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Bruce_D

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Everything posted by Bruce_D

  1. Hi, That’s strange; the picture marked with the problem appears for me on the first post. Anyway, I saw that this was corrected for the pilot and when I was trying the AIM – 54 I’ve noticed that for the RIO and thought that you guys haven’t notice. It’s a minor bug and draconus confirmed that this was a known issue and taught me a new English word! Hahahaha… Tks
  2. Sorry, English is not my first language and I put like that because I don’t know the names in English. But let’s try it! If you take a look at the picture, the visor is down and that ball that is used to put it down is up (I don’t know the name of it). Again, I’m sorry, I didn’t want to disrespect you guys, I’m just showing, not complaining. English is not my native language. Sorry for that! Edit: It is a minor bug, so just ignore it! Sorry again
  3. Hi guys, Did anybody notice Jester’s Helmet? Tks
  4. Tks, I will start to do that until they fix it.
  5. Yes, only when switch seats. Hope that could help
  6. Hi guys, Hope that everybody is ok! After today’s update (06/17/2020) sometimes jester turns the radar to RWS after I fire an AIM-54. Situation: I ask him to turn the radar to TWS. After that I jump to the RIO’s seat and fire the AIM-54. When I go back to the pilot’s seat he turns the radar to RWS. It happens few times, not always. I have a track to show. Tks Jester2.trk
  7. Hi, Now I have put only angle to fire (30°). Great results! Even kills firing in 60 nm. The angle that you fire is important to give a loft to the missile. New.rar
  8. Are you guys with your ECM on during the encounter?
  9. Hi, Now I’ve tried a little bit closer. The kill ratio was 89%. The angle that the AIM-54 reaches the target is the most important factor to hit AI. Every AI plane were on high. High.rar
  10. Hi, After today’s hotfix, climbing 20,000 ft (60°) above the target starting firing at 30° I had a 70% kill ratio against AI High. Distance about 52 nm. HF.rar
  11. Hi guys, I did a lot of tests before the 06/10/2020 update. Here are some of the results (.acmi file). After the update the missile started to fail again. Planes: 2x Su-27 (high) 2x Su-30 (high) 2x Su-33 (high) 2x Mig-31 (excellent) 2x Mig-29A (excellent) 2x Mig-29S (excellent) 2x F-4E (high – Super Phantom) I always fly with ECM on against AI. Before the patch, 80% of the time I had 2 kills (the F-4E is a super fighter that manage to evade missiles) and 95% of the time just 1 kill (again the Super Phantom). I have done more than 100 shoots at ranges between 48 nm and 44 nm. After the 06/10/2020 update, in four different attempts I only manage to hit 2 targets (25%). What I saw since before the patch: When the Phoenix reaches a speed of 1399 knots and his distance is higher than 6 nm from the target, he tries to go for the CM. After the update, when the missile reaches 6,21 nm from the target he misses, no matter the speed. Other thing, the F-14 altitude matters more than the speed. I always climb 15,000 feet (30° of AoA) before firing to not give time to AI to climb and follow me. The missile has to be at least 15,000 feet above the target. With the new patch I will try to give more altitude to the missile. You don’t need to climb a lot for the Mig-31, you need more speed. The Mig-31 does not have chaff or ECM so the missile will only need speed and you can fire a little bit far and star your defensive maneuver against the R-33. If someone has any more comments about this, feel free to comment. Tks. Before.rar After.rar
  12. I intended to send this before the last patch, but I forgot
  13. Happened to me yesterday. Two F14 collided and finished my mission
  14. Do what I say, don't do what I do
  15. I protect my wingman. I always cry when they die
  16. I forgot to put other thing: 7 - He forgets to Set Datalink Mode Switch TAC (AFT) - On the carrier
  17. Hi, This is a list of things that Jester forgets to turn on in a cold Start: 1 – Liquid Cooling Switch ON 2 – Uncage the Standby ADI (Attitude Director Indicator) 3 – Set ICS (Intercom Set) switch to HOT MIC 4 – Turn his oxygen on 5 – Arm his eject seat 6 – Reset the Altimeter Mode Switch I think that’s all. Thanks Jester.trk
  18. On the f14, most of the time, the wingman say bingo fuel and a feel second later eject
  19. Hi Gibo, Here is what you going to do: 1 – Go to options – controls, chose the plane that you want and click in modifiers: 2 – On the next screen press ADD: 3 – I saw that your joystick does not have many buttons, so I suggest you to use a key on your keyboard, but you can also use a joystick button for this. On device name select Keyboard: 4 – Now you have to select a key that will only be used as a modifier and for no other function on the plane: 5 – Now go to Axis Commands and select an Action to add an Axis. In this case I have add an Axis for Zoom View: 6 – Select a new action to add an Axis. In this case I’ve selected DLC/Maneuver Flaps Retract. Choose add modifier and select the modifier button that you have created and select the same axis that you have used on the last example: How to use: In the game, I use the selected Axis to zoom in and out. When I want to use the DLC I press the modifier once and the axis starts to control the DLC. If I want to zoom in I have to press the modifier once again and now the axis go to zoom mode. That’s it. Hope I could Help.
  20. Ok, I have two scripts to solve this. I prefer this one that is simpler: function Medir(Gfuelplane, time) --Gfuelplane[1] = Nome do grupo do player --Gfuelplane[2] = % do combustível para ir para o tanker --Gfuelplane[3] = se "y", vai emitir som, porém você deve carregar com um trigger na missão o som --Gfuelplane[4] = nome do som local function round(x, n) n = math.pow(10, n or 0) x = x * n if x >= 0 then x = math.floor(x + 0.5) else x = math.ceil(x - 0.5) end return x / n end local Ident = Group.getByName(Gfuelplane[1]):getID() if Group.getByName(Gfuelplane[1]) ~= nil then local fuelplane2 = Group.getByName(Gfuelplane[1]):getUnit(2) local fuelplane3 = Group.getByName(Gfuelplane[1]):getUnit(3) local fuelplane4 = Group.getByName(Gfuelplane[1]):getUnit(4) if fuelplane4 ~= nil then local fuel2 = Unit.getFuel(fuelplane2) local fuel3 = Unit.getFuel(fuelplane3) local fuel4 = Unit.getFuel(fuelplane4) if fuel2 < Gfuelplane[2] or fuel3 < Gfuelplane[2] or fuel4 < Gfuelplane[2] then local tabela ={} if fuel2 < Gfuelplane[2] then tabela[1] = "\n2: Bingo Fuel! " .. round(fuel2, 2)*100 .. "%" else tabela[1] = "\n2: fuel " .. round(fuel2, 2)*100 .. "%" end if fuel3 < Gfuelplane[2] then tabela[2] = "\n3: Bingo Fuel! " .. round(fuel3, 2)*100 .. "%" else tabela[2] = "\n3: fuel " .. round(fuel3, 2)*100 .. "%" end if fuel4 < Gfuelplane[2] then tabela[3] = "\n4: Bingo Fuel! " .. round(fuel4, 2)*100 .. "%" else tabela[3] = "\n4: fuel " .. round(fuel4, 2)*100 .. "%" end trigger.action.outTextForGroup(Ident, table.concat(tabela), 30) if Gfuelplane[3] == "y" then trigger.action.outSoundForGroup(Ident, Gfuelplane[4]) end return time + 600 else return time + 60 end elseif fuelplane3 ~= nil then local fuel2 = Unit.getFuel(fuelplane2) local fuel3 = Unit.getFuel(fuelplane3) if fuel2 < Gfuelplane[2] or fuel3 < Gfuelplane[2] then local tabela ={} if fuel2 < Gfuelplane[2] then tabela[1] = "\n2: Bingo Fuel! " .. round(fuel2, 2)*100 .. "%" else tabela[1] = "\n2: fuel " .. round(fuel2, 2)*100 .. "%" end if fuel3 < Gfuelplane[2] then tabela[2] = "\n3: Bingo Fuel! " .. round(fuel3, 2)*100 .. "%" else tabela[2] = "\n3: fuel " .. round(fuel3, 2)*100 .. "%" end trigger.action.outTextForGroup(Ident, table.concat(tabela), 30) if Gfuelplane[3] == "y" then trigger.action.outSoundForGroup(Ident, Gfuelplane[4]) end return time + 600 else return time + 60 end elseif fuelplane2 ~= nil then local fuel2 = Unit.getFuel(fuelplane2) if fuel2 < Gfuelplane[2] then local tabela ={} if fuel2 < Gfuelplane[2] then tabela[1] = "\n2: Bingo Fuel! " .. round(fuel2, 2)*100 .. "%" else tabela[1] = "\n2: fuel " .. round(fuel2, 2)*100 .. "%" end trigger.action.outTextForGroup(Ident, table.concat(tabela), 30) if Gfuelplane[3] == "y" then trigger.action.outSoundForGroup(Ident, Gfuelplane[4]) end return time + 600 else return time + 60 end else return end else return end end local valores = {"name of player's group", % of minimal fuel - I like to use: 0.35, "if you put 'n' no sound will be emited and if you put 'y' you will need to add a sound using a trigger action, "if you put 'n' in the other you have to put 'nil' here and if you put 'y' in the other you have to put 'the sound name.ogg'} timer.scheduleFunction(Medir, valores, timer.getTime() + 1200) With the following code you will receive an alert when one of yours wingman is on the bingo fuel that you have determinate
  21. Check this out:
  22. Go to mission editor insert the ship and the plane. Only the f14 has the super carrier in instant action
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