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SVKSniper

ED Beta Testers
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Everything posted by SVKSniper

  1. Good start and nice render Pepe! ;)
  2. We use script for smoke in FC2. See video from VFAT2011 Biele Albatrosy Fly in:http://www.livestream.com/vfat/video?clipId=pla_b125596e-5de6-4492-b155-a7e62f9e536a Its no bad but i will make new for DCS.....but i need more free time.
  3. Tango here is code from our L-39ZA (this code you see for plane in FC2 Rearm.lua file): rearm_payloads[L-39ZA] = { [GUN_ONLY] = {}, [4501] = { { Pylon = 1, LauncherCLSID = "{CLSIDnumber}", LauncherCategory = "11", }, { Pylon = 2, LauncherCLSID = "{CLSIDnumber}", LauncherCategory = "11", }, { Pylon = 3, LauncherCLSID = "{CLSIDnumber}", LauncherCategory = "11", }, { Pylon = 4, LauncherCLSID = "{CLSIDnumber}", LauncherCategory = "11", }, }, } {CLSIDnumber} ----use CLSID for UB-16 [4501] -----this is first number for payload if you more payloads for second is number 4502,for next 4503.......... LauncherCategory ------its defined your weapon category.... "11" ----- its for UB-16 "1" ------this number is for FAB-250
  4. Tango i think use this code: pylons_enumeration = {1, 4, 3, 2}
  5. Yes......
  6. Ells use this method.....it works in DCS: http://forums.eagle.ru/showthread.php?p=1232355&highlight=pylon+problem#post1232355 But i have problem only with Gun.......i change coord. but any good result....
  7. Right Aaron,or Tango copy from your Fc2 lua file and insert to dcs....
  8. Tango, i define in my Mig-29SMT.lua file..........
  9. Sevas for max use other folder with your textur....for example: C:/USER/desktop/Texturpit/ Then copy textur from this folder(texturpit) to Avionics folder. I use bmp file or tga and its ok.... P.S.: I using standalone modelviewer...copy textur to temptextur and load 3d model....
  10. Vampire its not bad but now for DCS:W I'm testing a new method.:)
  11. Aaron i resolve this problem.....now i have 2(and i see) aircraft for my mod( SMT and UBT)....if i have free time this week i help you.....
  12. Morkva i think the blue shape its from your lom file.......?? Test it only with kabina-a-10.cmd....without your glass.lom file.....hmmm??
  13. In FC2 Scripts/database/navy/blu(or red) you see basic data for nimitz or other ship.....you editing for your model and use in DCS....In other folder(but now i dont remember) its lua where is weapon position on your ship......
  14. I think new ship for France navy.....:)
  15. I update mod(hide KOLS).... Link:ftp://ftp.svk-squadron.com/sniper/Mig-29SMTv1.1.rar
  16. Pepin TGT its ......target i attach screen (step by step) how to search,lock and fire missiles.....
  17. Pepin if you select tgt you lock with tgp or not.....?? See my screen...second its if you have lock with tgp and press "i" for radar and than you can fire missile...
  18. Pepin upload screen(step by step).....
  19. With UBT ver. too...:) :) 1.Select TGP 2.Push"O" 3.Select and lock TGT 4.Push"I" 5.Select missile and launch
  20. Nice Algerian skin Giz.... :)
  21. I know Alfa....its basic shape with very small detail. I work on pit if i have free time.
  22. Yes i will make mod for DCS. But now i create new pit for DCS:W and i search and need more information for all aircraft system(i have more but not all). Here render new pit from max:
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