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Bruce_D

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Everything posted by Bruce_D

  1. I have programmed the 3 rotarys of my joystick to press a button instead of use a axis. In one of then I use the radar elevation and works perfectly. Check your joystick's software to see this possibility. I know it is possible to do that with the saitek software.
  2. I've tried Chuck's curves (he uses 15 for x and y), but the best for me was 25 x and y with a dead zone 4 For throttle (very important) I use slider with -14 . Chuck's manual does not give his throttle's curve on the manual. For rudder I use 25 with a dead zone of 4. After finding this curves for my joystick the AAR become easy. Waste a little beat of time to find the best curves for your joystick, you will fell the difference. My joystick is a X52 Pro
  3. Hi, Because we have a toy joystick at home it's fisical movements are different from the game stick a throttle movement. To correct this problem we have to tune the axis of the joysticks. At leats 90% of the problems that I used to have with AAR was due to the fact that my joystick config was wrong. With a wrong tune even a small input on your joystick increases the plane AoA more than necessary to hit the basket. The same happens with throttle. Even a small imput increases dramatically the speed. This video shows the way to tune your joystick's axis: Remember to input a curve on your joystick and a slider on your throttle. Hope This can help
  4. Check this tutorial at 18:05 minutes:
  5. Hi, Did you tune the axis of your joystick correctly? That's the best advise that I can give you. After I manage the correct tune AAR become so easy. I spent 2 months without playing and had no problem to come back and do an AAR on the firts attempt. It's amazing the difference between a good and a terrible tune can do. Good luck
  6. I've contact support and ED solved the problem, now it is working!
  7. Hi, I'm a Steam owner of BS1. I didn't find where I have to send a screen shot to upgrade my BS2 key. Can someone help me? Tks
  8. Hi, It does not work for me because I have a steam version of BS1. I was playing with BS2 before the last update. Steam does not give me BS1 CD Key, so I cannot use the link and update the key. Does anybody has the same problem? Tks
  9. Hi, For the situation described I use 'Search Then Engage' or 'Search Then Engage In Zone' on the "Advanced (Waypoint Actions)". Here an example, the F-14 will only attack when the enemy reaches 10nm distance from the F-14 waypoint. F-14 Engage Test.miz
  10. Hi, I’ve improved again and correct an error. Now it works for the 4 wingmen: On the function 'Qfuel(Gfuelplane, numero)', 'Gfuelplane' is the group name, 'numero' is a number between 1 and 0 that represents the % of fuel for each unit of the group.
  11. Thanks! It worked and the game didn’t crash.
  12. Hi guys, I came back to this tread because I managed to create a function that checks when the runway is damage and you can use it during the entire mission. Function CheckBase: And here is an example on how to use it on a script: I’ve attached a mission for the Persian Gulf as an example. Runway attack test.miz
  13. I’ve improved the function, so now if the group is destroyed the script will not give an error message.
  14. Hi, I’ve changed Grimes test and add a tanker on the mission. Now the F-117 bombs the target. It’s not a bug. Sorry for that! NZArmA TRANING_edit2.miz
  15. Hi, Tks for the answer! The reason why I didn’t index numerically the task table is because every time I do that DCS (at least on my PC) crashes. It works without index the task table. Here is the code that crashes the PC: Logs.rar testeCrash.lua AA TestCrash.miz
  16. I’ve solved the problem! I’m 100% sure that it is a bug! If the AI plane goes to refuel automatic on the tanker, all the engage tasks don’t work. Viper’s mission gave me the insight! What have I done to fix? I’ve created the follow function: function Qfuel(Gfuelplane) local fuelplane = Group.getByName(Gfuelplane):getUnit(1) local fuel = Unit.getFuel(fuelplane) local PlaneName = fuelplane:getName() local Controle = Group.getByName(Gfuelplane):getController() if fuel < 0.21 then local Refueling = { id = 'Refueling', params = {}, } Controle:pushTask(Refueling) end end Then inside the mission I’ve created a “CONTINUOUS ACTION” that does the script “Qfuel('Blue')”. I’ve attached the script and the mission. teste2.lua AA Test.miz
  17. Hi, I’ve tried your mission. It looks like a bug with the F-117. If you change the plane for another aircraft the bomb is released normally. My advice for you is to try another bomber until they fix it. I’m sorry!
  18. Hi, This is a normal behavior. Check the link: https://forums.eagle.ru/showthread.php?t=235005
  19. Hi, Post the mission here, so we can take a look. Maybe if we see the mission we can help.
  20. You have to use scripts for that. Use the getfuel function: https://wiki.hoggitworld.com/view/DCS_func_getFuel And the event handled that can be refuel start or stop: https://wiki.hoggitworld.com/view/DCS_event_refueling_stop I posted a mission on the forum that has the script that you need. Download it and feel free to use it: https://forums.eagle.ru/showthread.php?t=237991
  21. Hi, Tks for the tip! I'll try it! PlaneController is a controller for ai, I just put part of the code on this tread, but it is specified above the mission1. What I'm not sure about is this parameters in engage in zone : targetTypes = {'All', 'Air', 'Planes', 'Fighters', 'Bombers'}, I think this is the problem, but I am not sure. Tks
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