

HansPeter1981
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Everything posted by HansPeter1981
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Yes 2D, Not wanting to derail this comment into a AMD vs Nvidia Discussion. I only found that a lot of performance optimization like VRAM usage and increased FPS came through loss of fidelity in the previous years. And I wonder why we can't have better textures and better Level of Detail control. looks like ED is ignoring a lot of Reporting in the 2D Bug section. And of course with the help of DLSS and FSR you can make up for it and make it less noticable, I do it myself on my Handheld 1080p with FSR looks like 1440p. But at least I can increase the native reslution if I think its not good enough. In DCS there is no Slider to properly display Shadows certain angles from the cockpit. No sliders to have Static objects appear with all details from Far and not 500' or much less in front of me with noticeable pop in. 4x MSAA on 720 p on a 4k Screen looks awful 720 p on a 4K Screen with DLSS 3.2.123124124213523453464557567546 looks probably ok for many... Also quite some optimization for VR is maybe hurtful for 2D with 'higher' FOV settings: like in this example below, >76 no cluster cloud visible, <76 visible... LOD 2 and Visible Range extreme, so what decides that I don't need to see this ? you see my problem...
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Probably again on the cost of Fidelity. LOD and Visible Range are still epically broken... even both maxed out (Extreme & LOD set at 2.0), stuff pops in late with 'higher' detail. Shadows are a mess and AMD card owners suffer of severe shimmering which I trace back to low resolution shadows and textures. Almost have the impression Eagle dynamic seems to be sponsored and hence focusing on NVIDIA DLSS... (AI/Algorithm Upscaling seems to handle lower resolution better) Please give us the option for all the detail - far and close. No matter what we set the FOV
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No such thing on AMD GPU's...
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I know Videos are not a perfect confirmation of In Game Graphic problems. But the following video form the Contention DCS Server 1.8 Patch shows perfectly the problems being discussed here no matter what the resolution I set it to. Right away The Powerline shimmers, any thinly wired object, shadows and the lack of Antialiasing. Especially for objects not being very close to the aircraft. I would say it must be related to the LOD which got victim to the the VR Performance bitching the last 2 years. Also when you set the FOV rather high > 86 the LOD and probably the render resolution of objects / shadows gets massacred... Not sure...
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Are you able to monitor VRAM usage!? If so compare DLSS on vs off... looks like your generation of GPU is rather limited in VRAM to begin with...
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Plane flicker / disappearing with 2.9.12.5336
HansPeter1981 replied to Limaro's topic in Game Performance Bugs
My guess is you are using FSR or TAA? You should share some more details about your settings. -
My apologies for posting twice in a row, yet I figured out (while searching for a solution for half sharp rendered shadows in vicinity of the aircraft while low to the ground) that Shadows in general are the biggest contributor to flickering/shimmer. Important setting to reduce shimmer the most possible while using MSAA: Switching SSS to off is a big one especially if Clutter/Grass is set to a high value. Turning Shadows / Terrain Object Shadows to Flat only (default shadows are rendered in such a poor quality that only DLSS or FSR can mask the flicker my assumption) And if you have the VRAM switch Adrenaline Anti-Aliasing Setting to override application setting and 8xEQ
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Hello... I am also not very happy with shadows in this game using MSAA. Tons of shimmering with low resolution shadows especially the "3D" shadows. What you are seeing is the transition from Flat shadows to 3D I imagine... Not sure what ED has in mind considering its all maxed out on High and Extreme and still looks very poor. I have switched to flat shadows only for now flying low in a helicopter drives me crazy otherwise...
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Hello there. I've been battling this issue also for a long time. FSR & TAA = 0 Shimmering no flickering shadows and 59FPS 4k no matter how low you fly through dense forest. But a less detailed and not a sharp enough experience. The worst of FSR and TAA is that the shape of moving objects changes. I.e. wings and rotors at certain aspects appear and re appear. So not a solution at this point. Common Nominator seems here MSAA and more often AMD hardware. The one thing that helped the most In my case was to change Anisotropic Filtering to Enabled in the Adrenalin settings It is disabled on default! Apparently it also affects DirectX11 the Tooltip with DirectX9 is outdated. Also overwriting Antialiasing and setting Texture Filtering Qaulity to High can give you different results. Other findings: Track IR head movement at very sensitive settings can increase the shimmer effect If you pause Track IR it stops... I have attached two Pictures of my Settings See If they do you any good. Its not perfect i.e. there is still some shadow flicker but much better then before. I also like to Reset Shader Cache and delete the metashader2 and fxo content in the \Saved Games\DCS.openbeta\ before I asses any changes...
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Hello, since I am also an owner of a 5800x3d I was quite curious what improvement a +2 Gen version of it could offer. I dont really care about average frame rate or peak frame rates... all that matters is to not dip below 60 fps at 4k max detail... I spent half a day to look up what 1% Low means since the new benchmarks praise the 9800x3d a lot in this regards. Turns out 1% Low is an average. If your average fps is higher in a test run your 1% lows are higher. I tested this out, let the 7900xtx run free on a game from 5 years ago... fps average is 150-250 fps.... 1% low >100 fps Then I capped in game to 60 fps... 1% between 55-58 fps So the only valuable comparison in 1% Lows 5800x3d 7800x3d 9800x3rd would be with capped frame rates... everything else is missleading (feel free to correct me if I am wrong) Cheers
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I have the 9800X3D and i’m impressed.
HansPeter1981 replied to r_vandenbroek's topic in PC Hardware and Related Software
Hello. Since I have very similar system specs your testing caught my attention. If possible could you test out a scenario where the gpu is struggling to maintain 60fps at 4k and see what the upflift of 58003d to 9800x3d would be. I.e. K50 convoy hunt mission with shkval pointed into the hills/trees right on start. Or a Caucasus treed low angled sun valley run trees and view distance on max 4x msaa mig29 with mirrors on... For sure new cpus will help on the higher end of fps range, question is how will it help with full detail at 60 fps... Thank you. If you share a track file I can always post my reuslt too if you are interested. -
Hello, When I upgraded to a 7900xtx from a 6800xt I expirienced similar issues... was so sure that my psu was enough and couldnt see a problem with Furmark stress testing. Eventually I installed HWmonitors newest version and now I was able to see the short term peak power draw of my GPU turned out it was well over 440 Watts. Bought a new 1000w PSu... no more problems. With those shutdowns along game a safety feature of my dcs Sata drive so eventually it wouldnt show after restart... was s9me sort of trick to get it back alive plugging it in at the right moment. Long story short it was those peaks that would cripple my 650 Watt pwr sply. Fumark at a 100% gpu would never create this. Newer games like Breakpoint would...
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I would even say ... wider FoV than what's natural... That in combination with the "improved" Spotting Dots, turns this sim which strives to be as realistic as possible in to a simple game... in PVE this can be a nice option like lables but in a PVP it is a disaster. Why use your most possible realistic Radar with all its carefully modelld flaws If you can just zoom all the way out and see those dots from over 20km all around you. The dots dont change in size when you zoom out. The result is while you are looking straight out your cockpit you can't read any number on your instruments but you spot traffic on your 3 o'clock at 20 000' 20 km away For that reason I prefer to disable the improved spotting dots, it totally breaks the immersion. Of course hughe disadvantage in PVP but I just try to stay away from any of those servers for now....
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Seems like they use this cloak of invisibility here in Canada all the time especially on busy fires I.e flying mostly stripped down Helicopters in order to being able to keep the costs low and to carry more payload we don't get to use a lot of 'cool tech'.. But it's now the second year using TCAS for me and it is an eyeopener on how much you actually didn't see before. I attached a picture with traffic being 2 miles in front of me... And yes there are also a lot of dead flies on the windshield
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Totally agree. IRlL you most of the time see nothing unless you know exactly where you need to look and colour, sunlight, background aspect and size work all in your favour... otherwise it has to be within 1 or 2 miles often less to be able to spot it. Super dots and dramatic zoom ranges turn this wonderful simulation into a counterstrike knock off...
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DCS Update | F/A-18C and F-16C Fixes | End of Summer Sale
HansPeter1981 replied to Graphics's topic in Official Newsletters
Too me the biggest impact, are still MFDs when displaying targeting optics showing densly treed background and or smoke / exhaust trails. just fire up K-50 III Convoy Hunt mission, Slew the shkval off the runway into the treed mountains and watch your fps drop dramatically. That counts also for Harrier, Su 25t Tomcat etc, shallow angle vegitation and exhaust.... You can get similar experience with mirrors. TAA and FSR less problematic but blurry and or grainy mess while slewing compared to 4xMSAA -
Iglas/Vikhrs very little damage against AI helicopters
HansPeter1981 replied to Noctrach's topic in Bugs and Problems
Did that get ever fixed. I tryed to shoot down a AI AH-1 today, and it was flying still after 3 hits of Iglas from my blackshark. Also yesterday online K50 vs AI MI8... 1 igla and 30 rounds of the Autocannon barely got that thing to the ground. Wonder if thats on EDs radar at all? After one year of reporting... -
Could be heat blur or exhaust related. When you get Harriers exhaust in the tpod looking aft my fps also goes to 10 from whatever it was before.
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Hello, and welcome to the endless "Hardware Race" of DCS. By the way I dont't blame Eagle Dynamics for this. It's all driven by oureselves. The game has been visually improoving fast over the years and since most of us are driven by getting a close to real life visual experience as possible, mostlikely to fullfill the dream of flying fast Jets one way or another, we try to keep up with this race as much as our financial situations allows. My guess is, if you go VR this race will accelerate for you sooner then later and requiers a higher budget unless you are very disciplined and patient with your spendings. In regards to your 120fps at 4k with a 4070 Super... what are your settings? And do you also get 120fps in a heavly treed valley in the caucasus 500' off the ground with Mirrors on & Tpod on?
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Mk-20 in CCIP drops several hundred feet short of the CCIP piper
HansPeter1981 replied to hinapilot's topic in Weapon Bugs
Broken for several months by now. AV8B and 14B. Veryfied by myself.MK20 Fall and explode extremly short of indicator! Latest version. Worked in the past, pretty confident n8 error on my end. Who ever asks for a track and calls himself a beta tester... go and test it... -
Advice for New PC Needed
HansPeter1981 replied to Captain Chuck's topic in PC Hardware and Related Software
That's the first thing I thought when reading your initial post. Almost 2 pages of discussion about Ram latencies... and buying a 4070.... 4070 4070s 7900XT here in Canada 730 830 930 CAD so 100$ apart. Buy cheap buy twice... I know you settled on 1440p but I would stretch as far as I can. I play at 4k Visual Range on Extreme, 4x MSAA in the Tomcat with TGT pod displayed lots of clouds trees 20000' I could easily see VRAM at 22GB... if you wondering about dropping 200$ on an additional 32 GB of Ram why not spending 200$ on 8GB more VRAM Just some food for thought. -
I guess that doesn't include Cluster Ammunition ? p.s. Tons of fun to fly and eventually capture this picture
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Helicopter controls - force feedback question (Huey)
HansPeter1981 replied to CommandT's topic in DCS: UH-1H