Jump to content

Skarp

ED Beta Testers
  • Posts

    495
  • Joined

  • Last visited

Everything posted by Skarp

  1. What scripts break it?
  2. Update 03/21/2019 E2 AWACS added to red side F14 life points now in effect F14 restricted to 4 Phoenix missiles Ships are in and working
  3. If you spawn in and have jester set a new WP1 you will not get a heading triangle on the VDI. You have to tell jester to set another WP as the new sterrpoint and then back to WP1 to get it to work for WP1.
  4. It will be on Red.
  5. The DDCS discord channel now has admins to keep things clean and fun. Nothing is perfect but it’s much more welcoming now.
  6. DDCS Modern 3.0 Changelog Big update just rolled out for DDCS Modern server. The goal of this update was to make helicopters great again, remove some of the logistical pain points, bring some western strike aircraft to red team, and increase the fog of war by adding more avenues of approach to objectives. Change details: • A-10C, Harrier, Huey and Gazelle now available on Red • Viggen, Ka-50, Mi-8 now on available Blue • 47 new Capture points added to the map, these act as helicopter spawn points and slinging locations but have no defensive units spawned automatically. To capture you must kill the enemy CC there and build your own. Most of these are 20nm (40km) apart to make helicopter flights and ground unit battles less of a chore. • More slots added to smaller airfields (Gelendzhik, Nalchik, Batumi) • F-14 placeholder slots added for the release on the 13th • Defensive units now can now spawn farther away from a base in "Outskirts" areas, do not expect every SAM and AAA unit to be located on the airfield. • Base spawned long range SAM radars will repair after set amount of time. You must destroy all the launchers to kill the site. • The Carrier group is now farther away from the shore (~90nm), the LHA Tarowa is now set up closer to the shore (~50nm). They are currently removed but will be back for the f14 release. • Dedicated server mode enabled and IS working Be aware a lot of changes have happened at once and issues may occur. Remember to report these with reproduction steps if able. The standardized radio frequencies presets are coming later, we first want to sort out any issues with the current changes before we go process those Huge thanks to all my admins for helping push out this massive amount of effort in short order, @Red Teufel @Quaggles @Lt.Hicks @[16AGR] Aries144. This is the start of the joint efforts for a much better game. (there are still pressing changes that we will get to in short order), Have Fun! Join our Guilded Server https://www.guilded.gg/i/4k134RlE Update 03/23/2019 • E2 AWACS added to red side • F14 life points now in effect • F14 restricted to 4 Phoenix missiles • Ships are in and working • Multicrew prompt now working • Added French DDCS server manual • Granted several more tac commander role access
  7. Ships firing on other ships or even on a target on land cause a huge performance hit. Any status updates to resolving ships causing performance hits? I believe it’s taking up allot of RAM as well.
  8. Check to make sure the RAM is all the way in.
  9. Updated: 2/13/2019 Issue List: *FAC does not inform the player troops are in contact or FAC has spotted enemy *FAC does not send data link coordinates if the (non jtac) unit in contact has already died *Units Assigned FAC will only report units within direct fire weapon ranges for that specific unit. *FAC will not report a contact if it decides you don't have the weapons to kill it *Non-FAC units will not lase or smoke the target if they are in range to do so and the FAC unit near by reports the 9-line. Feature Request List: * Set spotting parameters for enroot task FAC (see through trees/buildings, spotting ranges) * Set FAC friendly relay info 9-line parameters. Currently it's set to 30km radius. (acts like an HQ relaying info to air assets near by) * Set Listening and Observation Post mode for Infantry FAC: basically acts like they are in a hide and cannot be detected unless an enemy unit gets very close to them. in this mode infantry cannot move. This also greatly increases their spotting range. I will be updating the list unless a mod wants to take it over or tells me no/stop
  10. here is a track of no wings and I fly like I have wings. https://www.dropbox.com/s/9k36irl2ooaiivz/DDCS-1975BushWar-CA-0.11_Spring_1-20190210-192103.trk?dl=0
  11. Update 2/7/2019: WWII planes added Updating Plane ID numbers in progress
  12. FAC gets stuck on the comments line for the mig21.
  13. When you issue a waypoint in multiplayer you cannot remove the visible waypoint marker using the path marker filter on the f10 map
  14. In multiplayer. When you issue multiple groups waypoints causes massive FPS drop for all clients that look at the f10 map on that side. Also if that unit was spawned in the path markers do not show and does not cause lag.
  15. In multiplayer issue a waypoint command on the red side. Now hop in spectator mode and you will see the waypoints on the f10map.
  16. Yup can confirm the damage model is borked.
  17. We would love a viggen on the server but due to the AI limitations for the anti air the viggen would have been too powerful.
  18. The DCS community and Drex the creator of DDCS Modern server brings you a new DDCS cold war server placed in the year 1975. This conflict era is meant to resemble a proxy war between smaller countries supported by major factions. This means a hodgepodge of donated and leased modern and legacy equipment for that era. Expect high-end weapons to perform like those from the end of the Vietnam conflict, with legacy weapons such as the aim-9B/GAR-8 and R-3s available for a lower cost of Life Points. Mig15s and Sabers will be able to compete so expect some amazing dogfights! The area of operation will include the west coast of the caucuses along the black sea. The concentration of airbases, equipment, and aircraft will help create an environment resembling the proxy wars of the era. The war will be player driven and the objective is to control all airfields and FARPs along the coast of the Black Sea. Key features include: • All unit placements are saved between restarts, so you never lose your work • Aircraft are limited to rear aspect only missiles • Helicopters can sling load ground vehicles • Helicopters can transport troops • Tactical commanders can drive the ground war • EWR working for both sides (EWR working for Mig15 as well) • Base spawn unit layouts are never the same if the base is repaired • A new feature has been added called Capture Points and these have been placed to reduce travel time and add more content for helicopter pilots. More features are currently under development and many will also be applied to the DDCS Modern server. Aircraft Available: • Blue: F5, F86, C101CC, Huey, P51, Spitfire • Red: Mig21, Mig15, L39, Mi8, (Mig19 when released), Bf109, FW190D • Requirements: Must be registered on DDCS Discord (https://discord.gg/JutYAzD) and SRS is enforced. Online Map: http://dynamicdcs.com
  19. and here is a track if I connect with the units already in the mission. You'll see the units I selected that are set to uncontrolled are uncontrollable like it's supposed to be. DDCS-Modern-CA-2.29_Spring_1-20190123-184035.trk
  20. In multiplayer units set to uncontrollable are controllable if the units are dynamically spawned in. here is a track showing me clicking on a few units that are set to uncontrollable at the end of the track. you'll see the option set waypoint is visible when it shouldn't be. DDCS-Modern-CA-2.29_Spring_1-20190123-183249.trk
  21. So on a multiplayer server a unit that is set to players cannot control. They can still move the unit using the shortcut command of left shift + left click and then right click to cancel the command and the unit will move regardless. a track is provided showing this. DDCS-1978ColdWar-CA-0.08_Spring_1-20190121-215731.trk
  22. Let me know if you need more tracks
  23. Here is a track. I attempt to tell a kub to move and only the radar moves. https://www.dropbox.com/s/ggvkqder4pavqyj/DDCS-Hardcore-CA-2.29_Spring_1-20190119-220225.trk?dl=0
  24. thank you nineline for looking into this.
  25. When you have an RPG unit fire at a moving target and is obscured by a building. If the building is right next to the rpg unit and he fires into it. the splash damage hitting the rpg unit will cause a CTD every time. dcs.log-20190119-040112.zip dcs.log-20190119-035224.zip dcs.log-20190119-034821.zip
×
×
  • Create New...