

stag1978
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Everything posted by stag1978
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Dear All, I have had a virus varning from the HeatblurUiLif.dll file and my virus protection deleted the file. After that the F4 module was shown as not registered, available for one day. I have repaired, the file was copied back but at next start it started again. Do you have any idea what is happening? I have updated my anti-virus software (ZoneAlarm Pro that is working flawlessly for 5-6 years fo me) today, before tried to start DCS.
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[Official] SimShaker for Aviators
stag1978 replied to f4l0's topic in PC Hardware and Related Software
Hi Andre, Thank you for the quick response. I have dowloaded the installer from the link you have sent (the webpage still has the 2.40 as beta). Installed and however I have this meesge in the log, it works. 20:39:49.1391 Settings saved to path: C:\Users\stag1\Documents\SimShaker for Aviators\SettingsDatabase_beta.bin 20:39:49.2017 Sent: close 20:39:49.5048 System.InvalidOperationException: No process is associated with this object. Thanks for the swift response, really appreciated. -
[Official] SimShaker for Aviators
stag1978 replied to f4l0's topic in PC Hardware and Related Software
Hi, I have a very similar issue that two guys already mentioned in the last few days: the sound module does not start at all (latest beta) and if I stat the Simshaker app (2.7.5) I get the same error as above> 14:26:58.4346 System.NullReferenceException: Object reference not set to an instance of an object. No sound module in the taskbar. Do anyone has a workaroud? -
[Official] SimShaker for Aviators
stag1978 replied to f4l0's topic in PC Hardware and Related Software
Hi, i have tested the F-16 and the Hornet. Other effects seem okay, only speedbrakes are very low. Guns, gerar up/down, etc seemed okay. I use the SSA and the Sound Module for a buttkicker. -
[Official] SimShaker for Aviators
stag1978 replied to f4l0's topic in PC Hardware and Related Software
Andre’s. The Sound Module paid version. Updated to last (openbeta I think) -
[Official] SimShaker for Aviators
stag1978 replied to f4l0's topic in PC Hardware and Related Software
I have also found that some of the effects are very small (airbrake is almost invisible at 100%) after 2.8 update Hi, With DCS 2.8 update my speedbrake effects are almost gone. I have set it to 100% but almost impossible to feel. F-16 and F-18 the same. Do you think anythink changed in DCS that changed this? -
Hi Pilots, I have a used TM Cougar base and throttle for sale. This is a real rarity: the base contains a mod by IJ Johnston, Über NXT gimbal set and a pair of Hall sensors from Cubpilot. The Throttle is also modified with metal bushings from IJ and Hall sensor from Cubpilot. The kit is for sale without the stick grip. The condition is extreme good for the stick base (it works flawlessly and I have some spare springs if needed). The throttle has some issues with the friction lock, but a new 3D printed friction pad is available so it is possible to repair. PM me if anyone is interested. Photos on request, the item is in the EU.
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Can be, but not sure. I always had the problem in SP.
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Negative. Still comes and goes.
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Hi, I had a very bad day after a similar experience. I had used the 'Location' tab to move the Saved Games folder to a new drive. I did not specify a folder, so it dumped everything to the new drive root folder... of course that is a mess, cannot be accepted. I tried to copy and paste the folders and made an even bigger mess, as DCS could not find my options, settings, etc. any more. After a few hours of searching and trial and error I have found a solution. You have to open File Explorer (Win+E) and write this to the path window: shell:UsersFilesFolders. You will see this: If you click to the Saved Games you will find yourself in the folder that you specified earlier. (If the Saved Games is not there, use the command shell:SavedGames command, it will show you where the files and folders are at the moment that is considered as 'in the Saved Games folder'.) If you did not specify any destination folder, than what you can do is to manually create a Saved Games folder here and right click onto the icon. Click Location and hit Restore default. It should tell Windows that the Saved Games folder is again in the original place and move the current files back to this location. However for me it did not work, so I had to move the files manually from the incorrect location to this Saved Games folder. Started DCS, everything worked again. After this, I created a new Saved Games folder to my other drive, and used the Location again to move the files to the new folder. Now it worked as advertised. If this does not work check out the below link, maybe the .bat files will work for you. https://www.tenforums.com/tutorials/23504-restore-default-location-personal-folders-windows-10-a.html The most important lesson: the Location tab of the Saved Games folder moves the content of the folder, not the folder itself, so you have to create a new folder and use that location as a target.
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DCS Detent Calculator *Updated for the F-15E and Special Options*
stag1978 replied to JCofDI's topic in DCS Modding
JC, This calculator tool is awsome. I have spent like 15 minutes to set up 4 or 5 planes and works perfectly. Thanks for your work!!! -
@garyscott Hi, I dont think so. They should be right echelon, the flight lead breaks left first, the nr2 flies straight approx 10-15 more seconds, break left, nr3 10-15 seconds later, and nr 4 again 10-15 seconds later. If they are at left echelon, they would turn into each other... This is not a carrier break turn, but the logic is the same.
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The screenshots are from the very same flihgt than the track. The track does not show what happens in the cockpit... While flying I see the AI wingmen coming very close after I ask inbound to carrier. They keep a very close (maybe too close? sometimes I just cant turn slow enough not to crash into them or them into me) formation (right echelon), lower the hook when I do, keep this very close throughout the flight until the "kiss off" command is given. Then all hell breaks loose. They crash into each other, or they crash into me. I will try to upload the video I have made about the same flight (very bad quality, sorry) to a google drive and share with you. https://drive.google.com/file/d/1ZaOqloqv4wPDH1kqurzeTEk-FMYyJi1c/view?usp=sharing
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Hi, Actually I do. Just it is not seen or heared in the track. I use VAICOM Pro and Voiceattack. I ask inbound to carrier, than I report "see you at 10" than checking in at approach, than receive charlie from carrier at the stack, than fly around for the break, calling kiss off. It is that moment when everything goes haywire. Do you want me to try with the classic menu items, if it is different? Do you have any ide why the track is completely different than the real flight itself? Thanks
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@BIGNEWY I have tried to replicate while recording did not succeded. However this time I was struck by my number 2. I have saved the track and I have found an extremely interesting thing. The saved track does not look like at all like I have seen things from the cockpit. I have tried to save the track and save a video at the same time and it confirms (unfortunately I can not upload the video as that is way bigger than 5 mb). I have uploaded the track and a few screen shots what I see from the cockpit. First screenshot is just while flying towards the ship. In cockpit it looks like this is a very tight formation, but in track the planes are tens of meters away at least. Second screenshot is when we almost fly over the ship before break. Third and fourth: just after the kiss off command. Nr. 2 turns left right into my plane and crashes. But the track show somethig totally different... Will try a few more times to re-create when the AI wingmen crash into each other. EDIT: the pictures are not in the correct order for some reason... sorry. @BIGNEWY And the track attached. hornet landing 2.trk
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Dear Community, My flight of four Hornets can not land as the AI aircrafts keep colliding with each other after I give them the "Kiss off" command. I have tried several times, one way or another they keep on crashing and ejecting. Sometimes they even crash to me. I give them the Kiss off command above and a little to the right of the carrier at 350kn and 800 feet, heading the BRC, just before I start my break turn. The flight is extremely tight, like a Blue Angels formation, and the smallest corrections ends them up crashing to each other. Also before making the break turn to the left, the AI wingmen dip their wing a little to the right (into the formation...) before turning hard left. Earlier it worked more or less all right, now I can't figure it out. I have tested with Tomcats, too, that seems to work fine. They fly much farther away in the pattern and they do everything correctly after kiss off. Stag
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need track replay Wingmen crash to each other after "Kiss off"
stag1978 replied to stag1978's topic in Bugs and Problems
Tested with Tomcats, they seem to be following the instruction okay. No crashes. -
Dear Community, My flight of four Hornets can not land as the AI aircrafts keep colliding with each other after I give them the "Kiss off" command. I have tried several times, one way or another they keep on crashing and ejecting. Sometimes they even crash to me. I give them the Kiss off command above and a little to the right of the carrier at 350kn and 800 feet, heading the BRC, just before I start my break turn. Earlier it worked more or less all right, now I can't figure it out. Do anyone has a solution (except: Don't fly with AI wingmen! ) Stag
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Hi GT, I have seen that the server is weekends only. I assume it is your time zone, so from Europe I will be able to see it online in the afternoon hours. Correct? I am a new BuDs member, no multiplayer experience yet and I wanted to sharpen my skills with the formation flying challenge before going more serious online. Thanks.
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Hi, this is not a RAM or VRAM issue. I did not see any of this ever, but as I switched to openbeta it started immediately. Same as ScwappingMags, only Nevada, only F10. F2 look on planes in the other end of the map does not have this effect. do you know how to officially report this to ED as a beta bug?