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Bruce_D

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Everything posted by Bruce_D

  1. You are using the wrong folder. The correct is \USER NAME\Saved Games\DCS\Liveries\F-16C_50\
  2. Hi, Sorry for the delay, I was preparing launch :) I will try my best to explain the step by step. 1) I will use the polish air force skin as an example: https://www.digitalcombatsimulator.c...files/3306489/ Open the folder “Polish Air Force” located in \USER NAME\Saved Games\DCS\Liveries\F-16C_50\Polish Air Force 2) Use “Notepad++” to open the file named “description.lua” (if you don’t have ‘Notepad++’ you can Google it and download or use the Windows Notepad, but I recommend ‘Notepad++’). The file will look like this: 3) On the same place as the picture below you are going to add the following code: --F16_bl50_NOUSE_1_DECAL {"F16_bl50_NOUSE_1_DECAL", DIFFUSE, "f16_bl50_main_1", false}; {"F16_bl50_NOUSE_1_DECAL", ROUGHNESS_METALLIC, "f16_bl50_main_1_roughmet", false}; {"F16_bl50_NOUSE_1_DECAL", DECAL, "empty", true}; --F16_bl50_NOUSE_1_BORT_NUMBER_001 {"F16_bl50_NOUSE_1_BORT_NUMBER_001", DIFFUSE, "f16_bl50_main_1", false}; {"F16_bl50_NOUSE_1_BORT_NUMBER_001", ROUGHNESS_METALLIC, "f16_bl50_main_1_roughmet", false}; {"F16_bl50_NOUSE_1_BORT_NUMBER_001", DECAL, "empty", true}; --F16_bl50_NOUSE_1_BORT_NUMBER_010 {"F16_bl50_NOUSE_1_BORT_NUMBER_010", DIFFUSE, "f16_bl50_main_1", false}; {"F16_bl50_NOUSE_1_BORT_NUMBER_010", ROUGHNESS_METALLIC, "f16_bl50_main_1_roughmet", false}; {"F16_bl50_NOUSE_1_BORT_NUMBER_010", DECAL, "empty", true}; --F16_bl50_NOUSE_1_BORT_NUMBER_100 {"F16_bl50_NOUSE_1_BORT_NUMBER_100", DIFFUSE, "f16_bl50_main_1", false}; {"F16_bl50_NOUSE_1_BORT_NUMBER_100", ROUGHNESS_METALLIC, "f16_bl50_main_1_roughmet", false}; {"F16_bl50_NOUSE_1_BORT_NUMBER_100", DECAL, "empty", true}; --F16_bl50_NOUSE_2_BORT_NUMBER_001 {"F16_bl50_NOUSE_2_BORT_NUMBER_001", DIFFUSE, "f16_bl50_main_2", false}; {"F16_bl50_NOUSE_2_BORT_NUMBER_001", DECAL, "empty", true}; --F16_bl50_NOUSE_2_BORT_NUMBER_010 {"F16_bl50_NOUSE_2_BORT_NUMBER_010", DIFFUSE, "f16_bl50_main_2", false}; {"F16_bl50_NOUSE_2_BORT_NUMBER_010", DECAL, "empty", true}; --F16_bl50_NOUSE_2_BORT_NUMBER_100 {"F16_bl50_NOUSE_2_BORT_NUMBER_100", DIFFUSE, "f16_bl50_main_2", false}; {"F16_bl50_NOUSE_2_BORT_NUMBER_100", DECAL, "empty", true}; --F16_bl50_FIN_DECAL {"F16_bl50_FIN_DECAL", DIFFUSE, "f16_bl50_kil", false}; {"F16_bl50_FIN_DECAL", ROUGHNESS_METALLIC, "f16_bl50_kil_roughmet", false}; {"F16_bl50_FIN_DECAL", DECAL, "empty", true}; --F16_bl50_FIN_BORT_NUMBER_001 {"F16_bl50_FIN_BORT_NUMBER_001", DIFFUSE, "f16_bl50_kil", false}; {"F16_bl50_FIN_BORT_NUMBER_001", ROUGHNESS_METALLIC, "f16_bl50_kil_roughmet", false}; {"F16_bl50_FIN_BORT_NUMBER_001", DECAL, "empty", true}; --F16_bl50_FIN_BORT_NUMBER_010 {"F16_bl50_FIN_BORT_NUMBER_010", DIFFUSE, "f16_bl50_kil", false}; {"F16_bl50_FIN_BORT_NUMBER_010", ROUGHNESS_METALLIC, "f16_bl50_kil_roughmet", false}; {"F16_bl50_FIN_BORT_NUMBER_010", DECAL, "empty", true}; --F16_bl50_FIN_BORT_NUMBER_100 {"F16_bl50_FIN_BORT_NUMBER_100", DIFFUSE, "f16_bl50_kil", false}; {"F16_bl50_FIN_BORT_NUMBER_100", ROUGHNESS_METALLIC, "f16_bl50_kil_roughmet", false}; {"F16_bl50_FIN_BORT_NUMBER_100", DECAL, "empty", true}; 4) Done! Just save the file and play! Important notes: 1) For other skins you may have to change a few other parameters that weren’t necessary for this particular skin. So I suggest you to study my code and compare with what Akatsuki publish (he published a complete code for more elaborated skins) to change different skins: https://forums.eagle.ru/showpost.php?p=4252394&postcount=4 2) It is optional, but I have added the following code at the end of the “description.lua” file: countries = {"POL"} With this code the skin will only appear for the Polish F-16 and not for all F-16 from other nations on mission editor. Hope I could help.
  3. Don't worry, give me a few minutes so I will prepare an explanation on how to do it. One of this skin I have and fixed it. I will use it as an example.
  4. Could you send me a screenshot showing the error? Did you create this skin?
  5. I've just edited the Description.lua file. add the following code to the descripition.lua: --F16_bl50_FIN_DECAL {"F16_bl50_FIN_DECAL", DIFFUSE, "--NAME OF THE KIL.dll OF YOUR'S SKIN --", false}; {"F16_bl50_FIN_DECAL", DECAL, "empty", true}; {"F16_bl50_FIN_DECAL", ROUGHNESS_METALLIC, "--NAME OF THE KIL_ROUGHMET.dll OF YOUR'S SKIN --", false}; --F16_bl50_FIN_BORT_NUMBER_001 {"F16_bl50_FIN_BORT_NUMBER_001", DIFFUSE, "--NAME OF THE KIL.dll OF YOUR'S SKIN --", false}; {"F16_bl50_FIN_BORT_NUMBER_001", ROUGHNESS_METALLIC, "--NAME OF THE KIL_ROUGHMET.dll OF YOUR'S SKIN --", false}; {"F16_bl50_FIN_BORT_NUMBER_001", DECAL, "empty", true}; --F16_bl50_FIN_BORT_NUMBER_010 {"F16_bl50_FIN_BORT_NUMBER_010", DIFFUSE, "--NAME OF THE KIL.dll OF YOUR'S SKIN --", false}; {"F16_bl50_FIN_BORT_NUMBER_010", ROUGHNESS_METALLIC, "--NAME OF THE KIL_ROUGHMET.dll OF YOUR'S SKIN --", false}; {"F16_bl50_FIN_BORT_NUMBER_010", DECAL, "empty", true}; --F16_bl50_FIN_BORT_NUMBER_100 {"F16_bl50_FIN_BORT_NUMBER_100", DIFFUSE, "--NAME OF THE KIL.dll OF YOUR'S SKIN --", false}; {"F16_bl50_FIN_BORT_NUMBER_100", ROUGHNESS_METALLIC, "--NAME OF THE KIL_ROUGHMET.dll OF YOUR'S SKIN --", false}; {"F16_bl50_FIN_BORT_NUMBER_100", DECAL, "empty", true};
  6. Great that the slider worked. Try positive curves. In my case, my throttle physically makes an arc so I have to compensate it.
  7. In your case you can not use curves. Your stick has a great similarity with the real plane stick. Just for a comparison my stick has half the arc of yours and 1/3 of the precision. Thats why I need curves and you don't.
  8. Hi, Here is a post where I asked the same question about slider: https://forums.eagle.ru/showthread.php?t=238778&page=6 The negative value was a tip that one guy gave me on the forum so I started to test. I compared the position of my throttle with the rpm of the plane. For example, on the f-14 I discovered that my best curve was -15 and the f18 is -14, which is very similar with the tip that I received. If you take a look on the movements of the throttle and the negative curve of the slider graphic you will see the similarity. I tested curves from -10 to -20 and compared the rpm movement. The curves on my rudder are because my rudder is on my stick, so I control it with my hand. Some times, during turns I saw that I was using involuntary the rudder, so I put a curve to prevent this undesired movement. Hope I could help.
  9. I have programmed the 3 rotarys of my joystick to press a button instead of use a axis. In one of then I use the radar elevation and works perfectly. Check your joystick's software to see this possibility. I know it is possible to do that with the saitek software.
  10. I've tried Chuck's curves (he uses 15 for x and y), but the best for me was 25 x and y with a dead zone 4 For throttle (very important) I use slider with -14 . Chuck's manual does not give his throttle's curve on the manual. For rudder I use 25 with a dead zone of 4. After finding this curves for my joystick the AAR become easy. Waste a little beat of time to find the best curves for your joystick, you will fell the difference. My joystick is a X52 Pro
  11. Hi, Because we have a toy joystick at home it's fisical movements are different from the game stick a throttle movement. To correct this problem we have to tune the axis of the joysticks. At leats 90% of the problems that I used to have with AAR was due to the fact that my joystick config was wrong. With a wrong tune even a small input on your joystick increases the plane AoA more than necessary to hit the basket. The same happens with throttle. Even a small imput increases dramatically the speed. This video shows the way to tune your joystick's axis: Remember to input a curve on your joystick and a slider on your throttle. Hope This can help
  12. Check this tutorial at 18:05 minutes:
  13. Hi, Did you tune the axis of your joystick correctly? That's the best advise that I can give you. After I manage the correct tune AAR become so easy. I spent 2 months without playing and had no problem to come back and do an AAR on the firts attempt. It's amazing the difference between a good and a terrible tune can do. Good luck
  14. I've contact support and ED solved the problem, now it is working!
  15. Hi, I'm a Steam owner of BS1. I didn't find where I have to send a screen shot to upgrade my BS2 key. Can someone help me? Tks
  16. Hi, It does not work for me because I have a steam version of BS1. I was playing with BS2 before the last update. Steam does not give me BS1 CD Key, so I cannot use the link and update the key. Does anybody has the same problem? Tks
  17. Hi, For the situation described I use 'Search Then Engage' or 'Search Then Engage In Zone' on the "Advanced (Waypoint Actions)". Here an example, the F-14 will only attack when the enemy reaches 10nm distance from the F-14 waypoint. F-14 Engage Test.miz
  18. Hi, I’ve improved again and correct an error. Now it works for the 4 wingmen: On the function 'Qfuel(Gfuelplane, numero)', 'Gfuelplane' is the group name, 'numero' is a number between 1 and 0 that represents the % of fuel for each unit of the group.
  19. Thanks! It worked and the game didn’t crash.
  20. Hi guys, I came back to this tread because I managed to create a function that checks when the runway is damage and you can use it during the entire mission. Function CheckBase: And here is an example on how to use it on a script: I’ve attached a mission for the Persian Gulf as an example. Runway attack test.miz
  21. I’ve improved the function, so now if the group is destroyed the script will not give an error message.
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