-
Posts
545 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Events
Everything posted by AJaromir
-
Well, I am not the programmer. (at least I am not programming the PC software but PLCs) In a lot of other games I saw that a lot of things are just not loaded "right now" but "step by step" I hope you understand what do I mean. Just if someone joins the server, his aircraft just can be loaded in the meantime and not at once. You can see in some games that the textures are not loaded immediately but in the meantime their resolution is slowly increasing but the game does not freeze. I hope you understand what do I mean. And yes, programming is really difficult job and maybe the devs know where is the problem. I am sorry if I have offended someone. I am just guessing what causes the freezes. Just to imagine what I mean:
-
Yes.
-
Well, now I look like I lied because this 1.15 won't allow me to write an argument :( It is just analogous. In the 2011 having more than 4GB of RAM was just wasting money. Now it is more than 32
-
(OT) I have 4*4GB DDR4 for sale. Price is 150USD+shipping, EU only https://www.kingston.com/datasheets/HX424C12PB2K4_16.pdf (/OT)
-
I have 64 gigs of RAM (yesterday I've got them). So i Turned off the page file. The RAM usage is not going over 35% in Budy Spike server. Still there is a lot of freezes when someone connects or leave the server or spamming in aircraft.
-
Heavy mission just means there is a lot of units or scripts, e.t.c. that causes high RAM usage. The same problem had IL-2 1946 (and still have - more units - more RAM usage) Just guys, please, it is not difficult to understand what does it mean. ;)
-
(OT) Heavy mission just means there is a lot of units or scripts e.t.c. that causes high RAM usage. (/OT)
-
They are the same. https://updates.digitalcombatsimulator.com/
-
https://forums.eagle.ru/showpost.php?p=3442372&postcount=10
-
I think it is not. Memory leak is when the memory usage is uncontrolably increasing until its maximum. Something like cancer. But in the latest version of DCS the memory usage is stable. So it is not the memory leak, I guess. https://en.wikipedia.org/wiki/Memory_leak
-
Open beta is right now just the same build like stable - https://updates.digitalcombatsimulator.com/ The memory leak is "fixed" by changing the minimum and recommended system requirements https://www.digitalcombatsimulator.com/en/downloads/world/stable/
-
Aircraft lights/strobes viewing distance is way too low
AJaromir replied to howie87's topic in View and Spotting Bugs
Also aircraft landing and taxi lights in the night are useless. -
1) - download this updater https://updates.digitalcombatsimulator.com/files/DCS_updater_64bit.zip 2) unpack it via winzip, winrar, 7zip or similar. 3) There is application called DCS_updater.exe - put it into folder where you want to install 2.5 - E.G "C:\DCS_25" 4) Run commander and locate the folder. In my case I will use command: "cd C:\DCS_25" 5) Run command "DCS_updater.exe update @openbeta" 6) wait until the instalation is finished. It is about 25 gigs of data to download. 7) Once downloaded and "installed", run command: "DCS_updater.exe repair" - this command will download and create the bin folder. 8) Run the game via executable file in game core folder.
-
I don't know how long you play DCS but maybe you remember the old flight model from LOMAC, so called "SFM" It just was the lookup table and a lot of things was heavily scripted. But for nowday level of entertainment simulation it is just not enough. I remember that every aircraft had 2 models. One for ground moving and one for flying. It was very annoying, specially in crosswind. Just when you touched the ground, all flight dynamics gone. So I wonder to know if anything has been changed in radar modeling.
-
Thank you for reply. Yes, a lot of things can be pre-calculated like it is and the result will be the same. - it just saves a lot of CPU power. I just wonder to know how realistic the radar is. And I hope the Mig-21 will once work with the RSBN/PRMG becaons that are saved in Beacons.lua which is located in the map folder. E.G DCS\Mods\terrains\CaucasusBase. - But this shoul'd be in Mig-21 forum. Once more, thank you all for your response.
-
This is more like general questions about all modules in DCS. I've found that some systems are not "simulated" but only "imitated" E.G. L-39C module is "simulating" RSBN because it works with becaons located "physically" in the map. BUT Mig-29 module is "imitating" RSBN because it works with beacons that are saved in the module so they are just "virtually" located in the map. I guess in most modules the systems like IFF, RWR and radar systems are just "imitated" and not simulated. But that is just my opinion because I have no data about this. To the radar imitating - I mean they just imitate spike detection based on target distance, "attitude" of target, stealth factor e.t.c. But they are not simulating the real radio wave beam, the ability of the material to absorb or reflect the radiation, the angle of the reflected beam from the surface of the aircraft, e.t.c.... I would like to know how it really is in DCS. Thanks to all answers. I'm sorry if my text is incomprehensible. I'm not a good Englishman.
-
List of bugs that I've found in SU-33 beta
AJaromir replied to AJaromir's topic in Su-33 for DCS World
Don't know. As I wrote, I have no problems with controls. Instead of remapping, delete vlohe input folder. -
List of bugs that I've found in SU-33 beta
AJaromir replied to AJaromir's topic in Su-33 for DCS World
I have no problems with the controls. Just try to backup config input folder located in C:\users\name of user\saved games\dcs\config\input\su-33 for su-33 and remap controls. I really have no problems with any controls. All is working fine. I usually have approach speed 240-250 kph IAS To enable rudders you have to turn on nose wheel steering by LAlt+Q I use HOTAS Warthog, MFD Crosswind and TrackIR5 -
List of bugs that I've found in SU-33 beta
AJaromir replied to AJaromir's topic in Su-33 for DCS World
Thx all for reply. To the Fuel probe - it is retracting slowly even I did not refuel. Is that propper behaviour? I'found one more bug: The Fuel indicator on the right of HUD is not working. I will try to make a track. But I think the problem is on my side. I catch the rope on 4th or 5th attemp bud don't know why. And I am reporting bugs because it is still beta and I want to see fixed this problems in stable version. Thx to all. -
Hi, I've tried SU-33 in MP and found theese bugs. 1. Arresting hook is not possible to control when gears and flaps are in retracted position. 2. Refueling probe is retractning too long. It takes 2-5 minutes until it retracts. Edit: I've found maybe it's not a bug but a feature. 3. Reflection of the landing light is still visible when the gears are up. At this point I am not sure if it's bug or not. 4. SU-33 can not take off from stationary carrier or can but with problems when it have more than 50% of fuel aboard. 5.When you don't land directly on arresting ropes, you will not catch any. I mean, when I have touchdown a bit before them. Thank you for your understanding and I wish you a nice day. Edit: found new bug: 6. fuel quantity indicator on the right side of HUD is not working. Bugs found by others: 7. The chalks on the Kuznetsov do not work 8. Pressing "U" at any launch station results in Su-33 teleporting to the first forward starboard launch station. - while playing MP this causes the 2 aircrafts colision because they are "teleported" to the same position. 9. Su-33 max take of weight appears to be significantly lower then the reported weight. Take off above 54,000 lbs is not possible.
-
Yes, there is a lot of options. I gave just an example.
-
Good day! Please, is possible to add more options into rearm menu? For example add more fuel sliders for each fuel tank and have one slider for total fuel. In FW-190D and BF-109K add option to change content of MW-50 tank to fuel. Thank you and have a nice day!
-
O.k. It is not bug. I am sorry to all. It was just a coincidence that made the impression that there was a bug in the game.
-
Did you have wing tank switch turned off for whole time and did you start with 100% of fuel, please? I am going to test ir right now. Yesterday I did not have enough time.
-
Yes but if you never deplete the wingtip tanks (wing tanks switch in off position) Then the fuel in wingtip tanks will not be consumed so the indicator will never fall bellow 600L. I will make some more tests.