = { x = 6847; y = 148; width = 832; height = 832; } LEFT_MFCD = { x = 3921; y = 90; width = 487; height = 488; } RIGHT_MFCD = { x = 5181; y = 90; width = 487; height = 488; } --/////////////////////////////////////// --Flaming Cliffs --/////////////////////////////////////// else LEFT_MFCD = { x = 5766; y = 148; width = 832; height = 832; } RIGHT_MFCD = { x = 6847; y = 148; width = 832; height = 832; } end end UI = { x = 0, y = 0, width = 3840, height = 1080 } UIMainView = { x = 0, y = 0, width = 3840, height = 1080 } GU_MAIN_VIEWPORT = Viewports.Center HeliosFinal.lua
  14. Hi @Derbroomaster Apologies as just picked this up. Very odd as I have no issues whatsoever. I will compare your lua with mine - as something isn't ringing true. Very busy at the mo though so give me a few days....
  15. Glad you got it sorted! I check my power settings regularly as wary a lot of other programs seem to help themselves to the setting.
  16. Thanks @Oban Did think of that - and all have both collision liness and collision shells. I can happily crash into each model - just they sink trough each other when I create them in blender. Is there something I should be adding to the lua?
  17. Thanks @Oban Everything exactly as I did it. Don't know why, but after my first failure, booted up the next day and all my models appeared - so not quite sure what happened there. One further question though. I have modelled a dispersal, and then buildings to place on it. When I add them into DCS ME - they sink through the tarmac. How would I go about stopping that happening? Grateful for any/all info!
  18. Now at the three month point - any update apart from locking the thread and tagging it with new rotor model being created? Any timelines worth sharing? Thanks...
  19. Thanks @Oban. Apologies as you are dealing with a complete newb in this. I have modelled three structures in Blender and exported to EDM. When you say need to be made as a static mod what exactly do you mean? In the luas the 'dofiles' point to they are set as static: GT = {}; set_recursive_metatable(GT, GT_t.generic_stationary) set_recursive_metatable(GT.chassis, GT_t.CH_t.STATIC); GT.chassis.life = 1
  20. Hi All,# After a steer if possible? Have created 3 models, which I have placed into the shapes folder in save games. Then have an entry lua, with the following:] dofile(current_mod_path..'/Base_1.lua') dofile(current_mod_path..'/Basic_25.lua') dofile(current_mod_path..'/MT_Hangar.lua') So these are basically pointing at three individual luas - one for each of my models. Each of these luas then detail each model, so as an example: GT.visual.shape = "Base_1" GT.visual.shape_dstr = "Base_1" My problem is that in the mission editor I can only see the first model, the other 2 do not appear? Not sure what I am doing wrong - so any help appreciated as ever. Do I need to combine the three individual luas calling out the statics into one file? Thanks in advance - hopefully thats enough info?
  21. Regardless, broken in a single update, now 2 (or is it 3) updates later and still the same...quite frustrating in something I am guessing most of us thought would be a simple fix. TBH not bothered flying it since apart from a quick 'once around the block' to play with structures I am (slowly) making.
  22. Yep. But in the weird land whereby something has been changed that affects something else - there appears to be no logic. Sometimes the oscillations are manageable, other times not so. So having flown with the symbology in cruise - I did find it easier to transition into a hover with my heading for the most part remaining stable - unless of course I am getting more adept at putting more left boot in whereas before I wasn't - as it wasn't needed.
  23. Many thanks for the words of advice/encouragement - very much appreciated. I do feel I have unleashed a beast that I will not let get he better of me! After a few hours last night do feel I am making progress - so my next step is to modify my cube into a dispersal and then a hangar. Basically the Cold War map is to 'blame' for this - as I wish to build an airfield that doesn't feature in the line-up - so my basic start will be the dispersal with a fence line, and then to start populating the buildings. Thanks again!
  24. Thanks @TeTeT. Is there any particular steps to jump through or basically trial and error? I feel I am at the bottom of a steep cliff looking upwards, every question I have seemingly generating a dozen or so more!
  25. Hi @tripod3. Blend, EDM and textures attached. Basically I have this: And it is displayed like this. How do I change things to display more tiles per surface? TIA! untitled.edm untitled.blend
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