Jump to content

SVKSniper

ED Beta Testers
  • Posts

    757
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by SVKSniper

  1. Now i send you.....
  2. Nice skin 911qqq.... Beczl i send you PM, i have problem with engine smoke...
  3. For ilumination use black color and in photoshop use green color for textur with alpha channel.
  4. Ratler for original Su-33 pit itsnot possible use TV only with Mig or Su-27... I use Su-33 pit only for Growler mod(new VNAO mod) with Harm and Harpoon. But in editor predesignated point for TGT and its work. In Su-33 work not TV guidance........
  5. You must logged into vnao forum..:)
  6. I use this metod OldCrow: first rename original file, second use new lom a last i delete Kabina-xxx-glass.Lom. If i delete this i see my new model. Here is my work for VNAO: http://www.virtualnavairops.com/forum/showthread.php?t=2529
  7. I think here is problem:Rename original cmd file: Kabina-Su-27-1.cmd And here is skins file: models { lod = {"Kabina-Su-27-1", 800000}; (this is orig. file cmd in shape folder) lod = {"Kabina-Su-27", 800000}; (this is new lom file in shape) skin { value = 1.0; material = {"Master instruments", "Standart", "Master instruments.bmp"}; material = {"Engine fuel panel master", "Standart", "Engine fuel panel master.bmp"}; material = {"Panels", "Standart", "Panels.bmp"}; material = {"MFCD", "Standart", "mfcd panel.bmp"}; material = {"panels 2", "Standart", "panels 2.bmp"}; }
  8. Rattler send me pm.
  9. Thank you very much!!!!:thumbup: Now i edit Fuel-l and Fuel-r!!!
  10. Tom here is my model UB
  11. Help Hi all i have one idea how to fire antiradar missiles... Today i remap key for Su-25T(for fantasmagoria pod) for launch Kh-25MPU.....all its ok(and i fire missiles on target) but problem its for remap on Mig cockpit....I use LCtrl+I for pod on/off but in Mig pit doesnt work.....you have any idea????
  12. No rattler, you must lock target...
  13. Fuel tank Rattler i think....PTB.BMP and PTB-800.BMP...its locate worltexturesbmp1.cdds:thumbup:
  14. Beczl, draw arg. its in plugin.... download plugin for 3d max and unrar..:) Link:http://forums.eagle.ru/showthread.php?t=18234
  15. Animations Luckybob i have draw arg for vehicles and i translate...arg0 in rus(Поворот башни по горизонтали) -1 Поворот налево до 180° 1 Поворот направо до 180° and arg.7 (Открытие крышки пусковой установки 4)
  16. Animations Hi Ells for animation radar: arg0 for horizontal(-100,100 its 360°) arg1 for vertical( 0,100 its 90°) ....but i never tested this arg for ground objects...
  17. New tower Ells contact Tomcatz.....here is link for download new ATC for FC2:http://www.lockonfiles.com/index.php/files/file/1508-fc2-new-control-tower-/
  18. You use pit from mig-29G....and it works...:thumbup:
  19. ED team, please next DCS series Mig-29 SMT!!!!
  20. Yes multi roll fighter...and after SuperHornet next is..Mig-29SMT!!!:thumbup:
  21. I understand Bob, my problem its how to create lines for taxiway,CrossRoadOnAirfield....and all part for airfield...:(thanks
  22. Airfield Please tutorial how to create airfield(step by step)......thanks:thumbup:
  23. I have same problem...I create country with 48 template. But if i use 48 hiresbmp(8192 or 2048) textur its on FC transparent...If i use 1024bmp all textur its ok....but no good for me:)))
  24. Blaze its nice but on the last screen i see error between 2 relief....you next step correct this errors??
  25. help Look page 20......trujillostm screen in 3d max:thumbup:
×
×
  • Create New...