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TekaTeka

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Everything posted by TekaTeka

  1. A man of the japanese LOMAC community had the same problem and I could tell him the solution you guys found here. Thanks for sharing the information! :D
  2. See here. :) Unofficial Flaming Cliffs FAQ
  3. Ah! I see it now. :icon_redf In 1.02, there is only one common setting for all flyable aircraft. The default view angle is 60 and the default "vAngle" is -9.5 . But the height of the view point is a bit lower in 1.02, so the same "vAngle" does not make exact same view in 1.1 . Your sitting height is higher in 1.1 .
  4. You can look into \Config\View\sanpviewsdefault.lua. The file contains the default values, so you can copy and paste any line you like onto sanpviews.lua. And it would be better you make a backup before you modify something. ;) I have a copy of the entire LockOn folder for safety.
  5. Hi, 666th_birdy! :D Your link is not working. I did some guess work and found the appropriate address. This is it, right? http://home.planet.nl/~monfro/666th/lomac-missions/trees.mis I also made it LoMan compatible, so that anyone can try this very easily. The package is attached to this post. You can put the zip into the LoMan's "addons" folder and install it from the Add-On Manager. The mission file will be in LockOn\Missions folder. I tried it and it worked fine. The trees looked very nice! :icon_supe Like you guys said, I hope the trees will be added as the user controllable objects in LOMAC someday. :icon_pray EDIT: The attached file was deleted by TekaTeka
  6. The ratio will be reseted whenever you change any option in the game. I hope it will be fixed in a future patch or addon.
  7. KuostA, Isn't this your problem (and the solution)? http://www.softwaretipsandtricks.com/windowsxp/articles/330/1/Confirm-open-after-download
  8. Yes, the old mod will work in 1.1. But if you put the textures into CDDS, you will see some degradation of the image quality. See this picture. Right one is DDS compressed by LoMan. If you want to make the 'Day 1' full moon day, edit \Config\world\world.lua like this.
  9. This mod is LoMan2.1 compatible and can be installed over LockOn 1.1 or 1.02. You can download it from this link. Realistic Moon Mod V2 download It will do 2 things. 1.Replace the moon textures by photorealistic ones. 2.Replace \Config\world\world.lua.(1.1 only) The mission date will be changed from 6/22/2004 to 6/22/2005 The moon phase of the 'Day 1' will be full moon by this, but there will be no change of sunrise nor sunset. The texture resolutions was doubled, so you will see much sharper image. I took a couple of screenshots. The first one was taken at 20:30 Day 1, and the second one was taken at 04:00 Day 9. Enjoy!
  10. Thanks for the nice comments, everyone. :D For the record, I have just finished new realistic moon mod and it will be available very soon.
  11. Check here. http://forum.lockon.ru/showthread.php?t=6684
  12. Hi. I don't write Russian. So someone translate this message, please. (I read here through http://babel.altavista.com/) There is a solution. Edit \Config\View\view.lua Find these lines. -- Camera view angle limits {view angle min, view angle max}. CameraViewAngleLimits = {} CameraViewAngleLimits[PlaneIndex.iSu_27] = {20.0, 120.0} CameraViewAngleLimits[PlaneIndex.iSu_33] = {20.0, 120.0} CameraViewAngleLimits[PlaneIndex.iSu_25] = {20.0, 120.0} CameraViewAngleLimits[PlaneIndex.iSu_39] = {20.0, 120.0} CameraViewAngleLimits[PlaneIndex.iMiG_29] = {20.0, 120.0} CameraViewAngleLimits[PlaneIndex.iMiG_29K] = {20.0, 120.0} CameraViewAngleLimits[PlaneIndex.iA_10] = {20.0, 120.0} CameraViewAngleLimits[PlaneIndex.iF_15] = {20.0, 120.0} The average of the two numbers will be the normal view angle of the TrackIR Vector. ( 20 + 120 ) / 2 = 70 So, the normal view angle will be 70 degrees. Here are some examples of the tweak. If you want to make Su-25T's view angle 90 degrees, the setting will be like this. CameraViewAngleLimits[PlaneIndex.iSu_39] = {20.0, 160.0} ( 20 + 160 ) / 2 = 90 or CameraViewAngleLimits[PlaneIndex.iSu_39] = {40.0, 140.0} ( 40 + 140 ) / 2 = 90 etc. I hope you understand this.
  13. Ctrl-H still works and you will see old preset colors. The tweak only changes the default color.
  14. It's in \Config\View\server.lua now. Change the value from true to false.
  15. I know. I just wanted to introduce this info to people who don't know yet.
  16. In 1.1, you can make the HUD color customized. Open \Config\View\view.lua , scroll down to the section shown below and edit the numbers. You can set the color for each aircraft. -- HUD RGB color HUDColor = {} HUDColor[PlaneIndex.iSu_27] = {0, 255, 0} HUDColor[PlaneIndex.iSu_33] = {0, 255, 0} HUDColor[PlaneIndex.iSu_25] = {255, 255, 0} HUDColor[PlaneIndex.iSu_39] = {0, 255,0} <-- Su-25T HUDColor[PlaneIndex.iMiG_29] = {0, 255, 0} HUDColor[PlaneIndex.iMiG_29K] = {0, 255, 0} <-- No use HUDColor[PlaneIndex.iA_10] = {0, 255, 0} HUDColor[PlaneIndex.iF_15] = {0, 255, 0} I can show you some color samples. The colors you are familialized with: Green : 0, 255, 0 Deep Green : 0, 192, 0 Dark Green : 0, 128, 0 Yellow : 255, 255, 0 Deep Yellow : 192, 192, 0 Dark Yellow : 128, 128, 0 Red : 255, 0, 0 Deep Red : 192, 0, 0 Dark Red : 128, 0, 0 My choice is this: Mint Green : 70, 255, 160 I tried this color in various situations and it looked natural and easy to read anytime. I took some screenshots of my mint green HUD. This is the actual color you can refer. http://www.fabulousfulcrums.de/Bilder1/Pipper.jpg http://www.fabulousfulcrums.de/Bilder1/S2.jpg How do you think? Anyway, find the color you like and have fun! :D EDIT: I attached the sample file of mint green HUD. HUD_color_sample.zip
  17. Congratulation!!! SilentEagle! Now, you owe me one good movie. Release one soon!! (I'm kidding. ) Well, I should have noticed it from the beginning because the picture from your very first post was definitely the A model. How blind we were!! You could not notice it without me, I could not notice it without Alfa and Alfa probably could not figure out by himself either. ONLY GOOD COMMUNITY COULD SOLVE IT! Long live LOMAC!!
  18. You must be right!! He must have replaced wrong files. I replaced f-15.cmd by F-16A.cmd and had the same problem he has now. SilentEagle, you have to replace f-15.cmd by F-16.cmd, not by F-16A.cmd. Replaced f-15.cmd should be 2,049KB. I hope this solves the problem.
  19. Well, you are right. I confirmed it. Please do not kid around. He is serious.
  20. Did you use F-16C models of 1.1 to replace the F-15C models? Do not use models of 1.02.
  21. Hmmmmm That's strange. Please make sure you uncheck the option "When possible, always install textures in CDDS files" in LoMan when you install the skins. And see if those skins are placed in TempTextures folder. This is the only reason I can think of. I attatched my meinit. Unzip to use. (I also made the F-16C flyable.) With your method, the cockpit will be Su-27 and the flight model will be unrealistic. That is not what SilentEagle wants, I guess.
  22. That is because Su-25T has more polygons. How to draw the shadow in one polygon is depending on DirectX. But the polygons increase more, the sizes of the polygons become smaller and the defect can be seen less. It's like sanding a surface. Finer file, finer face.
  23. Go to the link and see my second post in the thread. http://forum.lockon.ru/showthread.php?t=6684 You might want to go here, too. It's about the view center direction. http://forum.lockon.ru/showthread.php?t=7452 (I am doing this again and again. This topic should be sticky.)
  24. Then my explanation did not make sense. My English is so bad... No, I did not replace the entire meinit file. What I did are below: 1. I copied the F-16 models over the F-15. 2. I installed your Thunderbirds skins with unchecked cdds option.(LoMan2.1) (The textures are in the 'TempTextures' folder.) 3. I edited only the color scheme Names of F-15C in the 1.1 meinit file. 4. I went down to 'USA' in the </Country> section, and deleted one last line of the F-15's color schemes. The deleted line was: That's it. Try these by yourself. Did I make myself clear now?
  25. I looked into the meinit file further and found there were some differences of the format between 1.1 and 1.02. It looks like you have to use F-15's CLSID to define F-15's color schemes. So leave the original CLSIDs and change the Names only. Also there are some changes in the F-16's textures. There are some new replacement textures in a new cdds file. LoMan can not put the textures in the new cdds because it replaces the old textures in the old cdds. The only option you have now is extract the textures to BMPs and put in TempTextures folder.(Uncheck the cdds option in LoMan when you install.) I found your site and tried the thunderbirds' skin in 1.1. Well, it worked perfect! I saw all the 8 skins as the color schemes of F-15C and F-16C. Did this help you? I hope so. Anyway, I am looking forward your new 1.1 movies especially with new smokes.
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