

Q3ark
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Flight Simulators
DCS and FSX
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No dramas, you can also bring the manual up in the aircraft, I think it’s the M key by default.
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That’s Jester moving the cursor, you can command him to move the cursor over each contact with the “jester context button” then lock a target with a long press. Check out the manual, it’s up to date and very well done.
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I did the old disconnect all peripherals and reboot, it seems to have done the trick this time, i did multiple reboots without disconnecting my peripherals without it working, it might have been a USB conflict. On the subject of the CPU I have been getting issues with DCS freezing from time to time, sometimes up to 15 - 20 seconds i saw that line in the log too, I'm not manually parking CPU cores, that's windows and my CPU doing it's own thing. I'm going to try using process lasso to assign DCS to use P cores only, see if that resolves it.
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Thanks for your help, here's the log, I have no clue what the polling rate of my mouse is, though it's not a new one, i have been using it for years without problems in DCS. dcs.log
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I'm having problems with my mouse causing lag in the game. It started today, I've run DCS for years without problems. Whenever i move the mouse the game freezes momentarily, otherwise it's running smooth, I can't figure out what the issue is, I've made no hardware changes and it's not due the the recent update as I've had a few hours trouble free flying since that update dropped.
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I’ve seen it once since the last patch, if it does pop up again I’ll get you a track file.
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Has anyone had problems with random vertical lines appearing on the radar display? They aren't fixed in azimuth, they appear and disappear at random in time with the radar sweep At times there are so many the radar isn't usable, I've tried it on an empty scenario to be sure it's not jamming from another aircraft, I've tried reducing my graphical settings to see if it's performance related, no joy. In the screenshot it's just my aircraft and an E2D AWACS on the new Germany map no other units present. My system specs are: Win 11, Intel core i9, Nvidia GeForce 4090 and 64GB of RAM null
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This is the way
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Can you write that again with less crazy? If you want to have a mature discussion then go for it, but this is not the way dude.
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Are you using the key bind or the option in the radio menu? The radio menu item only works when you’re on the catapult ready to launch, you have to use the key bind.
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Maybe it happened from time to time over the 40 odd years the tomcat was in service, maybe it’s just a tall tale from a few pilots, it doesn’t really matter. Heatblur have made the best flight sim model of an F-14 to date, I’m not going to lose any sleep over what methods they might have used to hold some worn out buttons on the ACM panel while deployed in a war zone. I wasn’t a pilot, but I have seen fellow soldiers do stuff to kit and equipment while deployed that would make the civilian maintainers back home cry, sometimes you just have to make something work for the mission, when you’re deployed it’s about lives the equipment is just a tool.
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Sec light must be off before you put the throttle to idle.
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This issue was discussed at length a few years ago. TWS has resolution limits, which is why the other radar modes can break out a group of aircraft flying in close formation and TWS can't. When you see a contact on the TID in TWS it's not a radar return, it's a TWS track file. That's the WCS computer looking at the raw radar returns and calculating not only where the contact is but also, based upon how it is maneuvering, where it will be in the future so it can guide an AIM-54 missile onto it (this is the part that RWS doesn't do, which is why it can't guide an AIM-54 and also why it doesn't have the same resolution constraints because it has much less processing to do). Due to the computational power of the AWG9/WCS there are limitations on what can be processed, which means aircraft flying close together get lumped into one track file. Here's a link to the original discussion, it's explained better in here than I can. it's only 2 pages and definitely worth a read.
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I really like the new sounds, apart from how it sounds the flyby F3 view, it sounds awesome.
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I was going through the F4 manual and saw the section on radar air to air bits, are these tests implemented in game?