

Ithronwise
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Flight Simulators
DCS World 2.8 OB
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F-23A mod by ThunderStruck Simulations
Ithronwise replied to Thunder Chicken22's topic in Flyable/Drivable Mods for DCS World
Interesting and a strange decision by Northrop. Except for the F-15 all planes of the US Air Force have a refueling hatch somewhere along the upper centerline of the fuselage. -
F-23A mod by ThunderStruck Simulations
Ithronwise replied to Thunder Chicken22's topic in Flyable/Drivable Mods for DCS World
The prototype has the refueling hatch on its back behind the cockpit. -
1. Set the Max. Frame rate in DCS to 60 FPS (it is always better to set it to the same FPS that you use in Opentrack). 2. Enable AMD FreeSync Premium in the Display settings of the Adrenalin UI (it limits the monitor frequency to the FPS rate of the game) 3. Optional: Enable Frame Rate Target Control in the Graphics Settings of the Adrenalin UI (problaby not necessary anymore since DCS has its own FPS limiter) 4. Optional: Set the Max. FPS to 60 in the Graphics Settings of the Adrenalin UI (it is the value below No. 3) 5. Remove the Optiscaler, not sure how exactly it works but to have an additional layer that needs performance and process time is never a good idea if you already have performance issues 6. Set Anti Aliasing in DCS to MSAA and MSAA to 4x 7. Deactivate the Game Bar and the Game Mode in Settings -> Gaming in Windows
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Just as an addition, the Eurofighter has an IRST sensor too (PIRATE system).
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I use Open Mod Manager for years now. It is much simpler and more straight forward. Don't miss OvGME.
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Maybe a question of costs? You don't need an IRST for every mission, so whether you upgrade all of your planes with an IRST (hight costs, more maintenance) or just some of them, but then you have to be sure that these planes are available when they are needed. With an IRST in a fuel tank you only need a limited amount of this system and it is possible to equip any available plane with it if needed. You only has to upgrade all of them with necessary wiring (much cheaper).
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I guess you have installed the C-130 mod by Anubis. This mod is outdated and uses an old weapontype declaration for its payload. This causes a conflict with the new weapontype declaration used for the superhornet mod. You have to remove the C-130 mod or you use this fix by SkateZilla:
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As long as Microsoft offers extended support even for home users it would be a bad idea to stop supporting Win10. Perhaps it would be a good idea to switch DCS to Linux midterm, because Windows is not going to get any better in the next years.
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It is available and very much alive on the Chiller Juice Studios Discord channel: https://discord.gg/gpUqaPwztq A hint when you join the Discord channel: Please, before asking questions or posting an issue you have found, read the faq and check the bugs-and-polishing thread (especially its Pin section) as well as the q-and-a thread. Additionally, use the search function. 99% of issues that users face are already known and have been answered/solved literally hundreds of times. Thanks in advance.
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Nothing, the Superhornet doesn't carry unguided rockets because of the canted pylons. Just study the loadout options carefully. They tell you all what you need to know. The first part (STA 02 ... STA 03 ... STA 03 | 04) tells you on which station(s) the weapon(s) will be loaded. The station number correlates with the numbers in the head of the loadout table. The second part (1x ... 2x ... 1x / 1x) tells you how many weapons will be loaded. You only have to consider not to load conflicting loadouts (e.g. STA 02 | 03 on the outboard station and STA 03 on the midboard station).
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It already is possible with some limitations, and some loadouts allows you to carry more weapons than the legacy hornet. If you mean, whether it will be ever possible to have 11 fully functional pylons, then the answer is: only with a completely own FM written from the scratch.
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If you want to carry a wing tank on the inner left station and the targeting pod on the left cheek station you have to load the wing tank by using the FUEL TANK menu for the left midboard pylon and then choose one of the STA 04 Fuel tank options.
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Oh, ok, I didn't try the presets because I always create my own loadouts.
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