

ChromeWasp
Members-
Posts
83 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by ChromeWasp
-
Intermittent user input problems BS1 Win7 x64
ChromeWasp replied to ChromeWasp's topic in DCS: Ka-50 Black Shark
Thanks for your helpful posts I plugged the joystick in to a different USB port and have had no problems since My guess is that the joystick was getting "unplugged" very briefly - enough for black shark to lose it as a DirectInput device xbox controllers have a different API that supports hot plugging while the game is running - but DirectInput devices need special handling for this The proof is simple - unplug a joystick while BS is flying and plug it back in - it won't work ... Not a big problem but ideally BS should handle hot plugging of a plug and play device -
Black Shark 1 activation/de-activation without installing:
ChromeWasp replied to PeterP's topic in Payment and Activation
Imagine this sequence of events: - install bs1 - activate (activations reduced by 1) - take image of os - reinstall windows - install bs1 - activate (activations reduced by 1) - restore image of previous os - deactivate will I get 1 activation back? (when you use 1 activation you can get it back by deactivating) -
Black Shark 1 activation/de-activation without installing:
ChromeWasp replied to PeterP's topic in Payment and Activation
Good tip But I don't think it helps if your activation is corrupted You will lose an activation whenever that happens For this I guess you can use Ghost / TrueImage to reinstall your machine and then deactivate (as long as your hardware hasn't changed) Can I deactivate after activation and get my activation back again? -
1 flight in 3 BS starts to ignore joystick input The joystick is still functioning in windows OK It seems to happen if I don't move the joystick for a period of time (Which happens if I am in autohover - all my shkval and weapons controls are on other input devices) The only solution is to abort the mission -- On a similar note there are other times when the mouse is ignored (but it usually starts working again, unlike the joystick) And when in the Options / Controls GUI sometimes pressing a button will jump to the corresponding row, other times it won't ... I can't determine a pattern In general BS1 seems to have problems handling user input I didn't find similar problems when searching this forum, am I alone?
-
When is version 2 coming out? I don't want to pay double just for bug fixes like with Black Shark Because the way things are with DCS now - the more bugs in their products the more money they make! which is good for them very bad for us who have to waste hours sorting through the endless mess instead of flying ...
-
How to download Helios?
ChromeWasp replied to ChromeWasp's topic in PC Hardware and Related Software
Thankyou :-) -
I have registered at http://www.scsimulations.com/ but my account has not been enabled for downloads There is no activity or replies to my msgs How to download Helios?
-
I would like to see how others are flying missions ... Is there a way to search attachments in the forums?
-
Is there a way to setup monitors.lua so that I can keep a snap view in a separate viewport? That way I wouldn't need to use TouchPal ...
-
Thanks for your reply I can confirm Save View Angles is working Here are my notes Shutdown Black Shark Edit view.lua C:\Program Files (x86)\Eagle Dynamics\Ka-50\Config\View\view.lua Change: UseDefaultSnapViews = true DisableSnapViewsSaving = true to: UseDefaultSnapViews = false DisableSnapViewsSaving = false Startup Black Shark Press the Snap keyboard combo you want to change: NUM 0 NUM 0 + NUM # NUM 0 + NUM 3 // In my case Release the keys (let the view return to previous) Move and orient the camera Orient: NUMPAD Move: RCTRL + RSHIFT + NUMPAD then use RALT + NUM 0 to "Save view angles" Press NUM 5 to return to Default Cockpit View Press NUM 0 + NUM # to test your new snap view (I haven't found a way to amend an existing view yet ...) When you exit the flight and return to the menu Black Shark will save the new views to: C:\Program Files (x86)\Eagle Dynamics\Ka-50\Config\View\snapviews.lua (I tried using WinMerge to find which section has changed ... but bs reorders the lines each time it saves ...)
-
Default snap view 3 (looks down to the right at the PVI-800 and AutoPilot) is angled too high so it cuts off the often used buttons on the AutoPilot I can edit the snapviews.lua file ... but which entry maps to snap view 3 ? Also does "Save view angles" work now?
-
TouchPal - Touchscreen Cockpit
ChromeWasp replied to Gadroc's topic in PC Hardware and Related Software
Would it be possible to achieve a similar effect just by creating a monitor layout lua with multiple views of the cockpit? You can use viewdx/dy to point the camera Is there a way to position the camera also? And to stop these views from responding to the "no cockpit view" mode (lalt + f1) ? This would use more resources but everything would work ... -
This looks like the best 3D LCD technology available now: http://www.hyundaiit.com/CoreServlet?cmd=goProd&prdCat1=3D_DISPLAY&prdCat2=3D_MONITOR Very simple technique: uses horizontal interlaced circular polarizing filter so you can use RealD glasses (from cinema) the downside is half vertical resolution
-
I managed to see 1 second glimpse with cross eye - very good I will check out parallel now you can take a source stereograph and try it in different formats with StereoPhoto Maker (freeware from japan) My desktop typically has between 20 and 60 windows so I started wondering if a stereo 3D desktop would help ... all good except reading text ... next experiment will be using fraps to record stereographic movie and upload to YouTube - haven't found a way to output side-by-side from iZ3D though if I could do that I could use YouTube 3D
-
for polarizing I would need either: - polarized lcd display (zalman, iz3d) - projector with polarizing modulator - twin projector with polarizing filters and they all cost money and only perform slightly better than anaglyph the lcd polarizing displays are cool but have very narrow field of view and you can't tilt your head (linear polarizers) what you shouldn't buy is the 120hz LCD + active shutter glasses as they will mess up your eyes there is also dolby 3d cinema which is probably the best technology as it gives good color, brightness and field of view ColorCode anaglyph sounds good but stereographers say the Cross Eye is the ultimate - no equipment required and fantastic colors - but I keep practising ...
-
try using LALT + F1 view and then set separation high (anything between 500% and 2000%) then focus it with convergence - don't worry about the HUD then try doing some hand flying underneath powerlines and around buildings, hiding between trees etc. I bet you change your mind *-) for me the precision of my flying increased 4x because there is more visual information for my brain to work with
-
exactly right - that was using extreme separation to get maximum stereo depth in that case the world feels huge but anything close is either hard to focus on or messed up playing GTASA anaglyphic (which looks better than BS overall and runs at double the FPS and has 3D clouds but less draw distance) I realised the iZ3D autofocus is really lame - it uses a fixed separation and only varies the convergence whereas it needs to alter separation for depth of field and convergence for focus here is a good pop-out one:
-
oh yes - the iZ3D control panel is very confusing the wizard doesn't help you get a good picture the simple technique is: - pick a high separation - adjust convergence till key object is focused the higher the separation the stronger the 3D effect but it gets harder to keep all objects focused many people set it to 10% separation and then say its no good try it higher, much higher
-
I have been experimenting with anaglyph in multiple programs, even written my own HLSL anaglyph shader to prove I understand it In BS + iZ3D if you set Separation to 5000% (the max) and Convergence to 0.0002 (or something) and then go flying around on freecam (no cockpit) you get incredible 3D terrain clouds are rendered flat so they look bad but trees and buildings are amazing // just don't get too close I have been choosing stereo strength with Separation and then focus it with Convergence It seems impossible to find a middle ground where both the cockpit *and* the terrain are strongly stereoscopic I am doing some experiments to see if it is possible to transform the (near) cockpit geometry or rendering so it stays in focus even when separation is high The added sense of depth and space makes flying feel real - just a shame you can have cockpit or terrain but not both ... put your glasses on:
-
also the PID controllers for turn to target are not very good and they can oscillate badly - if the helicopter is turning quickly you need to give the AP a helping hand with a touch of antitorque otherwise it will overshoot the target
-
either reset rudder trim (double tap z or x) or if hovering over a slope / near objects you need to counteract unbalanced ground effect / rotor wash (usually with plenty of rudder) fly it by hand till it holds then release trim
-
hi I installed the (free) iZ3D Anaglyphic DirectX driver and combined it with Red/Cyan glasses (off ebay $0.99), TrackIR and 19" 1280x1024 Touch Screen The 3D cockpit is exceptional So far the terrain, buildings and clouds are a bit flat - might need some more tweaking But the fun starts when you try and press the cockpit buttons with your finger ... as they are floating in space Resolution seems to make a big difference to Anaglyph at 1680x1050 it is pin sharp, not so much at 1280 iZ3Ds autofocus feature works really well - everything just stays in focus Using nvidia control panel to boost color intensity is a good idea - to overcome the loss of light through the red/cyan filters oo
-
I wasn't sure on that point it means if you take your hand off the stick it will mostly stay where you left it take a center sprung joystick deflect it fully left now slowly return it to center and ask yourself - are you applying a force left or right? you will see you need to apply a force to the left that is less than, or equal to, the spring force when I bank left in my glider I move the stick left with a left force when I center I move the stick right with a right force with an X52 you move the stick right with LESS LEFT FORCE of course there are centering forces in real aircraft but they tend to reduce as you center whereas X52 force doesn't reduce (and they are very small unless you are flying very fast or doing aeros) in fact most control mechanics in real aircraft are designed specifally to REDUCE centering forces as they result in pilot fatigue and fatal PIOs if real aircraft were controlled with an X52 there would be a lot of accidents!
-
there are some limitations to ms-ffb2 but the ability to hold the stick in one position and trim off the forces is vital and quite realistic but if you analyze the force inputs required to fly BS with a center sprung stick versus ffb2 stick you will see they are totally unnatural - at times even 100% opposite of real life forces for example: IRL moving a stick from left deflection to center position would require a force to the right but with X52 etc. you would need to apply a LEFT force <= spring force that is a big difference: LEFT versus RIGHT ! if I hold the TRIM on my FFB2 it becomes a normal, sensitive, non-centering stick - allowing me to fly using finger pressure - again like real life re: simona - sounds good but real Ka50 doesn't feature haptic feedback ms ffb2 is the closest you can get to a realistic stick experience without spending money the irony is that if you take a cheap-but-good joystick, like my AV8R, and switch the ridiculous center spring for an adjustable friction device you have a very nice and usable joystick - sticks like this were available 20 years ago - now they are designed to sell, not to fly
-
my 2c imo center sprung joysticks are virtually useless Saitek AV8R with main spring removed is very cheap and good (lots of buttons two throttles and reliable) MS SideWinder Force Feedback 2 is the king of joysticks - look on ebay Antitorque / rudder in BS is always a problem whatever your setup - best solution is to double tap Z or X to reset unwanted rudder trim TrackIR + Mouse for cockpit is a nightmare because you have to hold your head still - better solution for clicking is to map cockpit panel views to convenient buttons - this is fast and reliable with mouse as view will be stable but TrackIR for flying and HMS is priceless My current favorite approach is to never use the mouse - I mapped all important command to sidewinder buttons + keyboard numpad area this way I can keep right hand on stick all the time and position keyboard to left of joystick - and I can work much faster than mouse clicking plus low frequency commands (such as G landing gear) are still in easy reach the 1.0.2 patch fixes many bugs - the tutorials are no longer available after the patch - they are not much good anyway this helicopter is not easy to fly - especially with low resolution terrain and no g-forces to feel in your body I think a real ka50 would be 10 times easier to fly than this simulation I tried an X52 once and it is just a big spring - totally unrealistic and unusable (and dangerous if you then fly for real)