-
Posts
518 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Events
Everything posted by AJaromir
-
Colliding with own bombs during a divebombing attack, bug?
AJaromir replied to Spacehamster's topic in DCS 2.9
Bogey. That is not true. There is no dependency on attitude. If the aircraft speed and vector is not changing, then the all forces are balanced and there is no acceleratolion. So you can not read something else than 1G. In the last tacwiev video u can see that he after bomb release instantly pulled G. That is why he did not fly straight. Edit : Of course I mean speed and vector relative to the ground. Not indicated airspeed. -
Colliding with own bombs during a divebombing attack, bug?
AJaromir replied to Spacehamster's topic in DCS 2.9
Thank you, bigenvy. I had the same idea but you was faster. I am aware that he's just trolling. hard to know where is truth. I write it for the last time. In situation in your video: G=1 NO ACCELERATING to the ground. G>1 SLOWING to the ground G<1 ACCELERATING to the ground. G=0 ->weightlessness (accelerating in vaacuum, but the bomb was not in vacuum so it was accelerating slower than your aircraft because it has engine making thrust and better aerodynamics) But this applies only for this case because G is mark of the gravitational force. In aviation it means how many times the force perpendicular to the longitudinal axis of the aircraft is bigger than the gravitational force. So when the G=1 then forces on aircraft are the same as the gravitational force. When the G<1 they are less than gravitational force and when the G>1, they are bigger than gravitational force. And do not forget 0.1<1 BTW if you want to go to physical details if the wing could be ripped or not, learn all Newton's physical laws (they are 3 in total) and other kinetic laws 1st. https://en.wikipedia.org/wiki/Newton%27s_laws_of_motion https://en.wikipedia.org/wiki/Kinetic_energy https://en.wikipedia.org/wiki/Potential_energy https://en.wikipedia.org/wiki/Mechanical_energy https://en.wikipedia.org/wiki/Momentum https://en.wikipedia.org/wiki/Acceleration .......... Then, The law of conservation of momentum, The law of conservation of energy, The law of conservation of angular momentum, composition of forces, counting speed, and something about material flexural strength, Torsional strength, tensile strength, compressive strength and Shear strength. HAND Doc. Ing. Spacehamster Ph.D. -
Colliding with own bombs during a divebombing attack, bug?
AJaromir replied to Spacehamster's topic in DCS 2.9
The bombs ussually have more safety circuits. One is air altitude safety lock and the second is time lock. Third is weapon safety lock. But in this situation i think when the bomb hit wings in this speed, it will cut your wings. I think the aircraft did not explode due to fuze explosion but due to collision. But the reaction of game engine was delayed. -
Colliding with own bombs during a divebombing attack, bug?
AJaromir replied to Spacehamster's topic in DCS 2.9
I overedited my post. It can not be written better by me now. https://forums.eagle.ru/showpost.php?p=2911914&postcount=50 BTW are you serious or just trolling? -
Catseye, you can check it in the disc manager in the computer administration. Also you can try to change the CPU affinity to 2-4 cores only. The sluttering can be caused by changing the core used for game in the time.
-
Colliding with own bombs during a divebombing attack, bug?
AJaromir replied to Spacehamster's topic in DCS 2.9
Sorry, but this was the mistake of pilot. You should go throttle full back and don't push the stick. Your acceleration was bigger than bomb acceleration. Just throttle down and after bomb release, gently pull stick to not overexceed maximum allowed G. After level off, you can add thrust again. I watched the replay and video. Everything in slow-mo and you released bombs in -0.4G. That means you was accelerating approx 19.56 m/s² to the ground. But the bombs in free fall can accelerate max 9,780 m/s² which is gravity acceleration. But they accelerate slower due air friction until the Friction force and gravity force is same. Spacehamster, the 0G = ACCELERATION 9,780 m/s² Not constant fall speed. So the 0.1G = 8.802 ACCLERATION m/s² (you had -0,4G....13,672 m/s²) But the bomb can not accelerate faster because it is free falling and have to do something with the air friction. So it will start accelerate faster( or slower against aircraft when you have less G than bomb have which happened in your case) (or deccelerate in extreme air friction) until the forces of gravity and air friction are same. You can calculate your acceleration by equation (ABS(G-1)*9,780) -
DCS and HTT, affinity performance experiment
AJaromir replied to AJaromir's topic in Game Performance Bugs
The search function never found what I was searching. I always input keywords and the solution is: Nothing here, but chicken. I used it only for now to check my HW balance. Otherwise don't use it. Search never worked for me. Always found nothing after entering the keywords I don't understand. How do you mean this? -
Hi. I had a lot of stutters in a lot of games until I changed all HDDs to GPT table instead of MBR.
-
DCS and HTT, affinity performance experiment
AJaromir replied to AJaromir's topic in Game Performance Bugs
In UEFI or BIOS try to turn off HTT and check if the game works better. THX. BTW. it's sad the game runs so bad on such powerfull HW. Here is my 3Dmark benchmark result: http://www.3dmark.com/3dm/15063633 -
Please, If you compare SSD to HDD, do not forget to write if you use MBR or GPT table. Because I have much better results with GPT table. THX
-
Good day. I have Core i7-6700K 4.2GHz 4 cores 8 threads; 16GB DDR4 XMP 2.0 profile #2 2133MHz RAM; MSI GTX 1080 gaming X 8G and 512 NVMe SSD on motherboard MSI Z170A Gaming M5, OS W10 home. I wondered why a lot of my friends have better results on I5. The main difference between I5 and I7 is HTT. (Hyper Threading Technology - one physical core is splitted to two virtual cores) Today I tried do experiment with HTT and core affinity in DCS:1.5.x With HTT on I got max 30% CPU load With HTT off I got UP to 70% CPU load I also tried change the CPU affinity. I've found the more than 3 cores have no impact on performance. This "experiment" evaluates that DCS can not use more than 3 cores. Can someone try it, please and post here his results? THX.
-
E.g. SU-25. I have 3 position switch on a joystick but the middle position is no button. I want top position for flaps Up, middle for flaps combat and bottom for full flaps. Button 22 depress= Flaps up Button 22 release= Flaps medium Button 23 depress = Full Flaps Button 23 release = Flaps medium I don't want use any joystick profiler. It is not comfortable to me. Every time I change the profile, need to restart game. That is why I want to be possible to bind it in the game.
-
taxing to the runway for take-off...without getting lost
AJaromir replied to fitness88's topic in DCS Core Wish List
You can use kneeboards in a system game folder/doc -
Good day. I woul'd like to make possible set different funcions for depress key(button,...) and release key(button,....) E.g. for Depress button=flaps down, Release button=flaps up. Thank you!
-
I don't understand. In TACAN A/A you should get bearing and distance. In TACAN A/A REC you should obtain only bearing.
-
Officially the corner speed is the speed when you have the fastest angular speed in turn. (deg/s) It's very important for close combat in every plane, WWII planes included. BTW: here is very good video from Falcon 3.0 about air combat:
-
IvanK, So why is on the page 137 written something different?
-
I think you should push that before moving throttle to prevent the engine from fuel flooding.
-
Kane, I don't know. Can answer any dora developer, please? THX
-
In the manual is written: Push engine start and then move the throttle. Manual, page 189 (191 in page selector)
-
Good day. In the manual, page 135 (137 in page selector) is written: But on page 137 (139 in page selector) is written something different: So I am totally cofused and don't know which is correct and which not. Or I do not understand what is meant. Thank you for any help.
-
Well. I think that's really typo in the manual because on the next page I found this:
-
Welcome. In the manual, page 103 is written: I am not sure if the point 4 is correct because when I switch off rear fuel pump, I always get red light 1st. Should not be there written front fuel pump? And when the red light iluminates before the white lamp, should I also switch off the foward fuel pump or only set the fuel shutoff valve?
-
TrackIR Behavior with 1.5.4 Release
AJaromir replied to Flame's topic in Release Version Bugs and Problems (Read only)
To understand the problem. The new view is not a bug. It is the update to make view more natural and realistic. But the problem is you still look in the monitor. In reality your field of view is much bigger than you see in the monitor. That's the main problem of TiR and monitor. In real life you look straight ahead but you also see the avionics. But the monitor is just too small window which will not allow you to see that and that is the problem. You have to constantly hold head tilted down which will cause the neck ache and eye ache. I think that is the main difference between VR and TiR with monitor. Edit: I have the biggest problem in the SU-25A where is no artificial horizont and speed and altitude indicator in HUD. -
Because my new HW is not W7 compatibile. I switched to W10.