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Found 8 results

  1. | Download | Skins | Discord | Youtube About Chiller Juice Studios and Update v2.0 We are a group of aviation enthusiasts who have a passion for U.S. naval aviation. For the past two and a half years, we have attempted to recreate the FA-18E/F and EA-18G within DCS World, utilizing Eagle Dynamic's FA-18C systems and flight model. Until very recently, our mod was simply a model and texture replacement of the FA-18C. With update 2.0, the aircraft will now have their own slots, allowing for carrier operations alongside Eagle Dynamic's FA-18C. Features Full complement of Functional AA and AG ordinance Standalone slots (Doesn't replace FA-18C) FA-18E Super Hornet FA-18F Super Hornet EA-18G Growler NEW Super Hornet Audio Expansion, made by Echo 19 Productions: Here FAQ 1. Is the mod standalone or based on the FA-18C? The mod is based on the FA-18C you must buy the Official Module, But it does not replace the FA-18C. 2. Are liveries included in the download? No, we decided to save space and include the liveries in a separate Mega folder: Here 3. Is there a paintkit? Yes! Here 4. Do all the weapons function the same as the FA-18C? Yes! The mod uses ED FA-18C system code, which means every system and weapon that works on the FA-18C works with our mod. 5. Will the FA-18F and EA-18G ever have multicrew? Possibly. The IDF team's fantastic Sufa Mod has shown the community that it is possible to add multicrew functionality to ED aircraft. However, our team is preoccupied with career obligations, and this task would take a substantial amount of work. 6. Will the mod have a new cockpit? The mod currently uses ED's FA-18C cockpit, with an artificial UFCD overlay. However, this may change in the future. 7. Does this break integrity check? Yes, since this mod still relies on edited FA-18C files, it will break IC. 8. Does this mod have more pylons than the FA-18C? Not really. We are limited by ED's FA-18C system code, so we can only have a certain number of weapon stations that can only employ certain weapons. 9. Is the mod OVGME compatible? Yes it is! 10. Why isn't this mod standalone? Please reign in your expectations. We are not a professional studio full of dozens of paid programmers and modelers. We are three like-minded individuals who create DCS content on our free-time, without any profit. Join Our Discord!
  2. Does anyone know how to increase the amount of G’s pulled before the wings break on the F/A-18C? I would like to mess around with this and see what’s possible
  3. Does anyone know where the files are for radar performance? I have the CJS Super Hornet Mod, and in the .lua file for it, there is a line that reads: ' RADAR = "AN/APG-73" ' I believe this means the .lua finds this radar file to use in the super hornet. Where is the AN/APG-73 file located?
  4. I ran across this old mod from years ago recently. Since the original dev has apparently given up the project, I decided to give it a facelift. So watch out, the F/A-18E is coming! It currently uses the F-15C cockpit/avionics like a lot of the VSN mods, and the external model isn't great, could do with roughmets and better textures at the very least, but it's free and it doesn't require you to own the F/A-18 Hornet module (unlike the CJS mod). Credit: DOL for the original mod. Download link on User Files: https://www.digitalcombatsimulator.com/en/files/3328157/
  5. CVW-9 is a Start-up group of experienced F/A-18 SIM pilots that want to have a realistic squadron. We follow a SOP that is written with the help of real pilots and follow real training to have realistic deployment and carrier cycles. As having a modern approach, we use the CJS superbug mod and have even done some tweaking with the growler to have electronic attack. With this modern approach we do not offer f14s and have limited legacy hornet slots. 24/7 server. Can offer tactical training, but please have all the basics down including Case 1 recoveries, AAR and weapon employment. Discipline and participation is expected. Requirements - Be 18 Years or older - Own a Functioning HOTAS - Own some kind of Face/head Tracker or VR - Own the DCS Marianas, Nevada, Syria and Persian Gulf maps - Own the F/A-18C Hornet and Supercarrier modules - Operate the Jet and all of its systems - Be able to fly formation and aerial refuel - Be able to fly a proper CASE I departure and recovery Timezone/OPS times: North America and Europe (mostly 00:00Z) Realism Rating: Casual ---------|- MILSIM Roles needed: F/A-18C, CJS Superbug E,F,G Squadron requirements: Age 18+, Speak English, HOTAS, Head Tracking or VR, SRS, Supercarrier, Marianas, Syria, PG, Nevada Discord link: https://discord.gg/Bms4sNXXmm
  6. So, I recently downloaded the CJS Superbug Super Hornet Mod. I know this mod runs off the existing F/A-18C files, so it shares the same characteristics. This should mean it shares the same RCS, turn rates, turn radius, acceleration, top speed, and radar strength. How can I change the RCS? Because the Super Hornet has increased radar stealth characteristics. Also, if I can increase radar strength as well that’d be wonderful. I’ve never done modding, and I’ve never messed with the game files before, so any and all help is appreciated. Thanks!
  7. I was making a custom livery for the F/A-18E Super Hornet (CJS Mod), and I finished the first dds file. When I exported it from GIMP and booted up DCS, it is just rendered as black. It was working before. I would periodically check the skin as I worked on it, but now it won't work. Someone, please help. I worked for at least 30 hours on this.
  8. I have spent a multitude of hours researching how I can try to edit the avionics and flight model of the CJS Super Hornet. Alas, I have had little to no success. I’m at a loss right now, and I would really appreciate some help. I know little to nothing about coding or computers, so this is all very confusing to me. From all my research, I found that the player flight model for the hornet (also used by the CJS Super Hornet) is a professional flight model. This PFM is a .DLL file and is encrypted. I heard the avionics are also encrypted (probably also in a DLL file [i never found it so I wouldn’t know]). Can someone help? I got DCS for my 15th birthday in July, and I found the Super Hornet a while ago. I just really want to make the flight model more like a Super Hornet. If someone knows how to edit these DLL files(idk if that’s legal. Is it?) please teach me. Or maybe if someone knows how, you could edit it for me I suppose? Maybe a developer could help me, someone with knowledge and authorization? Please, I just really want this. I know the Hornet and Super Hornet are really similar, but I love the little details. I love small changes that make each aircraft different, even if it’s two variants of the same aircraft. I love dogfighting, and I’ve heard of the AoA and slow speed performance of the Super Hornet being even better than the Legacy Hornet. I’d love to experience that. I don’t intend to sell or pirate the DLL files or anything. I know they took years of research and development, and I deeply revere that dedication. I would never steal that work. I’m not trying to pay anyone for this, and I don’t expect someone to help. I’m not entitled to help. However, I just wanted to reach out and see if I can find the right person who wants to help me. All I want is to fly the Super Hornet with my little brother and my friend. Please help, I’m out of ideas. Also, if anyone does help, here are the changes I would love to see: Decreased RCS to around 0.1-0.5 m2 (I think it’s in the .lua but I’ll put it in just to be safe) Increased radar detection range. (The AN/APG-73 did 60nm, but the AN/APG-79 does 80nm; I can detect a plane sooner than Legacy Hornet can) More consistent Radar STT lock (DCS Legacy Hornet loses STT lock a lot; appears to almost be intermittent at times) Increased thrust (to emulate increased subsonic acceleration) Better AoA performance (Legacy Hornet flew at max 35o AoA; Super Hornet allegedly has higher max AoA; 20% better seems like a good estimate) Increased lift (Better slow speed characteristics; more control at low speeds; 20% better seems good) Increased pitch rate (Nose pitches up or down quicker and with more control; maybe 7o faster) Increased survivable G load (requires higher G-force to break wings off airframe) (If I over-explained, I’m sorry. I just don’t know if I used the right aviation terms and want to make sure I’m understood properly)
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