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Ithronwise

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  • Flight Simulators
    DCS World 2.8 OB

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  1. What are you talking about? You can load more weapons (with some limitations) and you have more loadout options than in the legacy hornet (e.g. 2x AIM-9X + 2x GBU-32 + 4x GBU-31 + 2x AIM-120C + 1x FPU-12, try this in the legacy hornet). Besides of that the mod has some nice gimmicks that the legacy doesn't have. So, please go and troll everywhere else.
  2. Here is a short video that shows all the steps you need to do to cold start the engines:
  3. In category "Engine Control Quadrant" the both commands "Engine 1 Control Lever OFF/IDLE" and "Engine 2 Control Lever OFF/IDLE"
  4. I have no problems to move the Engine Control Levers on cold start. You have to set them from Off to Idle position before and that works by clicking on them as well as by keybind settings.
  5. Great Job, thanks! One little issue: in v2.0 it isn't possible to set the laser code for the Hellfires in the ME anymore. With the Armed Blackhawk submod for v1.4 it was possible by clicking on the yellow triangle (identical to the APKWS).
  6. Hello, I found a strange bug: Since the last DCS update Japanese WWII ground units (and only those) disappear after destruction. Dead static objects of the same ground unit types placed on a map are not visible after loading the mission. Track file of a demonstration mission is attached (Combined Arms is needed), a short (cutted) video can be found here: To be sure it isn't an impact by some mod or script I did a cleanup and a repair with "check all files" and "search for files after repair" and started DCS with a virgin Saved Games folder. In dcs.log appear the following lines: 2025-08-18 16:55:04.018 ERROR TRANSPORT (Main): ShapeTable shape not found TYPE_89_I_GO_DESTROYED 2025-08-18 16:55:04.020 ERROR TRANSPORT (Main): ShapeTable shape not found TYPE_98_KE_NI_DESTROYED 2025-08-18 16:55:04.022 ERROR TRANSPORT (Main): ShapeTable shape not found TYPE_94_TRUCK_DESTROYED Japanes units disappear after destruction.trk
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  7. I already did all these things (and I also wrote it) someone should do if he is facing a bug. I used a virgin Saved Games folder, removed all mods from core, did a cleanup and repair with "check all files" and "search for files after repair". The destroyed japanese units/static objects are definitively gone since the last DCS update. Before, they were there (I played the same mission before and after the update). Yeah, maybe you're right. But they came with the Corsair, so it is a little difficult to decide to what topic the bug report belongs to.
  8. No reaction by the team? No "we are investigating it"? No "you're holding it wrong"? No other user that can or cannot confirm the issue (see track, Combined Arms is needed)?
  9. I face the same issue with the WWII japanese ground units, see here:
  10. Hello, found a strange bug (not sure if it is already known, didn't found any other threads about it): Since the last DCS update Japanese WWII ground units (and only those) disappear after destruction. Dead static objects of the same ground unit types placed on a map are not visible after loading the mission. Track file is attached, a short (cutted) video can be found here: To be sure it isn't an impact by some mod or script I tried it with a virgin Saved Games folder with the same result. EDIT: An addition: in dcs.log appear the following lines: 2025-08-18 16:55:04.018 ERROR TRANSPORT (Main): ShapeTable shape not found TYPE_89_I_GO_DESTROYED 2025-08-18 16:55:04.020 ERROR TRANSPORT (Main): ShapeTable shape not found TYPE_98_KE_NI_DESTROYED 2025-08-18 16:55:04.022 ERROR TRANSPORT (Main): ShapeTable shape not found TYPE_94_TRUCK_DESTROYED Japanese units disappear after destruction.trk
  11. Interesting and a strange decision by Northrop. Except for the F-15 all planes of the US Air Force have a refueling hatch somewhere along the upper centerline of the fuselage.
  12. The prototype has the refueling hatch on its back behind the cockpit.
  13. 1. Set the Max. Frame rate in DCS to 60 FPS (it is always better to set it to the same FPS that you use in Opentrack). 2. Enable AMD FreeSync Premium in the Display settings of the Adrenalin UI (it limits the monitor frequency to the FPS rate of the game) 3. Optional: Enable Frame Rate Target Control in the Graphics Settings of the Adrenalin UI (problaby not necessary anymore since DCS has its own FPS limiter) 4. Optional: Set the Max. FPS to 60 in the Graphics Settings of the Adrenalin UI (it is the value below No. 3) 5. Remove the Optiscaler, not sure how exactly it works but to have an additional layer that needs performance and process time is never a good idea if you already have performance issues 6. Set Anti Aliasing in DCS to MSAA and MSAA to 4x 7. Deactivate the Game Bar and the Game Mode in Settings -> Gaming in Windows
  14. Just as an addition, the Eurofighter has an IRST sensor too (PIRATE system).
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