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AJaromir

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Everything posted by AJaromir

  1. O.k. In the actual OpenBeta is the new tutorial. I am going to check it.
  2. There are more causes of this problem. But it is not a bug. First of all: you have to take into account the autopilot authority. The propper way how to trim is: 1) Press and hold the trim button 2) Set new cyclic position, attitude, heading 3) Release the trim button. Doing it different way will cause troubles because: The cyclic output = Pilot input + Autopilot + Damper. lets say the actual input is 0%(pilot)+0%(autopilot). Damper is not important. Now you move the stick like 30% left. The result is: 30% Left (pilot) + 20% Right (autopilot have 20% authority) = total output 10% left So in fact only 10% left input is needed but you did not turn off the autopilot, so you had to move stick 30% left. Now you press and release the trim button. This causes turning off the autopilot for very short time. That means the total output is 30% left for very short time and results in overtrimming. That's why is important to turn off autopilot first. To turn off autopilot press and hold the trim button or turn on the flight director mode. This is how it works in BS1 and also in BS2. Second issue is caused by Non-force feedback stick. You have to understand how trim works in real helicopter. Please see this video where everything is very well explained. The video is universal for all helicopters in DCS:World A nebo se, Gumídku, prostě zeptej na českém fóru. KA-50 mám od jeho vzniku.
  3. Last two weeks I quite often have Error 502 when trying to get ED website or run game. Is there any known issue with ED's servers?
  4. It also works the opposite way. Yaw causes change of pitch. Action and reaction, Newton said.
  5. Will ASAP. It will be in next week. BTW the 2-point take off is not very realistic. It was not used for safety reasons. TRK is not video file. It is data file which is needed to replay track in DCS:World. I've recorded video using Nvidia Shadowplay tool and then uploaded it into Youtube.
  6. Pressure will rise up once the flaps will be in its final position. But when pulling you will see the flaps will go up or down. Also I've found you can keep holding the manual hydraulic pump lever and it will work. I don't know if it is feature or bug, but it is much less annoying than waiting until the handle will go up and then down. IRL you could move the pump lever faster. So probably it is feature.
  7. This is not just problem of P-51D. This is problem of all prop aircrafts in DCS:W in multiplayer.
  8. It's called windmilling.
  9. From my feelings the hydraulic accumulator in P-47 works more like ideal hard source. By that I mean it provides full pressure until it is fully discharged. This can be likened to an ideal hard electric power supply that provides full voltage until the source is completely discharged. But this is not the case of real hydraulic accumulator. In reality it is like the soft source. That means the pressure drops according to its "charge" because IRL the pressure equals the charge. And the manual hydraulic pump or the engine driven hydraulic pump is the charger of hydraulic accumulator.
  10. Aha. Thank you for explanation. Did you also try to fiddle with Windows GPU hardware shceduling? Edit: I mean the The hardware-accelerated GPU scheduling.
  11. Yes, the hydraulic pressure in DCS:P-47 works like "On/Off" and not like "0-100%". The pressure is built instantly and not gradually (accumulated) It looks like the hydraulic system capacity (volume) is not simulated. I am not sure if that's the gauge bug or the whole hydraulic pressure system is modelled wrong.
  12. As far as I found it work as it is intended. The devs did intentionally disable the "Alt+enter" feature.
  13. I wonder to know if that's problem or feature. Because in unreal engine the asynchronyous texture streaming like here in DCS:World is very common. The advantage of limiting resouces to load textures is that there is reserve for other tasks, so the game will not freeze so much when the textures are loading. Also the texture streaming saves quite a lot of memory. Put texture loading on "second rail" was IMO one of the best ideas to reduce ammount of freezes while loading.
  14. Advice from old IL2 veteran. Using as wide field of view as possible helps to see the aircraft motion a lot. Then your reaction to motion will be much faster and better.
  15. I think I've found where you make mistake. You need to pull the stick bit more. This will improve traction of tailwhell because there will be higher press on it. Try to keep stick fully pulled until 90-110 mph IAS.
  16. Crosswind take-offs and landings are always difficult. You must keep yourself lined with runway. You have to use ailerons to keep aircraft's nose "straight" For example, when there is strong crosswind from left side, you have to roll left. In the result the right wheel will be in air sooner than left wheel. Same technique is used for landing. You can choose the "beginner" style which is: "Line up nose with airfield on final approach and compensate turning by roll" The "pro" style is: "press rudder pedal to line up with runway just right before touchdown - about second or two before" But for take off you try to keep yourself straight until lift-off where you want to inmediately roll to compensate slip. If you will roll, you should not slip.
  17. It is default campaign included in base P-51D. I will try that.
  18. For example Czech page is o.k.: But Polish language: Japan:
  19. Here I made small video tutorial. As I wrote, it will take time to fully shine. Aslo it will take time to fully exhaust. This is how fluorescent paint works. The UV light does not make gauges shining. It provides energy to fluorescent paint which then emits light. The start position is to warm up UV light electrodes. Same principle like fluorescent lamp starter. But here the start is made manually. Note: It still does not work as it should. It is not possible to blow out the UV lamps when the rheostat is in "start" position.
  20. To turn on UV lights: set rheostat to "start" position for around 10 seconds, then move it back to "out" position. Do not leave it in start position or the UV lamps will blow out. It takes up to minute until the fluorescent paint will start shine on gauges. Edit 2: From my experience the UV lights are modeled properly only in Mig-15. In P-51D the UV lights are modelled wrong - there it works like common bulb on rheostat and not like UV lamp which must be held in "start" position for few seconds and then turned back to "out" position. In other modules I don't know because I don't own them.
  21. I am not sure there is possible to fix this than using no curve. The thing is: For ffb sticks the "center of curve" does not shift. The best solution of this is using the joystick lenght extension tools for now. Also a note: In most WWII aircrafts you don't shift the stick neutral position. The neutral position is shifted by aerodynamic forces. When the aircraft is not moving, there should be no centering force.
  22. Yesterday I did fly P-51D for hours, without issue. Only once when the oil was not warm enough for take-off. In debriefing was "engine jammed". But that was pilot's mistake. I also was able to run it on full WEP for 10 minutes. Until the engine is not too hot or too cold, it will run smoothly for a very long time.
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